GKG Tagset
by Zak's Mapmaking Team!
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- Version:
- 3
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- File Size:
- 1.9 MB
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- Type:
- Tagsets
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- Author:
- Zaknafein
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- Group:
- Zak's Mapmaking Team!
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- Rating:
-
- Downloads:
- 1055
More by this author →
- TOSM (MWC)
- Zak on the Borderlands
- Sticks and Stones (MWC)
- If I Had A Winter Series
- Tears of Rhiornin (MWC)
More by this group →
- Brigands now only cost 1 point (instead of 2) and have 25% reduced hit points.
- Bre'Unor now only cost 2 points (instead of 4)
- Fetch now cost 10 points (instead of 6)
- Dwarven heroes now cost 10 points (instead of 8)
- Trow now cost 30 points (instead of 24)
- Forest Giants now cost 30 (instead of 24). Maps that use the TFL version of the Forest Giant will have it replaced with the Badlands version.
- Myrk Giants now cost 22 points (instead of 32) and no longer have their ranged throw special attack ability. They also go berserk when only 25% of their health remains.
- Heron Guards now cost 4 points (instead of 3)
- Heron Guard Heroes now cost 14 points (instead of 8)
- Myrkridia now cost 5 points (instead of 4)
- Wights now cost 5 points (instead of 3) and have 25% increased movement speed (slightly slower than an archer, similar to ghast movement speed) and 25% increased health.
- Dwarves, Dwarven heroes, and Dwarven mortars now all have a stabbing melee attack which works identically to the archer stabbing attack.
- All manner of duds (pus, mortar, and bottles) have been removed entirely, even those caused by rain. Chances to bounce remain unchanged.
- Chance for dwarves to drop lit or unlit bottles upon a "soft death" has been removed entirely.
- Baron netgame targets have been replaced with the general from Lichen Unto Death
There is some risk that a plugin will have a modified version of these units and the tagset will not take full effect, so please let me know if you encounter this issue so I can correct it.
Thanks to Pyro for solutions to game mechanic issues.
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