Model making tutorial - a work in progress
Another good document on this comes with apathy. it explains the various flags that can be used etc. Though it often fails to explain their importance. (for example different techniques like using closest z for rounded walls that dont replace the mesh... or walls too thin to replacemesh.)
Of course one really shouldn't be using just apathy, but its documents seem very well done and much of it carries over to vegas.
I agree - a section for articles would be a great addition to your site. imo. You guys have alot of know how, and it get it down in text might benefit many.
Of course one really shouldn't be using just apathy, but its documents seem very well done and much of it carries over to vegas.
I agree - a section for articles would be a great addition to your site. imo. You guys have alot of know how, and it get it down in text might benefit many.
(AKA Captain Trips, Amadeus)
- TarousZars
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didn't have time to read it yet but I was really happy to hear a tutorial on models was made!
models for myth are a pain in the butt thing to do, the engine is too old and has a lot of tricks that could make the model look really bad unless you do the right thing...
It's great to know I can relate to the tutorial next time I need to do some new models!!!!
thanks!!!!
models for myth are a pain in the butt thing to do, the engine is too old and has a lot of tricks that could make the model look really bad unless you do the right thing...
It's great to know I can relate to the tutorial next time I need to do some new models!!!!
thanks!!!!
- iron
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Well, I'm really a newbie model maker. There's plenty of guys like Samsara above who've been doing it a lot longer than I. Perhaps the fact that I've only picked it up helps as it makes me relate the tutorial for other newbies & not assume too much prior knowledge.
Anyway, the point is that the tut can definitely be improved, and should really be a community document. Any suggestions & contributions would be very gratefully received and added in. Hey Ama ... perhaps you could send me some text describing how to get a 3DMF into Myth 3 as well?
Anyway, the point is that the tut can definitely be improved, and should really be a community document. Any suggestions & contributions would be very gratefully received and added in. Hey Ama ... perhaps you could send me some text describing how to get a 3DMF into Myth 3 as well?
To be honest I'm not horribly great as I've been out of practice for a good 4 years =-/. I just started early on it and figured some stuff out that is now likely fairly common knowledge.
Though I can definitely do a write up on porting models to m3, as I've done that fairly recently.
EDIT: THat belonged in another thread mb.
Though I can definitely do a write up on porting models to m3, as I've done that fairly recently.
EDIT: THat belonged in another thread mb.
(AKA Captain Trips, Amadeus)
Mauglir knows a lot about models.
he helped me before with some weird troubleshooting I had when creating some.
Edit- actually he said in a post sometime ago he is working on a tutorial for models right now.
there's also another simple tutorial that Samsara posted on MArch 9th at :
http://www.apocryphagaming.com/tutorial/
So in this thread you have more info about them.
he helped me before with some weird troubleshooting I had when creating some.
Edit- actually he said in a post sometime ago he is working on a tutorial for models right now.
there's also another simple tutorial that Samsara posted on MArch 9th at :
http://www.apocryphagaming.com/tutorial/
So in this thread you have more info about them.
- iron
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Well ... Maug would be an ideal guy to write the tut. He's the one that got me started when I needed to make models. Unfortunately he's kinda vanished on us over the last couple of months & we don't know when/if he'll be back (seems to happen more & more with Mythers lately).
Oz, I'd gladly add in something about animated models ... but first I'd need to have half a clue as to how to make 'em
Oz, I'd gladly add in something about animated models ... but first I'd need to have half a clue as to how to make 'em