Have you tried Eddaweaver's suggestion? It seems weird that you managed to run 1.3 with 1 gig of ram and not 1.5, since 1.5 "supposedly" fixed that problem, which happened in 1.3.
Have you tried a clean install then patching directly to 1.5? Trying that never hurts...
Search found 136 matches
- Wed Apr 25, 2007 7:21 am
- Forum: Technical Support
- Topic: TFL won't launch- memory error
- Replies: 9
- Views: 3218
- Wed Apr 18, 2007 6:34 am
- Forum: Technical Support
- Topic: Windows 1.5.1 Updater needs 1.5.0, but where is it?
- Replies: 3
- Views: 1661
As far as I know, the latest 1.6 patch ca be applied on a fresh install from the CD. Here's the link:
http://tain.totalcodex.net/items/show/m ... -6-windows
Hope it works.
http://tain.totalcodex.net/items/show/m ... -6-windows
Hope it works.
- Thu Apr 05, 2007 12:16 pm
- Forum: Technical Support
- Topic: Myth TFL plugins help
- Replies: 4
- Views: 1844
This is a good one: http://hl.udogs.net/files/Gaming/%20Myth%20Series/Myth%20I%20-%20The%20Fallen%20Lords/3rd%20Party%20Maps/2.%20Should-Haves/cbc.TFL.mauriac.zip It's a solo campaign plugin for TFL. This is the best one in my opinion. Tons of single levels and multiplayer maps... I really like the...
- Thu Apr 05, 2007 9:44 am
- Forum: General Discussion
- Topic: PlayMyth down
- Replies: 28
- Views: 11411
- Thu Apr 05, 2007 8:27 am
- Forum: Technical Support
- Topic: Myth TFL plugins help
- Replies: 4
- Views: 1844
- Mon Mar 26, 2007 11:02 am
- Forum: General Discussion
- Topic: Making a 10th anniversary vid.
- Replies: 6
- Views: 1768
Don't forget the exploding journeyman root film, it only ever happened once. Does anyone have a link to it? http://hl.udogs.net/files/Gaming/%20Myth%20Series/Myth%20I%20-%20The%20Fallen%20Lords/Films/NETGAME-_JUN_29_21_28_12_2002(exploding_jman_root).zip There you go. EDIT: Forum doesn't like the l...
- Fri Mar 16, 2007 11:18 am
- Forum: General Discussion
- Topic: Myth 2 coming to Gametap!
- Replies: 77
- Views: 34800
- Fri Mar 16, 2007 11:14 am
- Forum: Technical Support
- Topic: Help with TFL
- Replies: 13
- Views: 5299
- Fri Mar 16, 2007 9:15 am
- Forum: Technical Support
- Topic: Help with TFL
- Replies: 13
- Views: 5299
Ok, let me see if I can help you. First, the current patch for Myth TFL is version 1.5 , not 1.5.1, which is a Myth 2 Patch. Make sure you are using 1.5! If this is not the problem, go to your myth folder and locate a file called myth_log.txt. Post it's contents here. Doing an install directly from ...
- Fri Mar 16, 2007 6:17 am
- Forum: General Discussion
- Topic: Transparency, underwater, renderer load, FPS, clumping, etc
- Replies: 34
- Views: 12166
Heh, almost forgot the original reason I was going to post in this thread. I'm running 1.6 classic but I don't have the option to cap fps. What I do have is an option called Window Hacks for Lag. Anyone know more about this? I could be wrong, but I think that the cap fps option is only available in...
- Tue Mar 13, 2007 9:47 am
- Forum: General Discussion
- Topic: What's left for Myth?
- Replies: 263
- Views: 113845
If it were made an option, most people wouldn't use it cuz it requires more effort to put it on. If it was made required, then some ppl would bitch because they lost their 'strategic advantage' of figuring out where the enemy is. Yeahy I agree with you. Just wanted to know for the sake of curiosity...
- Mon Mar 12, 2007 2:04 pm
- Forum: General Discussion
- Topic: What's left for Myth?
- Replies: 263
- Views: 113845
- Mon Mar 12, 2007 1:55 pm
- Forum: Technical Support
- Topic: TFL: Shouldn't red circles indicate impassable terrain?
- Replies: 3
- Views: 1625
- Sat Mar 10, 2007 2:38 pm
- Forum: General Discussion
- Topic: pmnet down and fucked, but mnet is still up!
- Replies: 60
- Views: 22952
- Thu Mar 08, 2007 11:58 am
- Forum: General Discussion
- Topic: pmnet down and fucked, but mnet is still up!
- Replies: 60
- Views: 22952