Search found 39 matches

by Akven
Wed Oct 07, 2020 4:37 pm
Forum: Technical Support
Topic: Myth 1&2 AI Upscale Future Attemt
Replies: 61
Views: 159478

Re: Myth 1&2 AI Upscale Future Attemt

I don't think it's normal at least for Myth II shadow maps, this could be a bug in the original TFL data or in the TFL=>Myth II conversion process. I've never noticed in game though, so it's clearly a very subtle effect, and probably not worth fixing. I didn't found how to look for shadow maps in O...
by Akven
Mon Oct 05, 2020 9:55 am
Forum: Technical Support
Topic: Myth 1&2 AI Upscale Future Attemt
Replies: 61
Views: 159478

Re: Myth 1&2 AI Upscale Future Attemt

Try this https://yadi.sk/i/9JRZPxejOSRTiA It's myth1cr, upscaled from higher quality source. Looks better. Asides from fps, which was strange in the smk file. My steps were: 0. SMK decoded to PNG files 1. Dejpeg ESRGAN model for removing artifacts and compression errors. Greatly helped with blocks a...
by Akven
Sun Oct 04, 2020 5:45 pm
Forum: Technical Support
Topic: Myth 1&2 AI Upscale Future Attemt
Replies: 61
Views: 159478

Re: Myth 1&2 AI Upscale Future Attemt

Hi Akven and welcome to the forum. If you didn't find them already, the higher resolution crow's bridge and bagrada cutscenes are here: https://hl.udogs.net/files/Uploads/--MYTH%20RELATED%20UPLOADS/Misc%20Uploads/Crow's%20Bridge%20and%20Bagrada%20hi-res%20cutscenes%20for%20M2.zip I'm trying them ri...
by Akven
Sun Oct 04, 2020 5:31 pm
Forum: Technical Support
Topic: Myth 1&2 AI Upscale Future Attemt
Replies: 61
Views: 159478

Re: Myth 1&2 AI Upscale Future Attemt

For example, I extracted shadow for ambu map.
Image
And there are visible square artifacts. Is it normal of was it ever corrected?
by Akven
Thu Oct 01, 2020 1:33 pm
Forum: Technical Support
Topic: Myth 1&2 AI Upscale Future Attemt
Replies: 61
Views: 159478

Re: Myth 1&2 AI Upscale Future Attemt

Well, quick test. https://yadi.sk/i/yR-x5QETyVkGrg I deinterlaced and filtered (ESRGAN+AviSynth) 01crowsb cinematic. Removed duplicated frames (original video was about 15 fps, they just added duplicates to make 30fps smk) and interpolated them back to 30fps with Dain-App. And upscaled using ESRGAN ...
by Akven
Tue Sep 29, 2020 4:08 pm
Forum: Technical Support
Topic: Myth 1&2 AI Upscale Future Attemt
Replies: 61
Views: 159478

Re: Myth 1&2 AI Upscale Future Attemt

I found a way to play/convert those Myth smk files. Just deleted this header from files: 00prolog_smk��������������������moov00pr�����&����@Y[$����myth SMK files should start with SMK2 to be correctly playable. So you need to dele...
by Akven
Mon Sep 28, 2020 1:35 am
Forum: Technical Support
Topic: Myth 1&2 AI Upscale Future Attemt
Replies: 61
Views: 159478

Re: Myth 1&2 AI Upscale Future Attemt

The cutscenes from Myth 1 and 2 are available on the Tain in higher resolution, and in quicktime format, which can be exported to .mp4 or whatever else you'd like. As I can judge from Myth 1 QuickTime cinematics description - they are original smk files, filtered and converted to QT. Is it right? C...
by Akven
Sun Sep 27, 2020 10:42 pm
Forum: Technical Support
Topic: Myth 1&2 AI Upscale Future Attemt
Replies: 61
Views: 159478

Re: Myth 1&2 AI Upscale Future Attemt

Ok, I managed to extract smk movies using UnTag, but they are encrypted in some way, not playing. They have this in header: 00prolog_smk moov00pr mythSMK2 So as I understand - I need to decrypt them somehow. Also I managed to extract textures and shadow map in bmp format for maps. As I understand - ...
by Akven
Sun Sep 27, 2020 1:46 pm
Forum: Technical Support
Topic: Myth 1&2 AI Upscale Future Attemt
Replies: 61
Views: 159478

Myth 1&2 AI Upscale Future Attemt

Hello, I'm new here. I finally decided to play Myth series game, but found that some of the game aspects could be improved. I already did several AI Upscale mods for Thief community (https://www.moddb.com/members/akven), so maybe I could do something for Myth. So, several questions: 1. How could I u...