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    <title>Tain recently added downloads</title>
    <link>http://tain.totalcodex.net/</link>
    <description>These are the 15 Myth downloads most recently added to The Tain</description>
    <pubDate>Tue Jul 22 08:54:05 -0600 2008</pubDate>
    <item>
      <title>KGC - Gladiators</title>
      <link>http://tain.totalcodex.net/items/show/1645</link>
      <description>&lt;p&gt;Lead a small team of elite solders to victory against wave after wave of enemies.&lt;/p&gt;

&lt;p&gt;Solo/Coop&lt;/p&gt;

&lt;p&gt;Battle royal map with more than 1500 enemies. &lt;/p&gt;

&lt;p&gt;Survive long enough to challenge to Emperor and win your freedom&lt;/p&gt;</description>
      <guid>http://tain.totalcodex.net/items/show/1645</guid>
      <pubDate>Tue Jul 22 08:54:05 -0600 2008</pubDate>
    </item>
    <item>
      <title>Four Seasons 2</title>
      <link>http://tain.totalcodex.net/items/show/1644</link>
      <description>&lt;p&gt;Four Seasons beta was released along with Siege of Llancarfan plugin and heres the complete version.&lt;/p&gt;

&lt;p&gt;with Improved Textures, Landscape and Balance as well as Zooming out&lt;/p&gt;

&lt;p&gt;4 Terrain areas.
4 Players
4 Armies&lt;/p&gt;

&lt;p&gt;Grass-Light Army
Desert-Beast Army
Volcano-Undead Army
Snow-Evil Men Army&lt;/p&gt;

&lt;p&gt;Game types:
Body Count
LMOTH
KOTH
Territories
Flag Rally
Capture the Flag&lt;/p&gt;

&lt;p&gt;Hint: Trow Iron Warrios take 2.5x the damage of anything else from fire.&lt;/p&gt;</description>
      <guid>http://tain.totalcodex.net/items/show/1644</guid>
      <pubDate>Tue Jul 22 08:52:07 -0600 2008</pubDate>
    </item>
    <item>
      <title>Siege of Llancarfan</title>
      <link>http://tain.totalcodex.net/items/show/1643</link>
      <description>&lt;p&gt;Remake of one of my favorite Myth III levels.&lt;/p&gt;

&lt;p&gt;small mappack that includes 1 solo and 3 multiplayer levels&lt;/p&gt;

&lt;p&gt;Solo :
Siege of Llancarfan&lt;/p&gt;

&lt;p&gt;Multi :
Four Seasons
Grassland
Desert Wasteland&lt;/p&gt;</description>
      <guid>http://tain.totalcodex.net/items/show/1643</guid>
      <pubDate>Sat Jul 19 16:01:09 -0600 2008</pubDate>
    </item>
    <item>
      <title>Phantom Hounds: The Call of Glory</title>
      <link>http://tain.totalcodex.net/items/show/1579</link>
      <description>&lt;p&gt;Phantom Hounds: The Call of Glory follows an elite special-ops team called The Phantom Hounds serving in Maeldun&#8217;s legion during The Great War.  The long-neglected force has been set on guard duty in a series of remote outposts where their talents are going to waste.  But sinister things are afoot&#8230;&lt;/p&gt;

&lt;p&gt;Play cat-and-mouse with the Dark for control of a pair of fortresses in Nowhere.  Blast your way through The Tormentor&#8217;s Wight factory in Bloat.  Stand fast against the back-breaking three-pronged assault of The Watcher&#8217;s army in Plague on the Toven.  Experience The Great War from a new perspective&#8230;&lt;/p&gt;

&lt;p&gt;Phantom Hounds: The Call of Glory requires Myth II 1.6 to play.  1.5 (maybe even 1.4) would probably suffice, but has not been tested.&lt;/p&gt;

&lt;p&gt;A big thanks to Modest, Rohan, and Teepens for the use of their maps.&lt;/p&gt;

&lt;p&gt;1.1 FIXES: Fixed the bug in Toven, so that one-ford mode can now end in victory--sorry about that one, folks.  The terrain on Bloat has been cleaned up a bit, giving better passability to the player and keeping the Wights from getting stuck.&lt;/p&gt;

&lt;p&gt;Update 7/19/08: Added the readme back in--apparently it wasn't included in the 1.1 download.&lt;/p&gt;</description>
      <guid>http://tain.totalcodex.net/items/show/1579</guid>
      <pubDate>Fri Jul 18 18:58:20 -0600 2008</pubDate>
    </item>
    <item>
      <title>Animal Farm</title>
      <link>http://tain.totalcodex.net/items/show/1640</link>
      <description>&lt;p&gt;&lt;strong&gt;Animal Farm&lt;/strong&gt; is a small but highly detailed 4-start map set someplace familiar.&lt;/p&gt;

&lt;p&gt;&lt;img src="http://hl.udogs.net/files/Uploads/%20User%20Uploads/SCS%27s%20uploads/images/Animal%20Farm%20preview.png" alt="screen shot"/&gt;&lt;/p&gt;

&lt;p&gt;The action is very different from other, sprawled maps, and more like the hill in &lt;em&gt;I'll Dance On Your Grave&lt;/em&gt;.&amp;nbsp;&lt;BR&gt;The mode of engagement is atypical --- the terrain is small and thick with scenery, your units are few and the Warlock takes on a defensive role.&lt;/p&gt;

&lt;p&gt;&amp;nbsp;Try the different gametypes, and see if you can find all the easter eggs.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;vTFL is supported.&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Legendary&lt;/em&gt;: gives fire-arrows to the archers&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Simple&lt;/em&gt;: removes the Warlock Apprentice&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Timid&lt;/em&gt;: removes the Warlock Apprentice and the Dwarf&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;small&gt;
&lt;em&gt;You may use the Warlock Apprentice unit in your own maps.&lt;/em&gt;
&lt;/small&gt;&lt;/p&gt;</description>
      <guid>http://tain.totalcodex.net/items/show/1640</guid>
      <pubDate>Tue Jul 08 14:34:14 -0600 2008</pubDate>
    </item>
    <item>
      <title>CWR-MAPS-06-15-08-b2</title>
      <link>http://tain.totalcodex.net/items/show/1624</link>
      <description>&lt;p&gt;CWR- Civil War Reloaded&lt;/p&gt;

&lt;p&gt;READ ME..... CWR Civil War Reloaded 2008&lt;/p&gt;

&lt;p&gt;TAGSET&lt;/p&gt;

&lt;p&gt;MAPS&lt;/p&gt;

&lt;p&gt;in my hl folder if this doesnt work..&lt;/p&gt;

&lt;p&gt;For use with Myth II version 1.6 or later&lt;/p&gt;

&lt;p&gt;-- Civil War Reloaded --&lt;/p&gt;

&lt;p&gt;Point-&lt;/p&gt;

&lt;p&gt;http://hl.udogs.net/.../Points/&lt;/p&gt;

&lt;p&gt;http://hl.udogs.net/.../Points/betas/CWR/&lt;/p&gt;

&lt;p&gt;patches available here to new versions... http://hl.udogs.net/.../Points/betas/CWR/CWRtagsetbeta/&lt;/p&gt;

&lt;p&gt;Forum Discussions        http://tain.totalcodex.net/forum/viewtopic.php?t=2582&lt;/p&gt;

&lt;p&gt;Get games going...    http://www.mariusnet.com/ubbthreads.php?ubb=showflat&amp;amp;Number=7210#Post7210&lt;/p&gt;

&lt;p&gt;Unit information&lt;/p&gt;

&lt;p&gt;http://hl.udogs.net/files/Uploads/%20User%20Uploads/Points/&lt;em&gt;CwR-CivilWar/&lt;/em&gt;B32-CwR-Unitchart.jpg&lt;/p&gt;

&lt;p&gt;Civil War Reloaded began about the time Blue vs Gray was being developed, It seems we both hungered for a little more tactics.&lt;/p&gt;

&lt;p&gt;Fortunately Iron duke and magma did a great job developing a comprehensive Civil war experience, so my version was shelved,&lt;/p&gt;

&lt;p&gt;now after some time and 100's of blue vs gray battles it comes time to finish this contribution to the myth civil war experience.&lt;/p&gt;

&lt;p&gt;Hopefully these additions will add to what has become a very fun gaming experience.&lt;/p&gt;

&lt;p&gt;Blue vs gray was formed from wondering what would happen if various features could be combined from 1861 Civil War and Thoran's Civil War Between States plugins.
CWR builds upon that same sense of adventure and combination... Now combining Blue vs Gray, 1861, War between the states, wild west, and Phex's epic civil wars battles to create two great plugins Civil War Reloaded, and Civil War Epic.
CREDITS&lt;/p&gt;

&lt;p&gt;CWR- Point (R Lane),&lt;/p&gt;

&lt;p&gt;Alpha and Beta Testers: Daermonk-ARMY, GI JOE-ARMY, Destroyer-RT, Scentless-RT, DitWidget, YHMPY, Phex... and many more&lt;/p&gt;

&lt;p&gt;CREDITS: Thoran, Cydonian, and IronDuke Thank you for all your great contributions to the world of myth.&lt;/p&gt;

&lt;p&gt;Blue-VS-Gray- By IronDuke, Magma, w/ True Peril, Grasshopper, Anaphiel, GHOST, Zephirus&lt;/p&gt;

&lt;p&gt;1861 Civil War by Cydonian&lt;/p&gt;

&lt;p&gt;Wild West- Creation&lt;/p&gt;

&lt;p&gt;Civil War Between States by THORAN&lt;/p&gt;

&lt;p&gt;Civil Wars   by Phex&lt;/p&gt;

&lt;p&gt;&amp;amp; more.... (with the tagset active origional b&amp;amp;g and civil war maps should still work)&lt;/p&gt;

&lt;p&gt;ARMY MUNITIONS FACTORY Have fun and die well Point-ARMY M II&lt;/p&gt;

&lt;p&gt;Contact: PoinTsG @ gmail . com&lt;/p&gt;

&lt;p&gt;"Copyright 1998 in whole or in part Bungie Software Products Corp. Take 2"&lt;/p&gt;

&lt;p&gt;Created with Bungie's and Magma's Fear and Loathing  for use with Myth II soulblighter  w/ Magmas 1.6 or 1.7 updates&lt;/p&gt;

&lt;hr/&gt;

&lt;p&gt;Game hints:&lt;/p&gt;

&lt;p&gt;CWR- Utilize formations, Waypoints and presets will prove valuable, Travel on roads and trails to move units faster... terrain will effect movement speeds.&lt;/p&gt;

&lt;p&gt;Use Inventory via I key or control bar for items. Shift i will drop items. Artilery wagons and supply wagons can move cannons and supplies across the map.&lt;/p&gt;

&lt;p&gt;Place officers and flags near your troops and artillery to boost morale and fighting ability.&lt;/p&gt;

&lt;p&gt;Replacements can ride horses, pick up flags, build defenses with shovels.&lt;/p&gt;

&lt;p&gt;Artillery men can man artillery pieces&lt;/p&gt;

&lt;hr/&gt;

&lt;hr/&gt;

&lt;p&gt;MAPS:
multiplayer:&lt;/p&gt;

&lt;p&gt;B32- Field of Battle -1536   Setup Mesh for 1536x1536 size maps&lt;/p&gt;

&lt;p&gt;B32- Field of Battle -1792  Setup Mesh for 1792x1792 size maps&lt;/p&gt;

&lt;p&gt;B32- Field of Battle -2048  Setup Mesh for 2048x2048 size maps&lt;/p&gt;

&lt;p&gt;B32- Field of Battle -2304  Setup Mesh for 2304x2304 size maps&lt;/p&gt;

&lt;p&gt;B32- Deer Creek Valley -2560 Setup Mesh for 2560x2560 size maps&lt;/p&gt;

&lt;p&gt;YHMPY- Battleground -2048
YHMPY- Antetum Town
YHMPY- ammo depot -2048
B&amp;amp;G- Antetum
B&amp;amp;G- North &amp;amp; South&lt;/p&gt;

&lt;p&gt;CWR- Fort Donelson
CWR- Hapers Ferry
CWR- Sharpsburg
CWR- Fredricksburg
CWR- Chancelorsville
CWR- Vicksburg
CWR- BullRun
CWR- Gettysburg&lt;/p&gt;

&lt;p&gt;Coop:
CWR- Gettysburg CoOp
Munitions Dump CoOp
Requiem of the South CoOp   -Conversion from requiem of the dead
LIttle Flat Top CoOp  - Map by Magma&lt;/p&gt;

&lt;p&gt;Myth I coops:B32 -- converted from TFL v2&lt;/p&gt;

&lt;p&gt;Myth II Coops:B32--- convert from mythical solos&lt;/p&gt;

&lt;p&gt;Village-
Graveyard-
town gates-
outside keep-
hunting party-
inside keep-
destroy bridge-
repair wold knot-
library-
escape madrigal-
landing-
ambushed night-
mountain pass-
deceiver-
trow-
capture murithemne-
catacombs-
defend muirthemne-
tain shard-
inside the tain-
soulblighters camp-
munitions dump-
dam-
battle 1-
battle 2-
soulblighter-&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Civil War Reloaded --&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Point-&lt;/p&gt;

&lt;p&gt;http://hl.udogs.net/files/Uploads/%20User%20Uploads/Points/&lt;/p&gt;

&lt;p&gt;http://hl.udogs.net/files/Uploads/%20User%20Uploads/Points/betas/CWR/&lt;/p&gt;

&lt;p&gt;VERSION HISTORY  in  alpha and beta test  versions.&lt;/p&gt;

&lt;p&gt;note: alpha tests are tagset developement tests   beta tests are maps and game play&lt;/p&gt;

&lt;p&gt;active test meshes.... Alpha/Beta tests&lt;/p&gt;</description>
      <guid>http://tain.totalcodex.net/items/show/1624</guid>
      <pubDate>Mon Jul 07 16:42:19 -0600 2008</pubDate>
    </item>
    <item>
      <title>CWR-TAGSET-BETA</title>
      <link>http://tain.totalcodex.net/items/show/1625</link>
      <description>&lt;p&gt;07-03-08&lt;/p&gt;

&lt;p&gt;CWR- Civil War Reloaded&lt;/p&gt;

&lt;p&gt;READ ME..... CWR Civil War Reloaded 2008&lt;/p&gt;

&lt;p&gt;TAGSET&lt;/p&gt;

&lt;p&gt;MAPS&lt;/p&gt;

&lt;p&gt;in my hl folder if this doesnt work..&lt;/p&gt;

&lt;p&gt;For use with Myth II version 1.6 or later&lt;/p&gt;

&lt;p&gt;-- Civil War Reloaded --&lt;/p&gt;

&lt;p&gt;Point-&lt;/p&gt;

&lt;p&gt;http://hl.udogs.net/.../Points/&lt;/p&gt;

&lt;p&gt;http://hl.udogs.net/.../Points/betas/CWR/&lt;/p&gt;

&lt;p&gt;patches available here to new versions... http://hl.udogs.net/.../Points/betas/CWR/CWRtagsetbeta/&lt;/p&gt;

&lt;p&gt;Forum Discussions        http://tain.totalcodex.net/forum/viewtopic.php?t=2582&lt;/p&gt;

&lt;p&gt;Get games going...    http://www.mariusnet.com/ubbthreads.php?ubb=showflat&amp;amp;Number=7210#Post7210&lt;/p&gt;

&lt;p&gt;Unit information&lt;/p&gt;

&lt;p&gt;http://hl.udogs.net/files/Uploads/%20User%20Uploads/Points/&lt;em&gt;CwR-CivilWar/&lt;/em&gt;B32-CwR-Unitchart.jpg&lt;/p&gt;

&lt;p&gt;Civil War Reloaded began about the time Blue vs Gray was being developed, It seems we both hungered for a little more tactics.&lt;/p&gt;

&lt;p&gt;Fortunately Iron duke and magma did a great job developing a comprehensive Civil war experience, so my version was shelved,&lt;/p&gt;

&lt;p&gt;now after some time and 100's of blue vs gray battles it comes time to finish this contribution to the myth civil war experience.&lt;/p&gt;

&lt;p&gt;Hopefully these additions will add to what has become a very fun gaming experience.&lt;/p&gt;

&lt;p&gt;Blue vs gray was formed from wondering what would happen if various features could be combined from 1861 Civil War and Thoran's Civil War Between States plugins.
CWR builds upon that same sense of adventure and combination... Now combining Blue vs Gray, 1861, War between the states, wild west, and Phex's epic civil wars battles to create two great plugins Civil War Reloaded, and Civil War Epic.
CREDITS&lt;/p&gt;

&lt;p&gt;CWR- Point (R Lane),&lt;/p&gt;

&lt;p&gt;Alpha and Beta Testers: Daermonk-ARMY, GI JOE-ARMY, Destroyer-RT, Scentless-RT, DitWidget, YHMPY, Phex... and many more&lt;/p&gt;

&lt;p&gt;CREDITS: Thoran, Cydonian, and IronDuke Thank you for all your great contributions to the world of myth.&lt;/p&gt;

&lt;p&gt;Blue-VS-Gray- By IronDuke, Magma, w/ True Peril, Grasshopper, Anaphiel, GHOST, Zephirus&lt;/p&gt;

&lt;p&gt;1861 Civil War by Cydonian&lt;/p&gt;

&lt;p&gt;Wild West- Creation&lt;/p&gt;

&lt;p&gt;Civil War Between States by THORAN&lt;/p&gt;

&lt;p&gt;Civil Wars   by Phex&lt;/p&gt;

&lt;p&gt;&amp;amp; more.... (with the tagset active origional b&amp;amp;g and civil war maps should still work)&lt;/p&gt;

&lt;p&gt;ARMY MUNITIONS FACTORY Have fun and die well Point-ARMY M II&lt;/p&gt;

&lt;p&gt;Contact: PoinTsG @ gmail . com&lt;/p&gt;

&lt;p&gt;"Copyright 1998 in whole or in part Bungie Software Products Corp. Take 2"&lt;/p&gt;

&lt;p&gt;Created with Bungie's and Magma's Fear and Loathing  for use with Myth II soulblighter  w/ Magmas 1.6 or 1.7 updates&lt;/p&gt;

&lt;hr/&gt;

&lt;p&gt;Game hints:&lt;/p&gt;

&lt;p&gt;CWR- Utilize formations, Waypoints and presets will prove valuable, Travel on roads and trails to move units faster... terrain will effect movement speeds.&lt;/p&gt;

&lt;p&gt;Use Inventory via I key or control bar for items. Shift i will drop items. Artilery wagons and supply wagons can move cannons and supplies across the map.&lt;/p&gt;

&lt;p&gt;Place officers and flags near your troops and artillery to boost morale and fighting ability.&lt;/p&gt;

&lt;p&gt;Replacements can ride horses, pick up flags, build defenses with shovels.&lt;/p&gt;

&lt;p&gt;Artillery men can man artillery pieces&lt;/p&gt;

&lt;hr/&gt;

&lt;p&gt;-
http://hl.udogs.net/files/Uploads/%20User%20Uploads/Points/&lt;/p&gt;

&lt;p&gt;http://hl.udogs.net/files/Uploads/%20User%20Uploads/Points/betas/CWR/&lt;/p&gt;

&lt;p&gt;VERSION HISTORY  in  alpha and beta test  versions.&lt;/p&gt;

&lt;p&gt;note: alpha tests are tagset developement tests   beta tests are maps and game play&lt;/p&gt;

&lt;p&gt;active test meshes.... Alpha/Beta tests&lt;/p&gt;</description>
      <guid>http://tain.totalcodex.net/items/show/1625</guid>
      <pubDate>Mon Jul 07 16:42:04 -0600 2008</pubDate>
    </item>
    <item>
      <title>Remnants of Harrenhall Beta 12~ 4th of July Edition!</title>
      <link>http://tain.totalcodex.net/items/show/1642</link>
      <description>&lt;p&gt;So I am uploading a beta on here for dantski and friends to play for the mini tournament going on. My map is called Remnants of Harrenhall, and it should be pretty fun. It has five 2-team mesh variants, and four "FFA" type maps.&lt;/p&gt;

&lt;p&gt;CREDITS:
This map was mostly done by me, with the second most work done by gekko. Pyro has helped out on things, so he gets third on the credits. I'd say the rest of the help I got was from rabican, ska, shaister, cu, paris, and whoever tested the map whom I forget.&lt;/p&gt;</description>
      <guid>http://tain.totalcodex.net/items/show/1642</guid>
      <pubDate>Sat Jul 05 10:40:25 -0600 2008</pubDate>
    </item>
    <item>
      <title>Krille's unfinished maps</title>
      <link>http://tain.totalcodex.net/items/show/1641</link>
      <description>&lt;p&gt;Heya!
I'm uploading 3 maps that I never finished.
One is a 4 team ffa map, (backyard)
another one is a buggy and crazy 4 team ffa map (I eat killerchickens yada yada)
And the third one is a 2 team map (The spinach between your teeths)&lt;/p&gt;

&lt;p&gt;I thought I'd upload them here because I'm never gonna finish them, well unless people seem to like them I might finish them off!&lt;/p&gt;

&lt;p&gt;have fun, and watch out for the chicken map, it used to cause people to crash ;)&lt;/p&gt;</description>
      <guid>http://tain.totalcodex.net/items/show/1641</guid>
      <pubDate>Mon Jun 30 19:40:13 -0600 2008</pubDate>
    </item>
    <item>
      <title>WWII ProPack</title>
      <link>http://tain.totalcodex.net/items/show/1604</link>
      <description>&lt;p&gt;&lt;em&gt;Another old plugin that I created when the new magma features came out for 1.5. This was unique in its day because it was the first plugin ever to allow players to actually get into a vehicle. Although this plugin is old and still a beta it was a major breakthrough in its day!&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;Works on all TSG, TFL, MythII maps and more!&lt;/p&gt;

&lt;p&gt;**What do you get when you blend SantasHeads WWII plugin with the new 1.4 and 1.5 features?
All units can pick up, use and drop any other units weapons and tanks.
Burning death and dripping blood. 
Taunt is a cartoon bubble of a cry for medic. 
Units can scroll through up to 9 weapons. 
Blasts from exploding weapons will repel units. 
Basically what you get is alot of fun and new ways to play an old plugin. WWII propack contains all of the WWII stuff and more but is about 50% smaller than the original plugin. So if you get tired of shooting that normal rifle go ahead and pick up a few other weapons or grab a tank. 
For those of you that didnt know you can press "I" to scroll through inventory or "Shift+I" to drop an object.**&lt;/p&gt;</description>
      <guid>http://tain.totalcodex.net/items/show/1604</guid>
      <pubDate>Mon Jun 30 19:39:54 -0600 2008</pubDate>
    </item>
    <item>
      <title>I'll Freeze On Your Grave</title>
      <link>http://tain.totalcodex.net/items/show/1207</link>
      <description>&lt;p&gt;This is a winter variant of I'll Dance on Your Grave. Truly nothing spectacular, but then again it was among my first creations :)&lt;/p&gt;

&lt;p&gt;Enjoy!&lt;/p&gt;</description>
      <guid>http://tain.totalcodex.net/items/show/1207</guid>
      <pubDate>Mon Jun 30 10:37:11 -0600 2008</pubDate>
    </item>
    <item>
      <title>The Highlands</title>
      <link>http://tain.totalcodex.net/items/show/1587</link>
      <description>&lt;p&gt;This is "The highlands", my submission to Gizmo's multiplayer extravaganza contest.&lt;/p&gt;

&lt;p&gt;Now picture yourself a great prairie with half forgotten ruins and ancient tombs. Somewhere in the middle  an old statue  surfaces amidst the waters of a placid lake. Isn't this enough for loving it? Oh maybe you are wondering where the units are... ok, there are up to nine armies you will be surely happy with.&lt;/p&gt;

&lt;p&gt;Enjoy&lt;/p&gt;

&lt;h2&gt;Credits&lt;/h2&gt;

&lt;p&gt;Colormap designed with Adobe photoshop, plugin made with Bungie's Fear and Loathing. Overhead Map created with Jade. Forest Giant by Cydonian and extracted from Barbarian Valley. All copyrights and trademarks involved are properties of their respective owners and authors.&lt;/p&gt;

&lt;p&gt;Also I would like to thank the order of the Nine and Oaf for helping me test this thing! Special thanks go to you, Tireces, your enthusiasm has kept me playing this game!  Also the guys at hl.dogs.net (especially Death's Avatar) deserve all my thankfulness, for they offered so many useful insights about the  "art of mapmaking".&lt;/p&gt;</description>
      <guid>http://tain.totalcodex.net/items/show/1587</guid>
      <pubDate>Fri Jun 27 10:36:22 -0600 2008</pubDate>
    </item>
    <item>
      <title>Drippy Blood</title>
      <link>http://tain.totalcodex.net/items/show/1601</link>
      <description>&lt;p&gt;&lt;img src="http://i235.photobucket.com/albums/ee3/Roadwyrm/drippyblood.gif" alt="Drippy Blood"/&gt;&lt;/p&gt;

&lt;p&gt;Like blood? Ever think to yourself "doesnt blood flow down hills?" and do you need mental help? Than this is the plugin for you!&lt;/p&gt;

&lt;p&gt;This plugin doesnt effect game play at all, it simply adds allot of blood and uses gravity to flow down hill.&lt;/p&gt;

&lt;p&gt;Works on just about all conversions, simple to use and its fun with friends!&lt;/p&gt;</description>
      <guid>http://tain.totalcodex.net/items/show/1601</guid>
      <pubDate>Thu Jun 26 14:02:57 -0600 2008</pubDate>
    </item>
    <item>
      <title>Heroes of Co-op</title>
      <link>http://tain.totalcodex.net/items/show/1634</link>
      <description>&lt;p&gt;&lt;img src="http://i235.photobucket.com/albums/ee3/Roadwyrm/hocsiggy.gif" alt="Heroes of Co-op"/&gt;&lt;/p&gt;

&lt;p&gt;The first plugin that I had the honor of working with Oogabooga on. Designed for 2-8 players to further enchant the units useing the current updates to the fear toolset at the time.&lt;/p&gt;

&lt;p&gt;Heroes of Co-op was originally based on a "what if..." concept. What if every co-op map in Myth only had about 5-8 hero units instead of the average 10-20 normal units. A few features include: New interface and player icons, dripping blood, bouncy rolling heads and the ability for all units to throw small objects.&lt;/p&gt;

&lt;p&gt;B11
Fixed Bezerk humping legs
Added artifact for Bezerk called "rage" that allows him to run and hit faster but be careful because he's more susceptible to attacks and can become bezerk.&lt;/p&gt;</description>
      <guid>http://tain.totalcodex.net/items/show/1634</guid>
      <pubDate>Thu Jun 26 09:22:06 -0600 2008</pubDate>
    </item>
    <item>
      <title>Roads Skeleton Collection</title>
      <link>http://tain.totalcodex.net/items/show/1602</link>
      <description>&lt;p&gt;&lt;img src="http://i235.photobucket.com/albums/ee3/Roadwyrm/roadskeleton.jpg" alt="Skeleton"/&gt;&lt;/p&gt;

&lt;p&gt;Created many years ago with OogaBooga when we where making "Undead Legions" I created Skeletons that could pick-up/use each others weapons.&lt;/p&gt;

&lt;p&gt;For the most part the skeleton was to start with a sword with the option to pickup a fallen shield to use a sword and shield and then created a use for bow and axe. A developer can either start them off with weapons and allow them to use fallen weapons or even pick up other creatures weapons.&lt;/p&gt;

&lt;p&gt;Includes everything to start the skeletons right off on any map!&lt;/p&gt;

&lt;p&gt;Skelton with Sword
Skelton with Sword and shield
Skelton with axe
Skelton with Bow
...all in one collection!&lt;/p&gt;

&lt;p&gt;Hue changes include:
Primary for weapons and shield
Secondary for shield
Third color for bone (can be used as mold, dirt, cracks and other effects).&lt;/p&gt;

&lt;p&gt;This collection includes sequences for just about everything youd need, from pick-up item to flinch. The archer sequences also include shooting up and down hills.&lt;/p&gt;

&lt;p&gt;Items include everything including all body parts for the skeleton and all of the weapons.&lt;/p&gt;</description>
      <guid>http://tain.totalcodex.net/items/show/1602</guid>
      <pubDate>Wed Jun 25 10:02:13 -0600 2008</pubDate>
    </item>
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