Reviews of The Fall Of Naugrimin

by Ernie

remedial
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Though somewhat unpolished- this did put a smile on my face at times. I guess I'll just list some pros and cons of note.

Pros: -The Ghol Anarchists make for skillful and fun solo gameplay because of their delayed fuses.

-Overwhelming the dwarves with a horde of ghols headed by Fang Grinder- that was great haha.

-Map and scenery seem to be very "dwarf-like."

-Decent Pregames, Journal text and what seems to be new music.

Cons: -SCRIPTING! I'm no script-writer but there were some definite loose-ends (and some big blunders) to this one- including enemy units who didn't move, inexplicable camera redirections etc.

-The larger objects applied to the dwarves and ghols interfered with some thrown objects, melee ranges etc.

vinylrake
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For single level adventures this is one of my favorite Myth solo/coop maps. As a n00b I played this for a suprisingly long time - it was challenging in that good videogame way - I always felt I could have won if I had just done X differently - I never felt that it was impossible to win, so I kept coming back to it.

The 'feel' of the map seems very dwarvish - terrain/landscape felt reminiscent of the dwarf levels in Myth TFL. The new units are fun - especially the ghol anarchist! (curse the dwarves with their throwing knives!) No gee-wiz visual changes with units, but different abilities added to familiar units really made things more interesting. The central spire is an amazingly large construction, I didn't know you could make structures this enormous.

As noted, the map isn't as polished as some Myth maps created by large teams of people, but this isn't a crudely done map either - the colormap, terrain, scenery are all decent and not distracting, the modified units are all fun and feel consistent with the Myth world, and the multiple goals you have to achieve to finish the level make for a more varied playing experience. Overall this is a really fun map.

Fizbinbn
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