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Posted: Mon Jun 14, 2004 8:52 am
by Sk8er4life
hey, I've been having strange opengl crashes since the opengl option became available. I don't know if I'm the only one with the problem, but with opengl my screen can suddenly go black in game, totally glitch out, freeze, or everything gets tons of contrast. If anyone can help or atleast explain why this happens I'd appreciate it. It's a frustrating thing and it's hard convincing people I'm not a dropper when I crash to so often.

later :)

Posted: Mon Jun 14, 2004 10:02 am
by Doobie
what OS are you using?

Posted: Mon Jun 14, 2004 11:14 am
by CIK
Please find your crash log for Myth II and email it to me(cik at projectmagma.net).

Posted: Mon Jun 14, 2004 2:39 pm
by Sk8er4life
Mac OS X (10.2.8) Doobie(I'm updating to panther soon), and I will next time I crash CIK :)

Thanks for the help, later :)

Posted: Mon Jun 14, 2004 6:35 pm
by Sk8er4life
2004-06-14 19:06:49
Myth II Build 234 running under MacOS 1028 ----------------------------------------------
Scanning for software devices...
Found 1 to use
Scanning for OpenGL devices...
Found 1 to use
Loading Patch Files...
Patch 1.2
Patch 1.3
PlayMyth v1.2.1
PMI_WWII Theme
Patch 1.4
Patch 1.4 Interface
Patch 1.5
Loading Patch Files Succeeded
Error: Data Missing in cutscenes.c, line #369: Unable to find the following cutscene - prologue.smk

Running OpenGL at 800 x 600, 95 Hz, 16 bit
Starting mesh "WWII:Recon S-2 (SH) v1.0" with 1 plugins...
WWII_Recon (SH) v1_0


I don't see anything wrong :(

Posted: Tue Jun 15, 2004 12:49 am
by iron
no, he means the crash log that the system saves in Library/Logs under your home folder.

Posted: Tue Jun 15, 2004 7:59 am
by Sk8er4life
ooh, aight next time i crash i'll post that

Posted: Tue Jun 15, 2004 3:06 pm
by Nae'blis
Sk8er4life wrote:ooh, aight next time i crash i'll post that
Actually, I think it saves them for a while, so you don't need to wait until you crash again.