Path of the Damned

by True Peril of Smiths of Muirthemne

Note: This is the 1.0.1 bugfix version (by Pyro) which makes the map beatable on Legendary, among other things. See the readme for details.

Path of the Damned (PotD) is a challenging map, set in the land of Tallow, or more like it, on the "Down a Broken Path" mesh. It is also a map for the ongoing UBoM2 series.

Here are the great features:

  • 200+ to 500+ units that vary on the selected difficulty.
  • A story that ties nicely into the UBoM2 plot and gives you a new sense on what really happens after The Summoner's death.
  • Easy to do night effect with a night overhead.
  • A few crazy evil Easter Eggs of death.
  • One new piece of postgame art.
  • Heavy scripting, this is 400+ MA's.
  • Mon Dieu! Biodegradable projectiles too!

A basic summary on the story is that: you are a band of ten troops that has recently killed The Summoner. So you remember how you teleport out of The Tain and end up in Soulblighter's camp. Right? Well, you're wrong! Not all of them end up in Soulblighter's camp and a dozen sorry souls end up in Forest Heart near Tallow.

They get ambushed and are then reduced to a number of ten soldiers. They find a sign, which they use to point them in the direction of Tallow. They feel that if they can get to Tallow, and liberate it of any possible garrison, they can use it to their advantage in escaping Soulblighter's forces as they know that they are deep in enemy territory.

Realizing, that if the gates still are in working order, the ten can safely protect themselves from a surely damned death. But they also see, that to take one more loss on their team, would be to have no more chance of survival.