Myth II: Defend The Seven Gates (BetaV6.0) [beta]

by Artilheiro

Update 6.0

.All maps have been opened.

.New Map: Defend The Seven Gates

.Several bugs fixed, several scripts fixed, several things fixed, several new things added.

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Corrections.

.Defend The Covenant: A few script errors fixed.

.Defend the Library: some script errors fixed.

.Defend the Monument: Correction of one of the paths where the Dwarf Thieves get stuck, after eliminating the enemy light units, the player's units automatically go to the monument, giving the player very little time to rescue the Dwarf Thieves, this has been fixed Now the units of Players will only go to the monument when they climb the high ground to get closer to the monument.Lots of fixed script errors.

.Defend The Dam, I had forgotten to remove the trow iron warrior from the middle, I had put it to test, now it was removed from the middle, the climbing ghols were replaced by flies,now in fact the trow iron warriors will attack and appear.Lots of fixed script errors.

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Buff

.Now dwarves have 5% dodge attacks.

.Now dwarves thieves have 5% Dodge attacks.

.Dwarven Hero: old, 5% chance to dodge Now has a 10% chance to dodge.

.Dwarf Mortar Hero now has a 3% chance to dodge.

.Dwarven Spy: Old, 10% chance to dodge Now has a 12% chance to dodge.

.Dwarf Spy now carries 10 blast bags instead of 8.

.Skeletons: Old, 6% chance to dodge Now has an 8% chance to dodge.

.Bees: Old, 6% chance to dodge Now has an 8% chance to dodge.

.Now bees have a 1 ammo special that causes paralysis and cannot be healed, the damage is considered poisonous.

.The minimum and maximum projectile speed of archers, skeleton archers, alpine archers and firbolgs has increased.

.The maximum amount of mana and mana cooldown of Warlock Captain have been increased, the mana cost of multi fire ball and multi ice ball have been decreased.

.Now the soulles poisoned spear attack costs mana, the mana recharges, but very slowly,mana does not appear if he is an enemy.

.Now damage from wight explosions cannot be healed,wights now no longer appear on the mini map.

.Now push wight damage cannot be healed.

.Ghasts basic attack damage cannot now be healed. Now when the ghasts die they release a little push. (Very little, only if the unit is very close when the ghast dies.)

.Now the all hero guards and can block similar attacks when the warriors block with their shields, crossing the 2 swords, making an "X" type and making a sound.

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Nerf

.Queen spider had its name changed to Spitting spider Now there is no longer 1 dagger, so it no longer increases the morale (experience) of nearby allied units by 1.

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Buff and Nerf

.The Knight special has been changed, causing a spiritual flame to appear around him, causing damage and slight confusion.

.Beserk Captain special has been modified, the special uses much less mana, but the sword beam would not be shared by nearby units like scatter dream, but only on the target unit, something similar to Fenris special.

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New Units

Stygian Guardian:“Stygian Guardian, are basically the same thing as Stygian Knight, except that the more compact armor guarantees a little more resistance to explosions and electrical damage. Your spear grants a greater attack range, but takes less damage due to not using axes.”

Phelot

Heron Guard Legendary (Heron Guard of Tenacity)

Heron Guard Legendary (Heron Guard of Agility)

Warlock Legendary:Press the ''i'' key to open the Warlock Legendary skill selection.

Bowman Legendary:Press the ''i'' key to open the Bowman Legendary skill selection.

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Map 0 - Defend The Seven Gates

seven-gates-pre-game-image

It shows the events right after Soulbighter dies.

Press the ''i'' key to open the Warlock Legendary skill selection.

Press the ''i'' key to open the Bowman Legendary skill selection.

Defeat Conditions: If all allied units die.

Victory Condition: If the final wave of enemies is defeated.

Recommended players: Timid 1 player, Simple 1 player, Normal 1-5 Players, Heroic 1-6 Players, Legendary 1-8 players.

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Map 1 - Defend The Covenant

solo-net-pregame-1

Defeat condition: If Fenris dies

Victory condition: After destroying all waves of enemies and Fenris and his soldiers retreat when the enemy Gor-Ash arrives.

Recommended players: Timid 1 player, Simple 2 players, Normal 3-5 Players, Heroic 5-6 Players, Legendary 6-7 players.

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Map 2 - Defend The World knot

images

This map shows the story between the events of Defend The Hill and Defend The Library.

Defeat Conditions: if the specific warrior dies. (he has a different coloring than the other warriors.) if Fenris dies, if the World Knot pillar is broken. after the warrior enters the World knot the defeat conditions of the World knot Pillar and the specific warrior dying are deactivated.

Victory Condition: defeat the numerous wave of trhalls

Recommended players: Timid 1 player, Simple 1-2 players, Normal 1-3 Players, Heroic 4-7 Players, Legendary 8-12 players.

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Map 3 - Defend The Library

pregame-library-3oficial-2

Defeat conditions: If Warrior Captain dies or if there is no allied unit defending the library.

Victory Condition: If you eliminate Gor-Ash and the enemies next to him.

Recommended players: Timid 1 player, Simple 2 players, Normal 3-5 Players, Heroic 5-6 Players, Legendary 6-8 players.

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Map 4 - Defend The Monument

Sb-loss-11-monument

Defeat conditions: If all bre'unors die before reaching the monument, upon reaching the monument.

If b'Y'laggo dies.

If all units die b'Y'laggo automatically dies.

Victory condition: if the wave where there will be trow and forest giant is destroyed

Recommended players: Timid 1 player, Simple 1-2 players, Normal 1-3 Players, Heroic 2-4 Players, Legendary 4-6 players.

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Map 5 - Defend The Dam

the-dam-4

Press the ''i'' key to open the Warlock Captain skill selection.

Defeat Conditions: If Warlock captain or Knight die or if all 3 Barrages are eliminated.

Victory Condition: If you eliminate all enemy hordes.

Recommended players: Timid 2 player, Simple 3-4 players, Normal 5-7 Players, Heroic 7-8 Players, Legendary 8-10 players.

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Map 6 - Defend The village

Defend-the-village-2

Press the ''i'' key to open the Archer Captain's skill selection.

Defeat conditions: If Archer Captain dies in the small village, from the large village starting if Archer Captain dies or Knight or Berserker Captain.

Victory condition: after eliminating Trow iron Warrior.

Recommended players: Timid 2 player, Simple 3 players, Normal 4-6 Players, Heroic 6-7 Players, Legendary 8-9 players.

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Hi, this is my first plugin made.

Myth II: Defend The Seven Gates

Many units have been modified significantly when more armor wear and some have changed movement speed (depending on the unit's weight and amount of armor).

Units that affect the morale of other units have daggers!

1 dagger increases allied team morale by 1

2 daggers increases friendly team morale by 1 and decreases enemy team morale by -1

3 daggers increases the allied team's morale by 2 and decreases enemy team morale by -1

4 daggers increases the allied team's morale by 2 and decreases enemy team morale by -3

I don't know if I'll be able to finish this plugin throughout my life, I also need to look at my life, studies, work, my priorities, etc.. Meddling a lot with loathing and fear ends up consuming the person, even more so in a large project, So with that said, don't be surprised if it takes a long time for me to release a new update.

heartfelt thanks to all the creators of units and other things that made it available for free on website: https://soulblaster.webs.com/

Thanks to DarthRevan555 for letting use his Myth III Public Beta plugin units.

My special thanks to Jon God helped me a lot by putting water in my plugin. And to all of the discord myth2 mapmaking channel.