Search found 51 matches

by Balor's Nephew
Tue Jan 26, 2016 4:28 pm
Forum: General Discussion
Topic: The Fallen's Vengeance Demo
Replies: 6
Views: 5260

Re: The Fallen's Vengeance Demo

Ah ok. Nonetheless, I'd absolutely love to play the campaign. My hunger for good Myth-mods is insatiable. ;)
by Balor's Nephew
Tue Jan 26, 2016 7:20 am
Forum: General Discussion
Topic: The Fallen's Vengeance Demo
Replies: 6
Views: 5260

Re: The Fallen's Vengeance Demo

Hey you two,
thank you for your answers. That would be absolutely wonderful to be able to play the full campaign (I've sent you a mail ;) )! I always dreamt of a proper "dark side"-campaign for Myth. :)
Cheers
by Balor's Nephew
Mon Jan 25, 2016 2:18 pm
Forum: General Discussion
Topic: The Fallen's Vengeance Demo
Replies: 6
Views: 5260

The Fallen's Vengeance Demo

Hey everybody,

I'm desperately trying to find the modification "The Fallen's Vengeance Demo" for Myth. I know I've played it once, but now it seems impossible to find it in the internet. Does anybody have a clue where to look for it?

Thank you!
by Balor's Nephew
Mon Mar 30, 2015 4:09 pm
Forum: General Discussion
Topic: Myth won't run on Windows 7
Replies: 9
Views: 5853

Re: Myth won't run on Windows 7

Hi, I really like the TFL-plugin for Myth 2, but I myself prefer playing the original Myth TFL. The reason why I don't use the patch 1.5 is because graphics are messed up for me (the old texture banding problem under Opengl). If you prefer playing the good old Myth TFL as I do, there is the wonderfu...
by Balor's Nephew
Tue Jun 17, 2014 4:26 pm
Forum: General Discussion
Topic: Myth III port to Myth II
Replies: 3
Views: 1764

Re: Myth III port to Myth II

Myth 3 really sucked from beginning to end. Especially the ugly polygon-based new graphic engine turned me off completely (and still does). Blood- and gore-effects looked absolutely unrealistic. So I would surely play a M3 in the good old engine.
by Balor's Nephew
Mon Jun 03, 2013 6:25 am
Forum: General Discussion
Topic: Question concerning Balor's lightnings
Replies: 1
Views: 923

Question concerning Balor's lightnings

Hello everybody, I love your work, Patch 1.8 is a wonderful update. Thank you very much! I was playing Myth TFL (the vanilla version) recently and I noticed, that several shatter- or shake-effects are not represented in the Fallen Levels V2. I noticed it by playing 'The Last Battle', where Balor's l...
by Balor's Nephew
Fri Sep 21, 2012 2:56 pm
Forum: General Discussion
Topic: Plugin for dark side in the Fallen Levels?
Replies: 4
Views: 1112

Re: Plugin for dark side in the Fallen Levels?

Thank you for your relplies. I will try them out.
by Balor's Nephew
Thu Sep 20, 2012 3:28 am
Forum: General Discussion
Topic: Plugin for dark side in the Fallen Levels?
Replies: 4
Views: 1112

Plugin for dark side in the Fallen Levels?

Hello there, Is there a plugin that allows one to play as the dark side in the fallen levels - i.e. to be at the other side of the bridge in crow's bridge and to controll the 50+ trows in river of blood? I don't care about a messed up storyline, just wanted to play the bad guys. Or are there recomme...
by Balor's Nephew
Mon Sep 10, 2012 2:59 am
Forum: Technical Support
Topic: For Jon God, et al: TFL
Replies: 6
Views: 2625

Re: For Jon God, et al: TFL

I'm really looking forward to whatever it is! :D
by Balor's Nephew
Fri Sep 07, 2012 12:16 pm
Forum: Technical Support
Topic: For Jon God, et al: TFL
Replies: 6
Views: 2625

Re: For Jon God, et al: TFL

Forgive my boldness, but it has been a long time since my last activity here, so I stumbled over this thread and got excited by the detailed textures I've seen so far in other threads. Is there already a finished work of this kind for The Fallen Levels? I'm sorry to bother if it's an obvious questio...
by Balor's Nephew
Thu Jun 10, 2010 3:00 pm
Forum: Technical Support
Topic: Help running TFL 1.5
Replies: 19
Views: 3540

Re: Help running TFL 1.5

Hi,
Eddaweaver, your guess was right: It's really patch 1.3 that changes gameplay and difficulty. Up to 1.2, the difficulty just influences the toughness of the enemies, 1.3 changes their numbers also.
Thanks for your help, gentlemen :)
by Balor's Nephew
Thu Jun 10, 2010 8:56 am
Forum: Technical Support
Topic: Help running TFL 1.5
Replies: 19
Views: 3540

Re: Help running TFL 1.5

I still have to test patch 1.3 to verify that. I recognize some changes in behaviour of the enemies if comparing Myth TFL and vTFL, but I see it as a new challenge (I played the native TFL-campaign at least ten times through and know every damn stone and every stinking ghoul ;) ). Another thing: If ...
by Balor's Nephew
Wed Jun 09, 2010 2:27 pm
Forum: Technical Support
Topic: Help running TFL 1.5
Replies: 19
Views: 3540

Re: Help running TFL 1.5

Hi killerking, hi Pyro, When I tried some missions, the loading bar was red, yes. I never updated Myth TFL again, because of the ugly dithering issue under openGL on all my graphiccards since the GF6800. I play it with a glidewrapper instead. However, I installed 1.5 now and I still think the throws...
by Balor's Nephew
Wed Jun 09, 2010 12:58 pm
Forum: Technical Support
Topic: Help running TFL 1.5
Replies: 19
Views: 3540

Re: Help running TFL 1.5

I would like to ask a question concerning the vTFL-mode. I am was actually playing Myth TFL (1.2) on an older computer. Now I decided to install The Fallen Levels, to play with Myth 2 1.7.1. Now, as I have the possibility to compare it directly to Myth TFL, I think the Fallen Levels are too easy to ...
by Balor's Nephew
Tue Sep 29, 2009 4:47 pm
Forum: Technical Support
Topic: US-version of myth tfl on european computer?
Replies: 2
Views: 845

US-version of myth tfl on european computer?

Hello, I bought a us-version of myth tfl, for in the german version I own, there is no voiceover in the game and the music in the cutscenes doesn't exist (it is the retail version, not a cracked thing). So I installed the english version of the game on my pc. Everytime when I try to start it, the ga...