"Spiritless Ice"- Clipping and smearing (HELP)
Posted: Fri Jul 22, 2011 10:31 am
"Spiritless Ice" is complete... (large scale) very beautiful tundra of rolling and twisting mountain tops littered with ruined outposts and goat paths leading to 4 large portions of a smashed viking ship at varying altitudes= waylayed by the giant glacier pushing up from the south west being smashed between the ice and jagged mountain scape of the Cloudspine- plenty of ambush and defensive points (territories-assassination-body count- LMOH)
BUT- in hashing out the finalizing touches I realized that in the corners of the map it clips out or "smears" ... I am not sure y this is... it plays fine- just catches the eyes' attention from the peripheral and is distracting from time to time- but doesnt effect gameplay so i might over look it...
Is it because I started my map at -10 instead of 0 so that I could have a more intense dynamic between flat and high elevations of the map.
BUT- in hashing out the finalizing touches I realized that in the corners of the map it clips out or "smears" ... I am not sure y this is... it plays fine- just catches the eyes' attention from the peripheral and is distracting from time to time- but doesnt effect gameplay so i might over look it...
Is it because I started my map at -10 instead of 0 so that I could have a more intense dynamic between flat and high elevations of the map.