Search found 39 matches
- Wed Oct 07, 2020 4:37 pm
- Forum: Technical Support
- Topic: Myth 1&2 AI Upscale Future Attemt
- Replies: 61
- Views: 159478
Re: Myth 1&2 AI Upscale Future Attemt
I don't think it's normal at least for Myth II shadow maps, this could be a bug in the original TFL data or in the TFL=>Myth II conversion process. I've never noticed in game though, so it's clearly a very subtle effect, and probably not worth fixing. I didn't found how to look for shadow maps in O...
- Mon Oct 05, 2020 9:55 am
- Forum: Technical Support
- Topic: Myth 1&2 AI Upscale Future Attemt
- Replies: 61
- Views: 159478
Re: Myth 1&2 AI Upscale Future Attemt
Try this https://yadi.sk/i/9JRZPxejOSRTiA It's myth1cr, upscaled from higher quality source. Looks better. Asides from fps, which was strange in the smk file. My steps were: 0. SMK decoded to PNG files 1. Dejpeg ESRGAN model for removing artifacts and compression errors. Greatly helped with blocks a...
- Sun Oct 04, 2020 5:45 pm
- Forum: Technical Support
- Topic: Myth 1&2 AI Upscale Future Attemt
- Replies: 61
- Views: 159478
Re: Myth 1&2 AI Upscale Future Attemt
Hi Akven and welcome to the forum. If you didn't find them already, the higher resolution crow's bridge and bagrada cutscenes are here: https://hl.udogs.net/files/Uploads/--MYTH%20RELATED%20UPLOADS/Misc%20Uploads/Crow's%20Bridge%20and%20Bagrada%20hi-res%20cutscenes%20for%20M2.zip I'm trying them ri...
- Sun Oct 04, 2020 5:31 pm
- Forum: Technical Support
- Topic: Myth 1&2 AI Upscale Future Attemt
- Replies: 61
- Views: 159478
Re: Myth 1&2 AI Upscale Future Attemt
For example, I extracted shadow for ambu map.
And there are visible square artifacts. Is it normal of was it ever corrected?
And there are visible square artifacts. Is it normal of was it ever corrected?
- Thu Oct 01, 2020 1:33 pm
- Forum: Technical Support
- Topic: Myth 1&2 AI Upscale Future Attemt
- Replies: 61
- Views: 159478
Re: Myth 1&2 AI Upscale Future Attemt
Well, quick test. https://yadi.sk/i/yR-x5QETyVkGrg I deinterlaced and filtered (ESRGAN+AviSynth) 01crowsb cinematic. Removed duplicated frames (original video was about 15 fps, they just added duplicates to make 30fps smk) and interpolated them back to 30fps with Dain-App. And upscaled using ESRGAN ...
- Tue Sep 29, 2020 4:08 pm
- Forum: Technical Support
- Topic: Myth 1&2 AI Upscale Future Attemt
- Replies: 61
- Views: 159478
Re: Myth 1&2 AI Upscale Future Attemt
I found a way to play/convert those Myth smk files. Just deleted this header from files: 00prolog_smk��������������������moov00pr�����&����@Y[$����myth SMK files should start with SMK2 to be correctly playable. So you need to dele...
- Mon Sep 28, 2020 1:35 am
- Forum: Technical Support
- Topic: Myth 1&2 AI Upscale Future Attemt
- Replies: 61
- Views: 159478
Re: Myth 1&2 AI Upscale Future Attemt
The cutscenes from Myth 1 and 2 are available on the Tain in higher resolution, and in quicktime format, which can be exported to .mp4 or whatever else you'd like. As I can judge from Myth 1 QuickTime cinematics description - they are original smk files, filtered and converted to QT. Is it right? C...
- Sun Sep 27, 2020 10:42 pm
- Forum: Technical Support
- Topic: Myth 1&2 AI Upscale Future Attemt
- Replies: 61
- Views: 159478
Re: Myth 1&2 AI Upscale Future Attemt
Ok, I managed to extract smk movies using UnTag, but they are encrypted in some way, not playing. They have this in header: 00prolog_smk moov00pr mythSMK2 So as I understand - I need to decrypt them somehow. Also I managed to extract textures and shadow map in bmp format for maps. As I understand - ...
- Sun Sep 27, 2020 1:46 pm
- Forum: Technical Support
- Topic: Myth 1&2 AI Upscale Future Attemt
- Replies: 61
- Views: 159478
Myth 1&2 AI Upscale Future Attemt
Hello, I'm new here. I finally decided to play Myth series game, but found that some of the game aspects could be improved. I already did several AI Upscale mods for Thief community (https://www.moddb.com/members/akven), so maybe I could do something for Myth. So, several questions: 1. How could I u...