Search found 136 matches

by Avatara
Wed Apr 25, 2007 7:21 am
Forum: Technical Support
Topic: TFL won't launch- memory error
Replies: 9
Views: 3218

Have you tried Eddaweaver's suggestion? It seems weird that you managed to run 1.3 with 1 gig of ram and not 1.5, since 1.5 "supposedly" fixed that problem, which happened in 1.3.
Have you tried a clean install then patching directly to 1.5? Trying that never hurts...
by Avatara
Wed Apr 18, 2007 6:34 am
Forum: Technical Support
Topic: Windows 1.5.1 Updater needs 1.5.0, but where is it?
Replies: 3
Views: 1661

As far as I know, the latest 1.6 patch ca be applied on a fresh install from the CD. Here's the link:

http://tain.totalcodex.net/items/show/m ... -6-windows

Hope it works.
by Avatara
Thu Apr 05, 2007 12:16 pm
Forum: Technical Support
Topic: Myth TFL plugins help
Replies: 4
Views: 1844

This is a good one: http://hl.udogs.net/files/Gaming/%20Myth%20Series/Myth%20I%20-%20The%20Fallen%20Lords/3rd%20Party%20Maps/2.%20Should-Haves/cbc.TFL.mauriac.zip It's a solo campaign plugin for TFL. This is the best one in my opinion. Tons of single levels and multiplayer maps... I really like the...
by Avatara
Thu Apr 05, 2007 9:44 am
Forum: General Discussion
Topic: PlayMyth down
Replies: 28
Views: 11411

A1 is Aleph One, an open-source version of the Marathon engine. Somehow, it can connect to marius.net.

Most M2 players are using Playmyth.net... the website is down, but the server is not. But you cant get an account... so I see your problem.

I'll try to log on Marius in the upcoming days.
by Avatara
Thu Apr 05, 2007 8:27 am
Forum: Technical Support
Topic: Myth TFL plugins help
Replies: 4
Views: 1844

Go to your Myth folder and create a new folder called "Plugins" inside the "Tags" folder (or inside the Local folder, I think both will work, not sure). Then you put the .gor files inside the "PLugins" folder. To play the plugins, create a new multiplayer game (connecti...
by Avatara
Mon Mar 26, 2007 11:02 am
Forum: General Discussion
Topic: Making a 10th anniversary vid.
Replies: 6
Views: 1768

Don't forget the exploding journeyman root film, it only ever happened once. Does anyone have a link to it? http://hl.udogs.net/files/Gaming/%20Myth%20Series/Myth%20I%20-%20The%20Fallen%20Lords/Films/NETGAME-_JUN_29_21_28_12_2002(exploding_jman_root).zip There you go. EDIT: Forum doesn't like the l...
by Avatara
Fri Mar 16, 2007 11:18 am
Forum: General Discussion
Topic: Myth 2 coming to Gametap!
Replies: 77
Views: 34800

So, if I'm understanding it right, they gonna sell Myth 2 online?

Ironically, they used a Myth TFL picture (which is indeed awesome).
by Avatara
Fri Mar 16, 2007 11:14 am
Forum: Technical Support
Topic: Help with TFL
Replies: 13
Views: 5299

No problem! Glad it worked! :D

Also, Myth 2 most current patch is 1.6. I suggest you get it instead of 1.5.1.
by Avatara
Fri Mar 16, 2007 9:15 am
Forum: Technical Support
Topic: Help with TFL
Replies: 13
Views: 5299

Ok, let me see if I can help you. First, the current patch for Myth TFL is version 1.5 , not 1.5.1, which is a Myth 2 Patch. Make sure you are using 1.5! If this is not the problem, go to your myth folder and locate a file called myth_log.txt. Post it's contents here. Doing an install directly from ...
by Avatara
Fri Mar 16, 2007 6:17 am
Forum: General Discussion
Topic: Transparency, underwater, renderer load, FPS, clumping, etc
Replies: 34
Views: 12166

Heh, almost forgot the original reason I was going to post in this thread. I'm running 1.6 classic but I don't have the option to cap fps. What I do have is an option called Window Hacks for Lag. Anyone know more about this? I could be wrong, but I think that the cap fps option is only available in...
by Avatara
Tue Mar 13, 2007 9:47 am
Forum: General Discussion
Topic: What's left for Myth?
Replies: 263
Views: 113845

If it were made an option, most people wouldn't use it cuz it requires more effort to put it on. If it was made required, then some ppl would bitch because they lost their 'strategic advantage' of figuring out where the enemy is. Yeahy I agree with you. Just wanted to know for the sake of curiosity...
by Avatara
Mon Mar 12, 2007 2:04 pm
Forum: General Discussion
Topic: What's left for Myth?
Replies: 263
Views: 113845

I would like to know how hard it would be to implement 2 features I always wanted in myth games. Of course these "features" would be optional when making a game: 1- Make it so you can't see the projectiles anywhere on the map. This always bugged the hell out of me... being able to see the ...
by Avatara
Mon Mar 12, 2007 1:55 pm
Forum: Technical Support
Topic: TFL: Shouldn't red circles indicate impassable terrain?
Replies: 3
Views: 1625

Are you talking about real TFL (patch 1.5) or vTFL in Myth 2 (and which version? What Zeph said is correct, but if it's happening only when you have warriors or zerks selected, something is wrong.
by Avatara
Sat Mar 10, 2007 2:38 pm
Forum: General Discussion
Topic: pmnet down and fucked, but mnet is still up!
Replies: 60
Views: 22952

Just the app, and It works only on Windows.
by Avatara
Thu Mar 08, 2007 11:58 am
Forum: General Discussion
Topic: pmnet down and fucked, but mnet is still up!
Replies: 60
Views: 22952

I think it's great that MNet & PMNet both exist...Myth is such a unique game, I'm glad it hasn't died. I just hope if either PrplPplEater or the PMAs ever decide to close their server, they give over their software to anyone that might want to continue running a server. You can get the Marius.n...