Giant Killer Generals Inc

by Brandon Hex

Regular styled Myth II units with an ava/ww2 tweak.

Elimination (single unit) 8 units to choose from with 16 start locations. Each has a regular melee and missile attack. Each has two unique special abilities.

Adaptive (2team) Same as above only it is adaptive to the number of players and randomly matches units for two team balance.

GFGG (single unit) Classic GFGG single unit elimination with 12 start locations. Also has a new target unit for assassin games.

Battle Royal (Proving Grounds variant) Alternate unit set with unit trade and all game types. Little faster, little bigger and a little tweaking to classic units.

Battlechaser (Raid on the Plains variant) Alternate unit set with unit trade and all game types. Little faster, little bigger and a little tweaking to classic units.

Trow Patrol (patrol) 2 to 7 giant class units with 16 start locations. Adjust timid to legendary for fewest to most units per team or player.

Wight Fight (Secret map) Elimination with all wights. However, these wights are the fasted units you've seen in Myth. Somehow, it kinda works. It's fun at any rate.