Search found 107 matches

by GizmoHB
Thu Jul 07, 2011 9:30 am
Forum: Map Making Support
Topic: Are you not ENTERTAINED!!! (what do ppl want in MultiPlay?)
Replies: 5
Views: 2576

Re: Are you not ENTERTAINED!!! (what do ppl want in MultiPla

Bigbro,

next time just send a PM...

...Giz
by GizmoHB
Tue Jul 05, 2011 9:50 am
Forum: Map Making Support
Topic: quick questions
Replies: 6
Views: 2416

Re: quick questions

im assuming 18 rotting peasant was used as a scenery item, not a unit... (open mesh 18)

the text above the units is done through scripting, read the 1.7.2 readme it's in there somewhere...

http://projectmagma.net/downloads/myth2 ... _1.7.2.pdf

...Giz
by GizmoHB
Tue Jul 05, 2011 6:21 am
Forum: Map Making Support
Topic: Quick ???--> how do I change the main menu image in MythII
Replies: 14
Views: 4016

Re: Quick ???--> how do I change the main menu image in Myth

you might also need MythII Dialog Editor, if you plan to do more than just change the background graphic...

http://tain.totalcodex.net/items/show/m ... log-editor

...Giz
by GizmoHB
Tue Jul 05, 2011 6:17 am
Forum: Map Making Support
Topic: Are you not ENTERTAINED!!! (what do ppl want in MultiPlay?)
Replies: 5
Views: 2576

Re: Are you not ENTERTAINED!!! (what do ppl want in MultiPla

Assuming you're making a regular myth map I'd focus on terrain variety (both displacement and terrain types) to allow for strategic advantages/options, and a unique factor (something cool other maps don't have (game-play wise, not just visually)). as far as what I'd like to 'see' (I don't play myth)...
by GizmoHB
Sun May 22, 2011 6:38 am
Forum: Map Making Support
Topic: Map-Making Feature Survey for 1.8
Replies: 9
Views: 51879

Re: Map-Making Feature Survey for 1.8

hey, I already entered your survey, but recently I discovered some things I feel are missing from myth: additions to the ANIM map action: - ability to animate to a specific frame (instantly) of an animated model. - ability to move models/animated models (x,y,z) (theres already a pitch/jaw animation ...
by GizmoHB
Sun May 22, 2011 6:28 am
Forum: General Discussion
Topic: Myth II 1.7.2 Final
Replies: 47
Views: 12881

Re: Myth II 1.7.2 Final

some bugs related to myth models and animated models, if you'd like an example model, feel free to contact me... engine: - open GL ignores model 'transparent' cell option, cells show in game (this option still worked in 1.7), its hardly used in myth itself I think, but useful when making models that...
by GizmoHB
Tue Mar 08, 2011 6:01 am
Forum: General Discussion
Topic: MYTH total war at TWC forums
Replies: 236
Views: 56755

Re: MYTH total war at TWC forums

sooo, since 'someone' told me my name has been mentioned here, I should probably type something... 1: your map looks awesome, love the lil details, must have been an awful job to do, but the result is impressive, as gray pointed out it is still 'just' the M2 map, but I feel that, if you're willing t...
by GizmoHB
Thu Jun 10, 2010 3:11 pm
Forum: General Discussion
Topic: myth3 for myth2
Replies: 17
Views: 2384

Re: myth3 for myth2

I'm still alive, and reading the forum once in a while, I am not in a position right now to work on mythII stuff, due to uhmm 'personal crap'... That was Gizmo's attempt, which never got off the ground besides a partially done interface and 1 level. There is another person called DarthRevan who is w...
by GizmoHB
Mon Aug 31, 2009 8:58 am
Forum: Map Making Support
Topic: So, what are we all working on?
Replies: 160
Views: 683758

Re: So, what are we all working on?

im currently working on... nothing... and it feels great!

as for how many unfinished projects I have that I could list here... well...

...Giz
by GizmoHB
Tue Jun 02, 2009 9:01 am
Forum: Map Making Support
Topic: Anyone familar with Myth Interfaces
Replies: 28
Views: 2838

Re: Anyone familar with Myth Interfaces

Don't worry, i'm not offended by anything Gray says, I'm really not that much of an asshole in this case though, and I'm actually a pretty reliable guy it's just that i've stated many times that I don't have time for myth projects right now since im busy graduating... and yes I'm not the nicest guy ...
by GizmoHB
Sun May 31, 2009 2:23 pm
Forum: Map Making Support
Topic: Anyone familar with Myth Interfaces
Replies: 28
Views: 2838

Re: Anyone familar with Myth Interfaces

wow I just love being turned into the bad guy by Godz... maybe Raven should go through some old messages to read what I actually wrote, guess it's just a trick to get me to prove otherwise and hand over my stuff... but those type of tricks really dont work on me... anyway, theres an app called dialo...
by GizmoHB
Fri May 08, 2009 6:37 pm
Forum: General Discussion
Topic: Myth 3 website is up.
Replies: 56
Views: 6237

just for the record, none of the content on site is mine, the only things I've ever publicly posted are at:

http://gallery.totalcodex.org/gallery/m ... emId=18833

which are pretty old, I also posted a few interface screenshots here and there...

...Giz
by GizmoHB
Wed Apr 22, 2009 1:51 pm
Forum: Map Making Support
Topic: Extracting M3 Scripting
Replies: 5
Views: 993

what would you like to do, you can open mythIII mesh files (which include scripting) in loathing with so work...

...Giz
by GizmoHB
Mon Mar 23, 2009 12:36 pm
Forum: General Discussion
Topic: Myth III Cmaps
Replies: 30
Views: 4413

yea for once I agree with Ren, well, almost, there are plenty of things you can do with 512ish triangles... the problem with me giving you files is that this is something Ive spend a lot of time working on, and it was meant to be a really precise port, all the scenery is in the right place, high res...
by GizmoHB
Mon Mar 23, 2009 4:02 am
Forum: General Discussion
Topic: Myth III Cmaps
Replies: 30
Views: 4413

I send the guy a PM, all I read above is true, and yes killswitch patchwork can reconstruct cmaps... Also m3 maps have shadows added to some of the colormap, creating extra colors and problems, most of my documents were lost but I still have a local and a small selection of files, enough to finish t...