Helm's Deep

by The Regular Order of Fries

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Thanks for checking out Helm's Deep. I named it what I did because of how much I loved The Hobbit and The Lord of the Rings. It doesn't resemble the battle you read about in LOTR but it is a good map (especially if you like strategy).

This map has some really interesting game types as well as some unique terrain. There is a large hill which surrounds the flag on it's northern side. There are many high and low spots which take some getting used to but are very useful for missile units. In some areas, the terrain is somewhat unrealistic but it was meant to be that way. HD focuses on positioning, timing, and strategy more than anything else. There are four versions:

  • Helm's Deep
  • Helm's Deep Infantry
  • Helm's Deep Factions
  • Helm's Deep Choose Well

Helm's Deep has a unit selection similar to Creep on the borderlands. The difference is you get two untradable Dwarf Mortar heroes and the wights have been replaced with riot wights (faster wights..once you use them, you'll understand their name). Teams of two work best on this map. This map features two different types of reinforcements:

  1. When both your mortars die, they are replaced by two light mortars (they shoot a lighter, less damaging round much further).

  2. When your forces are depleted past a certain number, you get some reinforcements, but I'll let you see what they are when you play it.

Helm's Deep Infantry is so named becuase of the large amount of THORAN's Civil War infantry that are present. Yes they do mix with standard Myth units and the unit mix is mostly dark. Teams of two are generally more fun. This one also sports reinforcements.

You can find out what the other two versions are yourself. :-)

BTW, this map works with the new Civil War and Bushido tagsets. It does NOT work with WW2.