mesh effects

A forum for discussing map making ideas and problems for the Myth series.
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Industry
Posts: 303
Joined: Fri Mar 19, 2004 3:47 pm
Location: Alaska

Post by Industry »

I was wondering if anyone has seen a moving mesh effect?
Or knows how to make one. Or has any ideas about it.

I was thinking about a new kind of warlock spell with a creepy mesh effect. I would like there to be an "earth wave" that kind of follows the projectile to the target. Kind of like what you see when you snap a rope held at both ends, except with the mesh.
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Phex
Posts: 251
Joined: Tue Aug 24, 2004 6:26 pm

Post by Phex »

Shiver has such an attack, try it out.
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Road
Posts: 371
Joined: Fri Mar 19, 2004 3:23 pm

Post by Road »

I dont know about a wave but such effects like shivers are radus like fx. If you make an attack like the Lrg Myrk skulls and make the skulls level with mesh and make each one cause the mesh fx then it might look like a wave.
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Unkfolt
Posts: 59
Joined: Fri Mar 19, 2004 5:15 pm

Post by Unkfolt »

Create an exploding projectile with a mesh effect. Make it the contrail to the warlock's fireball. As the fireball moves forward, each projectile in the contrail will drop to the ground and explode, making a ripple. I think this is what was used for Shiver's attack.
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Industry
Posts: 303
Joined: Fri Mar 19, 2004 3:47 pm
Location: Alaska

Post by Industry »

That was exactly what I was talking about. I thought I had seen it somewhere before. Deja Loathing.

Thanks
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