Page 3 of 3
Re: Official Deadfall release topic!
Posted: Sun Nov 08, 2009 10:38 pm
by Jon God
Zeph wrote:future maps will actually be much harder.
This.
I never expected 15 player games to be the norm with this plugin, I designed it for average groups of 2-6.
Perhaps the maps could scale depending on the number of players.
Re: Official Deadfall release topic!
Posted: Mon Nov 09, 2009 8:41 am
by vinylrake
given the vast difference in firepower between 2-6 players and 15, and the impossibility of finding a sweet spot of difficulty that's universally 'normal' for such disparate groups, having the difficulty scale up the more players are present seems like the most useful solution.
Re: Official Deadfall release topic!
Posted: Sat Dec 05, 2009 10:46 pm
by Jon God
I am starting work on a Deadfall v1.1
For the moment, it's just a small bugfix patch, with some added gametypesm that were half-finished and not included before.
If you have an ideas for major/minor changes let me know!
This patch will -NOT- include any new levels. This is a 1.1, not a new mappack.
Re: Official Deadfall release topic!
Posted: Sun Dec 06, 2009 3:39 pm
by Grayswandir
Zeph wrote:future maps will actually be much harder.
Sweet. Are they going to be original maps or more remixes? Not that reused meshes are bad, I think they're awesome, but I'm curious.