Pyro wrote:Did you check the attack's maximum range in the attack window instead of the value shown in the monster tag?
Yes, the value is set to 20 for both the longest range and maximum range in the monster window and attack window.
Graydon wrote:Also, check the projectile the souless are throwing... It may have adjusted object tags and physics that make it "lighter", so they can actually throw much further than the specified range. Similiar in a sense to how ww2 RPG works, where you can attack half the distance and it goes twice that far.
I checked the "soulless javelin" projectile and that tag was not modified in the plugin.
The author may have somehow modified the "game setup"; on the highest difficulty level ("Impossible") the soulless seem to throw much faster, much farther and inflict far greater damage than on regular Legendary. Not sure how he did that though.
BIG KROK V8 SS wrote:soulless are the worst part to deal with. your arc heroes can be good, but the soulless outnumber you several times to one and usually camp on hills. the rest of it is definitely manageable. my stair of grief game ended with 2 red mauls left, and i only had 1 dwarf, which was being mauled at the same time. but the jman jumped in, without leaving his perch, striking down the 1-hit red maul, which led to a dwarven pirouette, toss, and sui-kill for the win. 0% remaining, Victory. Epic.
The soulless slaughter my troops in the Down a Broken Path, Gonen's Bridge and Stair of Grief levels.