The units look fantastic, Khellek. Hopefully you will be able to release one of the classic loose threads in Myth mapmaking this time before CP steals the units again.
Which makes ChrisP's presence on this thread suddenly quite suspicious...
Search found 53 matches
- Fri Dec 07, 2012 4:10 am
- Forum: General Discussion
- Topic: "The Dark Approaches..." (Laws of Evil teasers/discussion)
- Replies: 51
- Views: 77378
- Thu Dec 23, 2010 4:06 am
- Forum: General Discussion
- Topic: myth2 1.8 suggestions
- Replies: 196
- Views: 40434
Re: myth2 1.8 suggestions
I hope somebody kind responds to you, Gudadantza. Your post has a lot of questions that are very reasonable, but are issues that exist not because nobody's considered them, but because there are prohibitive difficulties (or lack of interest) behind them. As you imply you know, through some hackish a...
- Fri Jul 24, 2009 2:48 pm
- Forum: General Discussion
- Topic: Mazz VI v3 status?
- Replies: 21
- Views: 3386
Mazz VI v3 status?
So CP, it's build 5 now? Anybody have comments from the latest version, plans for the next testing time? I'm intrigued to see where it stands now.
- Fri Jul 03, 2009 12:34 am
- Forum: General Discussion
- Topic: Mazz VI: Wisdom of the Mancers
- Replies: 163
- Views: 35600
Re: Mazz VI: Wisdom of the Mancers
When certain units completely vet and/or level up, they now get "bonus powers". It's not as great as a new level, but still pretty good. The paladin, In addition to the mana refill you reported (and I think some extra ammo) begins to slowly and permanently regenerate health after he gets ...
- Wed Jul 01, 2009 5:38 pm
- Forum: General Discussion
- Topic: Mazz VI: Wisdom of the Mancers
- Replies: 163
- Views: 35600
Re: Mazz VI: Wisdom of the Mancers
Pompey you quit playing long before the twins and never check your MSN anymore. It's true, I haven't taken any time for Myth lately, but Hey, I'm still on MSN sometimes. Just usually unconscious if I'm not changing diapers or making the house habitable. Congratulations, Pompey! And I have a solutio...
- Wed Jul 01, 2009 1:32 am
- Forum: General Discussion
- Topic: Mazz VI: Wisdom of the Mancers
- Replies: 163
- Views: 35600
Re: Mazz VI: Wisdom of the Mancers
Son of a bitch. CP... I swear. I have newborn twins to take care of now and 20 minutes to read the PM forums is an almost inexcusable luxury, let alone the 3+ hours to play a game of Mazz. So of course, NOW you choose to get v3 going. Fine, well when my boy and girl are crying out in hunger and frus...
- Mon Feb 16, 2009 2:47 am
- Forum: General Discussion
- Topic: Myth^2 : 4
- Replies: 67
- Views: 12955
- Mon Dec 08, 2008 11:22 pm
- Forum: General Discussion
- Topic: myth news
- Replies: 106
- Views: 21971
well that means I should release the greek tagset shitty incomplete? no way.... at least 2 people will play it on oak high res res but at least mediocre finished, not shitty...haha Greek tagset is badass, Carl, no worries about that :) The high res blows my mind. Only problem is the Greek women are...
- Mon Dec 08, 2008 11:18 pm
- Forum: General Discussion
- Topic: The upcoming zombie apocolypse
- Replies: 70
- Views: 11281
- Mon Dec 08, 2008 3:46 pm
- Forum: General Discussion
- Topic: The upcoming zombie apocolypse
- Replies: 70
- Views: 11281
In a real, epic zombie outbreak you need longitudinal planning. Remember, the goal #1 is not to kill zombies, it's to avoid dying (or undying, perhaps). If you have a house on stilts or a cabin on a mountain or whatever, you're going to have to make decisions about how to deal with a few important s...
- Sun Dec 07, 2008 11:41 pm
- Forum: General Discussion
- Topic: The upcoming zombie apocolypse
- Replies: 70
- Views: 11281
That's from a Fulci movie.. Zombi 2. There was no Zombi 1, but it came out in the era of Italian zombie movies that followed Romero's original. He wanted people to think it was the sequel Well worth watching, especially given when it was made.vinylrake wrote:
http://www.youtube.com/watch?v=hSPG9QQg4C0
- Sat Dec 06, 2008 12:25 am
- Forum: General Discussion
- Topic: The upcoming zombie apocolypse
- Replies: 70
- Views: 11281
The more I think about it, lacking some kind of outside agency animating the un/dead, the whole premise of zombies really make no sense. In the classic universe, it's something supernatural that does this. It ranges from completely unexplained to religious zealotry to nuclear fallout. I'm of the op...
- Mon Sep 22, 2008 12:32 am
- Forum: General Discussion
- Topic: Top 50 Nostalgia
- Replies: 18
- Views: 3946
- Sun Sep 07, 2008 11:38 am
- Forum: General Discussion
- Topic: Myth IV
- Replies: 127
- Views: 28920
Ren those sound like some really exciting developments! Improved AI should definitely make for some more solo/coop map excitement without having to break the bank on scripting length. With the recent move toward all units hitting high res (thank you fortified hooligan et al) it's neat to think about...
- Mon Aug 04, 2008 7:47 pm
- Forum: General Discussion
- Topic: Hi-Res units ambition.
- Replies: 119
- Views: 24548