Loathing Error - Loathing crashes when I load my ColorMap

A forum for discussing map making ideas and problems for the Myth series.
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NinjaRyu
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Joined: Sat Feb 26, 2005 11:23 am

Post by NinjaRyu »

When I use Loathing and load the maps from the campaign and from multiplayer it works just fine. But when I start making a new map and load my color map (which is 8 bits and 256x256 pixils) It works fine also, but as soon as I click on the map, minimap or rotate the camera Loathing crashes.
Anyone know how to solve this problem?
(By the way I'm using the Origanal Loathing on a Windows PC)
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William Wallet
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Post by William Wallet »

why is your colour map so small?
Okay I got the models but now I'm too dumb to do anything with 'em
NinjaRyu
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Joined: Sat Feb 26, 2005 11:23 am

Post by NinjaRyu »

Thats the size i wanted it.
I don't think it the source of the problem anyway.
NinjaRyu
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Joined: Sat Feb 26, 2005 11:23 am

Post by NinjaRyu »

LoL i made it biger and it works now. Thx William :;):
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William Wallet
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Post by William Wallet »

Haha, I didn't actually think that would be a problem, just kind of small that's all. Glad to hear it works!
Okay I got the models but now I'm too dumb to do anything with 'em
lank
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Post by lank »

i could have told you that although submeshes are 256x256 pixels, the minimum size for any mesh is 512x512. i thought the loathing docs said something about that...
*toot*
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William Wallet
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Post by William Wallet »

See, I've never tried making anything that tiny. The mesh parameters alone would keep the camera just about in one spot (not really - but I like to have breathing room)
Okay I got the models but now I'm too dumb to do anything with 'em
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