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    <title>Tain recently added downloads</title>
    <link>http://totalcodex.net:12024/</link>
    <description>These are the 15 Myth downloads most recently added to The Tain</description>
    <pubDate>Sat May 19 03:40:44 +0000 2012</pubDate>
    <item>
      <title>Majestic Falls</title>
      <link>http://totalcodex.net:12024/items/show/1953</link>
      <description>&lt;p&gt;&lt;a href="http://imgur.com/zrctW"&gt;&lt;img src="http://i.imgur.com/zrctW.jpg" alt="" title="Hosted by imgur.com" /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Crucial Note: Majestic Falls includes the use of detail textures, you must use one of the modern renderers (OpenGL or DirectX 10/11) and enable landscape textures to use this feature.&lt;/strong&gt;&lt;/p&gt;

&lt;h1&gt;======&lt;strong&gt;Majestic Falls&lt;/strong&gt;=====&lt;/h1&gt;

&lt;p&gt;=====&lt;strong&gt;A Kryptos &amp;amp; Dowd Creation&lt;/strong&gt;=====&lt;/p&gt;

&lt;hr/&gt;

&lt;h2&gt;:::: &lt;strong&gt;Table of Contents&lt;/strong&gt;&lt;/h2&gt;

&lt;p&gt;:::: 1. Inspiration&lt;/p&gt;

&lt;p&gt;:::: 2. Unit Trading on the Various Meshes&lt;/p&gt;

&lt;p&gt;:::: 3. Ghost Unit Tagset&lt;/p&gt;

&lt;p&gt;:::: 4. Credits&lt;/p&gt;

&lt;p&gt;:::: 5. Legal&lt;/p&gt;

&lt;p&gt;:::: 6. Contact info&lt;/p&gt;

&lt;hr/&gt;

&lt;h2&gt;:::: &lt;strong&gt;Inspiration&lt;/strong&gt;&lt;/h2&gt;

&lt;p&gt;The inspiration behind creating Majestic Falls (MF) comes from my participation in Myth World Cup 2011. It was to my disappointment the maps selected had not included any new and challenging meshes since my presence several years earlier. I felt the community deser- who am I kidding- you don't deserve a new map! Regardless, I have worked over one thousand hours to bring you a fresh landscape for MWC12. &lt;/p&gt;

&lt;p&gt;Enjoy this rare present to today's Myth community.&lt;/p&gt;

&lt;hr/&gt;

&lt;h2&gt;:::: &lt;strong&gt;Unit Trading on the Various Meshes&lt;/strong&gt;&lt;/h2&gt;

&lt;p&gt;Majestic Falls comes with twelve meshes.  The following gives information about the units you can get, (x/y).  X is the number you start with and Y is the maximum you can trade for.&lt;/p&gt;

&lt;p&gt;::1:: Majestic Falls &#8211; 2t Light&lt;/p&gt;

&lt;p&gt;archer (12/24)
dwarf (7/9)
ghol (10/18)
journeyman (2/4)
thrall (35/45)
warrior (20/30)
wight (4/6)
peasant fleeing (stamp) (20/20)
peasant targetable (ass) (10/10)
poacher (hunting) (8/8)&lt;/p&gt;

&lt;p&gt;::2:: Majestic Falls &#8211; 2t Dark&lt;/p&gt;

&lt;p&gt;berserk (20/30)
fetch (6/8)
mauls (20/20)
myrk small (10/20)
soulless (12/24)
spiders (10/18)
wight (4/6)
peasant fleeing (stamp) (20/20)
peasant targetable (ass) (10/10)
poacher (hunting) (8/8)&lt;/p&gt;

&lt;p&gt;::3:: Majestic Falls &#8211; 2t Trow&lt;/p&gt;

&lt;p&gt;berserk (20/30)
dwarf mortar (4/6)
maul (20/30)
spiders (10/18)
soulless (12/24)
trow (1/3)
warlock (6/8)
wight (4/6)
wolf (stamp) (20/20)
peasant targetable (ass) (10/10)
poacher (hunting) (8/8)&lt;/p&gt;

&lt;p&gt;::4:: Majestic Falls &#8211; 2t Shadows&lt;/p&gt;

&lt;p&gt;berserk (20/30)
fetch (6/8)
mahir (1/3)
spiders (10/18)
soulless (12/24)
spiders (small) (6/12)
styg knight (20/30)
wight (4/6)
wolf (stamp) (20/20)
peasant targetable (ass) (10/10)
poacher (hunting) (8/8)&lt;/p&gt;

&lt;p&gt;::5:: Majestic Falls &#8211; 2t Chimera&lt;/p&gt;

&lt;p&gt;berserk (20/30)
boneman (20/30)
challenging (1/3)
dwarf (6/8)
fir'bolg (10/20)
warlock (2/4)
wasp (10/18)
wight (4/6)
wolf (stamp) (20/20)
fenris (ass) (1/1)
four bear (ass) (1/1)
ne'ric (ass) (1/1)
poacher (hunting) (8/8)&lt;/p&gt;

&lt;p&gt;::6:: Majestic Falls &#8211; 2t Forest Giant&lt;/p&gt;

&lt;p&gt;berserk (20/30)
dwarf mortar (6/8)
forest giant (1/2)
ghol (10/18)
hooded thrall elite (35/45)
soulless (12/24)
styg knight (netplay) (8/12)
wight (4/6)
wolf (stamp) (20/20)
warlock hero (ass) (2/2)
poacher (hunting) (8/8)&lt;/p&gt;

&lt;p&gt;::7:: Majestic Falls &#8211; 8t Light&lt;/p&gt;

&lt;p&gt;archer (6/8)
dwarf(2/3)
ghol (4/6)
journeyman (2/2)
thrall (16/16)
warrior (6/10)
wight (2/4)
peasant fleeing (stamp) (10/10)
peasant targetable (ass) (5/5)
poacher (hunting) (4/4)&lt;/p&gt;

&lt;p&gt;::8:: Majestic Falls &#8211; 8t Dark&lt;/p&gt;

&lt;p&gt;berserk (6/10)
fetch (1/2)
mauls (4/8)
myrk small (4/6)
soulless (4/6)
spiders (6/10)
wight (1/1)
wolf (stamp) (10/10)
peasant targetable (ass) (5/5)
poacher (hunting) (4/4)&lt;/p&gt;

&lt;p&gt;::9:: Majestic Falls &#8211; 8t Trow&lt;/p&gt;

&lt;p&gt;berserk (6/10)
dwarf mortar (4/4)
maul (4/8)
spiders (6/10)
soulless (4/6)
trow (0/1)
warlock (1/2)
wight (1/2)
wolf (stamp) (10/10)
baron (ass) (1/1)
poacher (hunting) (4/4)&lt;/p&gt;

&lt;p&gt;::10:: Majestic Falls &#8211; 8t Shadows&lt;/p&gt;

&lt;p&gt;berserk (6/10)
fetch (1/2)
mahir (0/1)
small spiders (4/4)
soulless (4/6)
spiders (6/10)
styg knight (4/8)
wight (2/2)
wolf (stamp) (10/10)
baron (ass) (1/1)
poacher (hunting) (4/4)&lt;/p&gt;

&lt;p&gt;::11:: Majestic Falls &#8211; 8t Chimera&lt;/p&gt;

&lt;p&gt;berserk (6/10)
boneman (12/12)
challenging (0/1)
dwarf (1/2)
fir'bolg (6/8)
warlock (1/2)
wasp (4/6)
wight (1/2)
wolf (stamp) (10/10)
fenris (ass) (1/1)
poacher (hunting) (4/4)&lt;/p&gt;

&lt;p&gt;::12:: Majestic Falls &#8211; 8t Forest Giant&lt;/p&gt;

&lt;p&gt;soulless (6/8)
dwarf mortar (2/4)
ghol (4/6)
forest giant (0/1)
hooded thrall elite (16/16)
berserk (6/10)
wight (1/2)
styg knight (netplay) (8/8)
wolf (stamp) (10/10)
warlock hero (ass) (1/1)
poacher (hunting) (4/4)&lt;/p&gt;

&lt;hr/&gt;

&lt;h2&gt;:::: &lt;strong&gt;Ghost Unit Tagset&lt;/strong&gt;&lt;/h2&gt;

&lt;p&gt;Included in the Majestic Falls plugin is the Ghost Unit Tagset. This tagset when activated will enable units to aquire the team or player(s) unique primary color and the ghost fading effect.
The Ghost Unit Tagset is designed only to work on the following meshes:&lt;/p&gt;

&lt;p&gt;Majestic Falls &#8211; 2t Light
Majestic Falls &#8211; 2t Dark
Majestic Falls &#8211; 2t Trow
Majestic Falls &#8211; 2t Shadows
Majestic Falls &#8211; 2t FG
Majestic Falls &#8211; 8t Light
Majestic Falls &#8211; 8t Dark
Majestic Falls &#8211; 8t Trow
Majestic Falls &#8211; 8t Shadows
Majestic Falls &#8211; 8t FG&lt;/p&gt;

&lt;p&gt;If the tagset is enabled on any mesh not included in the list above, select units will only aquire the team or player(s) unique primary color, however, NOT the ghost fading effect.&lt;/p&gt;

&lt;hr/&gt;

&lt;h2&gt;:::: &lt;strong&gt;Credits&lt;/strong&gt;&lt;/h2&gt;

&lt;p&gt;Kryptos
Dowd&lt;/p&gt;

&lt;p&gt;Made with Bungie's Fear and Loathing, Vista's Amber, Project Magma's Oak, and Adobe Photoshop&lt;/p&gt;

&lt;hr/&gt;

&lt;h2&gt;:::: &lt;strong&gt;Legal&lt;/strong&gt;&lt;/h2&gt;

&lt;p&gt;&#169; 2012 by Kryptos.
All rights reserved. No part of this document may be reproduced or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without prior written permission of Kryptos.&lt;/p&gt;

&lt;p&gt;Copyright 2012 in whole or in part Bungie Software Products Corporation. Created with Bungie's Fear and Loathing by Kryptos &amp;amp; Dowd.&lt;/p&gt;

&lt;hr/&gt;

&lt;h2&gt;:::: &lt;strong&gt;Contact Info&lt;/strong&gt;&lt;/h2&gt;

&lt;p&gt;e-mail Kryptos &lt;a href="&amp;#x6D;&amp;#097;&amp;#x69;&amp;#108;&amp;#116;&amp;#x6F;:&amp;#x6B;&amp;#114;&amp;#x79;&amp;#112;&amp;#116;&amp;#111;&amp;#x73;5&amp;#x30;&amp;#050;&amp;#053;&amp;#064;&amp;#x79;&amp;#097;&amp;#104;&amp;#111;&amp;#111;&amp;#046;c&amp;#111;&amp;#x6D;"&gt;&amp;#x6B;&amp;#114;&amp;#x79;&amp;#112;&amp;#116;&amp;#111;&amp;#x73;5&amp;#x30;&amp;#050;&amp;#053;&amp;#064;&amp;#x79;&amp;#097;&amp;#104;&amp;#111;&amp;#111;&amp;#046;c&amp;#111;&amp;#x6D;&lt;/a&gt; for questions and comments.&lt;/p&gt;</description>
      <guid>http://totalcodex.net:12024/items/show/1953</guid>
      <pubDate>Sat May 19 03:40:44 +0000 2012</pubDate>
    </item>
    <item>
      <title>Pleasant Valley Sunday</title>
      <link>http://totalcodex.net:12024/items/show/991</link>
      <description>&lt;p&gt;&lt;em&gt;"Stormclouds gathered above the K'yahr ruins, once a sacred site of the Fir'Bolg.  As thunder rolled across the valley and the first raindrops began to fall, four armies converged at the Evryth Stone.  This ancient site of ritual sacrifice would soon see blood once more, but the grim warriors were here this day to worship only the gods of war."&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;"Pleasant Valley Sunday" has four starting locations, but no Light/Dark variants.  It is a single-scenario netmap.&lt;/p&gt;

&lt;p&gt;Games: Body Count, Steal the Bacon, Last Man on the Hill, King of the Hill, Capture the Flag, Territories, Stampede (Peasants), and Assassin (Garrick is the target).&lt;/p&gt;

&lt;p&gt;"Pleasant Valley Sunday" has an unusual unit set comprised of: Archers, Bre'Unor, Wolves, Heron Guards, Mortar Dwarves, and one moveable Dwarven Mortar Cannon.&lt;/p&gt;

&lt;p&gt;The terrain is a multi-leveled valley with land ramps between the impassable cliff areas, and narrow muddy channels radiating from the central mound (the Evryth Stone).  Passability of the terrain is somewhat limited to make gameplay a bit more interesting and challenging than on a flat map.  Note that there are multiple paths to the center - each team has their own land route, and shares two "water" routes through the muddy trenches.  The outer ring of the map is also completely passable.&lt;/p&gt;</description>
      <guid>http://totalcodex.net:12024/items/show/991</guid>
      <pubDate>Wed May 09 03:22:24 +0000 2012</pubDate>
    </item>
    <item>
      <title>Under Muirthemne</title>
      <link>http://totalcodex.net:12024/items/show/1952</link>
      <description>&lt;p&gt;Under Muirthemne v1.0&lt;/p&gt;

&lt;p&gt;Created by HMP
This is a map I started a few years ago and never got around to finishing. I decided to finish up the normal multiplayer aspects and release it, even though I never finished the other part. The main difference from the beta version is that it is more suitable for competetive play. I didn't remove all of the extra stuff because i didn't feel like removing some stuff, but you can no longer get any unfair advantage from that stuff, only a disadvantage. If you still get killed it's your own fault.
Notes:
-Five 2-team meshes and one FFA mesh
-"Special" units are on heroic and legendary (usually heroic adds one or two nonstandard units like confusion locks or wraiths and legendary adds a lich to each team).
-If I remember correctly the reason for the beta version being removed from some tournament was that mahir attacked the team when they tried to get a magical bow. As long as you don't go to any areas that have the "Keep out" sign (from Scourage Of Belial)
-Heavily scripted with lots of easter eggs and shit
-In this version I changed a few things so that it is more obvious which parts of the map are for normal competitive playing, and which parts have the other stuff. (hint: read the warning signs on the map)
-As an alternative to fighting against eachother, if you are curious or bored, is to try and make your way through the area off the overhead map. There are tons of scripted ambient enemies and an almost impossible final boss. (He is probably only beatable with multiple teams allying)
-Most of the stuff from the awesome lich unit was done by Jagman. There are also units and other tags from mazz and scourage of belial, as well as the illithid unit made by zeph. The only parts I made was the map itself, the scripting, and modifications to units/effects.
-Thanks especially to gabba, GenX, and Dac for testing all my maps in general, even though I'm not sure they all played this one. Also thanks to Lanc for his shadow mapping tutorial on the magma forums, which helped make this map look much better.&lt;/p&gt;</description>
      <guid>http://totalcodex.net:12024/items/show/1952</guid>
      <pubDate>Sun May 06 21:55:02 +0000 2012</pubDate>
    </item>
    <item>
      <title>Inversion (Alpha)</title>
      <link>http://totalcodex.net:12024/items/show/1951</link>
      <description>&lt;p&gt;A plugin for myth III similar to reversal for myth II. Inversion reverses dark and light units allowing for game play as dark units.&lt;/p&gt;

&lt;p&gt;Only the alpha so far so its not perfect yet but it is playable. Notable problems include Moagim tain/sunhammer, and soulless flaming javelins.&lt;/p&gt;

&lt;p&gt;please note that dark units each have their own strengths and weaknesses and hero units have not been tagged over to the dark yet. None the less most but not all levels are playable.&lt;/p&gt;</description>
      <guid>http://totalcodex.net:12024/items/show/1951</guid>
      <pubDate>Sun May 06 21:54:52 +0000 2012</pubDate>
    </item>
    <item>
      <title>Diablo - Tristram Town - Version Myth.</title>
      <link>http://totalcodex.net:12024/items/show/1950</link>
      <description>&lt;p&gt;It is with much pleasure that I present this more "single-player plugin," it is a version of "Myth of a Diablo - Tristram Town."&lt;/p&gt;

&lt;p&gt;Basically, the storyline is:&lt;/p&gt;

&lt;p&gt;This quest is first Warrior of Light:&lt;/p&gt;

&lt;p&gt;Involves killing a blood-crazed overlord known as The Butcher. It is initiated by speaking to the Wounded Townsman at the entrance to the Cathedral. The townsman will inform the hero about the Butcher's attack on the disappearance of search party led by Archbishop Lazarus.&lt;/p&gt;

&lt;p&gt;Units heroes: Joan's Gaurd and Jeanne d'Arc.&lt;/p&gt;

&lt;p&gt;Good game!&lt;/p&gt;

&lt;p&gt;Juliocpaes.&lt;/p&gt;</description>
      <guid>http://totalcodex.net:12024/items/show/1950</guid>
      <pubDate>Sun May 06 21:53:56 +0000 2012</pubDate>
    </item>
    <item>
      <title>Valley Of Rivers</title>
      <link>http://totalcodex.net:12024/items/show/1025</link>
      <description>&lt;p&gt;This is a Multi-Player map.It has 6 starting positions and offers the following game types.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Body Count&lt;/li&gt;
&lt;li&gt;Steal The Bacon&lt;/li&gt;
&lt;li&gt;Last Man On The Hill&lt;/li&gt;
&lt;li&gt;Capture The Flag&lt;/li&gt;
&lt;li&gt;Territories&lt;/li&gt;
&lt;li&gt;Captures&lt;/li&gt;
&lt;li&gt;King Of The Hill&lt;/li&gt;
&lt;li&gt;Assassins&lt;/li&gt;
&lt;li&gt;Hunting&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;The Units I selected for this level are identical to Gimble In The Wabe.&lt;/p&gt;

&lt;p&gt;There are no known bugs.&lt;/p&gt;</description>
      <guid>http://totalcodex.net:12024/items/show/1025</guid>
      <pubDate>Fri May 04 05:24:57 +0000 2012</pubDate>
    </item>
    <item>
      <title>Temple Of Doom</title>
      <link>http://totalcodex.net:12024/items/show/403</link>
      <description>&lt;p&gt;This is a Multi-Player map. It has the same units as in Bad Lands except I changed the ghols for spiders. Ghols are more fun since they can throw things.&lt;/p&gt;

&lt;p&gt;It has 4 starting positions and offers the following game types:
Body Count, Steal The Bacon, Last Man On The Hill, Capture The Flag, Territories, Captures, King Of The Hill, Assassins, Hunting.&lt;/p&gt;

&lt;p&gt;Nothing can prepare you.&lt;/p&gt;

&lt;p&gt;Once you enter the Temple you will see what has happened to those who came before you.&lt;/p&gt;

&lt;p&gt;Special note for game types.
In Assassins the assassin is a Dwarven Mortar. (So watch your little dwarf) In Hunting the hunted creatures are pigs.&lt;/p&gt;</description>
      <guid>http://totalcodex.net:12024/items/show/403</guid>
      <pubDate>Fri May 04 05:21:15 +0000 2012</pubDate>
    </item>
    <item>
      <title>Strange Shallows</title>
      <link>http://totalcodex.net:12024/items/show/1141</link>
      <description>&lt;p&gt;This map was designed to show some persons that bryce is a wikkid colourmap creator. the cmap was NOT edited in photoshop in any way, and even the terrain maps were done using selective rendering.&lt;/p&gt;

&lt;p&gt;It's mah firzt net map to be released (the others are all for ALIEN-DarkTide, and ah hopes u enjoiz it. it doesnt have many unitz to choose from as i am a great believer in simplicity. future versions will of course have all your favourite flavours, and mb a few new units.&lt;/p&gt;

&lt;p&gt;In short, this is a "nice" map. it does not pretend to be groundbreaking or special, just a well-crafted map that i hope people will enjoy. have fun, and go on... have a paddle...&lt;/p&gt;</description>
      <guid>http://totalcodex.net:12024/items/show/1141</guid>
      <pubDate>Sat Apr 28 21:50:27 +0000 2012</pubDate>
    </item>
    <item>
      <title>Sedimental Flora</title>
      <link>http://totalcodex.net:12024/items/show/1197</link>
      <description>&lt;p&gt;Sedimental is a small map for 2 players, set in a marshy scene. It was designed to be asymetrical as far as possible, to allow for interesting gameplay.&lt;/p&gt;

&lt;p&gt;There are lots a fun little gameplay features in this map, such as the fact that both teams will approach the dam from the north by default when n00brushing the flag. For a challenge, try playing on Capture the Flag - the map's design makes it very difficult to attack each other's bases.&lt;/p&gt;

&lt;p&gt;However my favourite gametype by far is terries - you can get some really nice tactics here, because the players are forced to play over the whole map.&lt;/p&gt;</description>
      <guid>http://totalcodex.net:12024/items/show/1197</guid>
      <pubDate>Sat Apr 28 21:47:00 +0000 2012</pubDate>
    </item>
    <item>
      <title>Brave the Ghenjiwash</title>
      <link>http://totalcodex.net:12024/items/show/494</link>
      <description>&lt;p&gt;&lt;strong&gt;Preface.&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;This plug-in includes a solo game and a net map with four meshes. The solo map proper is very different from the netmaps, but they are part of the same geographic theme (neighbors in a campaign I am slowly fleshing out).&lt;/p&gt;

&lt;p&gt;The netmaps have already been released under the name "Talus," but they are included here as well. These maps are designed not to conflict with the previously released plug, but this also means they are not considered the same maps for the sake of play (by the Myth engine). &lt;/p&gt;

&lt;p&gt;&lt;strong&gt;The Story.&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;"Legends hold that a spring found at the heart of the great Ghenjiwash is possessed of mystic curative powers. It is said that those waters could heal the gravely wounded and even return to life the recently dead. But then, according to myth, a demon cursed the spring, and it soured. Thus, the waters that once restored life would now only return the corruption of a person, reanimating the foul carcass, but only as a cruel mockery of life.&lt;/p&gt;

&lt;p&gt;"Somewhere in those days, and for what reasons we shall forever remain unsure, men built a fortress deep in the Ghenjiwash, presumably nearby the spring. Whether to protect or to horde the power of the precious healing water, or to quell the foul legion that later rose from its cursed murk, none can say. It is now only ruins, and merely a place of whispered tales of dread.&lt;/p&gt;

&lt;p&gt;"What lends credence to this legend however, are the stories of the dead that wander the vast wetlands. Locals will not venture within the dread place, and travelers so bold and foolish to do so are never again seen.&lt;/p&gt;

&lt;p&gt;"There is the abundance of treasured mandrake root that grow wild on high ground deep within the swamp as well. The plants feed from the essence of the spring but purify the taint of the horrible curse. This has made the region exalted amongst the brotherhood of the Heron guard. To them, the Ghenjiwash remains a holy place, despite its menacing reputation.&lt;/p&gt;

&lt;p&gt;"Recently, horror has gripped the villages that line the southern reaches of the Ghenjiwash. Capricious tales of sighting the undead host has turned to frantic claims of attacks and pleas for help from the nearest outland lord. One haunting account speaks of an unseen beast that appears only as it fills with the blood of it&#8217;s victim.&lt;/p&gt;

&lt;p&gt;"Lord Nanteyr has dispatched some of his best men to resolve the matter&#8230;"&lt;/p&gt;

&lt;p&gt;Final note.
This solo game has the flavor of the multiplayer game "Drowned Kingdom" in that the map is similar. It based on that mesh, but it has been altered to be completely unique. Beware of false familiarity: you may be lulled into a sense of false security by virtue of the fact that it "seems" to be the same mesh. &lt;/p&gt;</description>
      <guid>http://totalcodex.net:12024/items/show/494</guid>
      <pubDate>Sat Apr 28 21:03:23 +0000 2012</pubDate>
    </item>
    <item>
      <title>The Ledges Between Us</title>
      <link>http://totalcodex.net:12024/items/show/1105</link>
      <description>&lt;p&gt;Ledges Between Us (AKA "Hill" in beta format)&lt;/p&gt;

&lt;p&gt;There are four meshes in this plug-in, detailed as follows:&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Dark&lt;/strong&gt;. 
Two start mesh.
Units: Fetch, Soulless, Spiders, Mauls, Myrkridia (small), and Heron Guards (Assassin targets only).&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Dwarf (Slugfest)&lt;/strong&gt;. 
Two start mesh.
Units: Dawrves, Journeymen, Thralls, Wights, Morter Dwarves (Assassin targets only), and Kor's Sak Cannon (Legendary difficulty only).&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Light&lt;/strong&gt;. 
Two start mesh.
Units: Archers, Beserkers, Dwarves, Ghols, Heron Guard Hero, Thralls, Warriors, Wights, and Wolves (Assassin targets only).&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Triad&lt;/strong&gt;. 
This is a three start mesh designed to set light and dark units against one another. Team 1 and 2 have light units (the same as mention in the light map above), and team 3 gets dark units. The light teams are more mobile and generally have longer ranges (for archers), and the dark team is slower but has more or stronger units (and is more suited to the watery southern edge of the map). 
The game types Assassin and King of the Hill have been removed because they are pretty unplayable under the circumstances.&lt;/p&gt;

&lt;p&gt;Units: Teams 1 and 2 get Archers, Beserkers, Dwarves, Ghols, Heron Guard Hero, Thralls, Warriors, Wights, and Wolves (Assassin targets only). Team 3 gets Fetches, Ghasts, Mauls, Soulless, Thralls, Wights, and Wolves.&lt;/p&gt;

&lt;p&gt;WARNING: It is suggested you play this mesh only if you intend to have all 3 starts -- 2 teams on this mesh could unbalance the mix.&lt;/p&gt;</description>
      <guid>http://totalcodex.net:12024/items/show/1105</guid>
      <pubDate>Sat Apr 28 20:42:08 +0000 2012</pubDate>
    </item>
    <item>
      <title>Baron's Backyard</title>
      <link>http://totalcodex.net:12024/items/show/405</link>
      <description>&lt;p&gt;Duke it out in the Baron's Backyard with this 5 person multiplayer map. Features a modified Warlock whose special (T) ability is the Fetch Lightning.&lt;/p&gt;

&lt;p&gt;Includes Light and Dark versions.&lt;/p&gt;</description>
      <guid>http://totalcodex.net:12024/items/show/405</guid>
      <pubDate>Sat Apr 28 17:33:45 +0000 2012</pubDate>
    </item>
    <item>
      <title>The Pit of Fiends</title>
      <link>http://totalcodex.net:12024/items/show/396</link>
      <description>&lt;h4&gt;The Story:&lt;/h4&gt;

&lt;p&gt;The pit of fiends is a lifeless rock island that drifts in the endless black sea of the void. It was crafted untold millennia ago by powerful magicks, and can only be reached by kindred means.&lt;/p&gt;

&lt;p&gt;The sinister role of this place is unknown to those that walk beneath the sun, for only the minions of darkness will come here. To spare themselves the costly loss of their legions in needless civil wars, the lords of darkness established a ritual to resolve their petty differences. They select the strongest from among their minions to champion their cause. As the minions prevail, so too does the lord they serve.&lt;/p&gt;

&lt;h4&gt;About the map:&lt;/h4&gt;

&lt;p&gt;Enjoy "The Pit of fiends," which is my first map. I've tinkered with it long enough to feel comfortable releasing it, but their are bound to be some snags. Eventhough I've never made a map, I have 3 years experience with Myth (I'm from the beginning), and I feel comfortable saying that the map is enjoyable. However, I'd appreciate any comments, thoughts, or complaints. Also, please report any bugs to me, so I can fix them. Contact me at dnijak@gdi.net.&lt;/p&gt;

&lt;p&gt;I included a number of game types to please the masses, but a few are made impossible/unfair by the terrain. Assassin, BC, CTF, Flag Rally, KOTH, LMOTH, and Territories are the included game types, but . All ball games are excluded because the balls can vanish into the "void," which is kinda lame. I didn't include hunting or stampede because they aren't worth the effort in my opinion, and they really don't fit the motif.&lt;/p&gt;

&lt;p&gt;There is only one mesh in this plug-in, and its dark. Again, the strategic design and motif dictates that I limit this aspect of the map. The Units include a Fetch (which you cannot trade since it is the team leader), Ghols, Mauls, Soulless, and Spiders. The troop selection may seem sparse, but again remember that the map is designed with their abilities in mind. &lt;/p&gt;

&lt;p&gt;This is not a "quickie" map. Aside from the fact that this is a large map, I also designed it with a great many strategic obstacles. It is more of a "maneuvering into combat" map than it is a "race in and kill" map. Expect game times to be over 10 minutes (I suggest 12 to 16 minutes on your first game). I realize this will alienate that large number of players that have the attention span of a gnat, and I can appreciate the need for speed on occasion, but I prefer a good long game to a bunch of mindless "quickies."&lt;/p&gt;</description>
      <guid>http://totalcodex.net:12024/items/show/396</guid>
      <pubDate>Sat Apr 28 15:37:42 +0000 2012</pubDate>
    </item>
    <item>
      <title>Green Berets Jungle Factions</title>
      <link>http://totalcodex.net:12024/items/show/1949</link>
      <description>&lt;p&gt;&lt;img src="http://hl.udogs.net/files/Myth%20II%201.7%20Stuff/updates/1.7.2/extras/Green%20Berets/GBlogo.png" alt="alt text"/&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;&lt;em&gt;This is designed to be used with the &lt;a href="http://tain.totalcodex.net/items/show/green-berets-pack"&gt;Green Berets Total Conversion&lt;/a&gt;&lt;/strong&gt;&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;GB: Jungle Factions
Made By SCORCH And Sk8er4life
Made With Fear, Loathing and Amber&lt;/p&gt;

&lt;p&gt;&lt;img src="http://hl.udogs.net/files/Myth%20II%201.7%20Stuff/updates/1.7.2/extras/Green%20Berets/gbjfsmall1.jpg" alt="alt text"/&gt;&lt;/p&gt;

&lt;p&gt;To use this, start an internet game and enable both this plugin, and the plugin Green Berets Tagset v1.2.&lt;/p&gt;

&lt;p&gt;Additionally, download the Green Berets Detail Textures, and enable them in  Myth II preferences to get the most out of this map.&lt;/p&gt;

&lt;p&gt;On Snipers each difficulty will add one more sniper.&lt;/p&gt;

&lt;p&gt;Each difficulty will add more equipment to the map. (Not snipers)&lt;/p&gt;

&lt;p&gt;&lt;img src="http://hl.udogs.net/files/Myth%20II%201.7%20Stuff/updates/1.7.2/extras/Green%20Berets/gbjfsmall2.jpg" alt="alt text"/&gt;&lt;/p&gt;

&lt;p&gt;That is the basics any problems with anything E-Mail me. (SCORCH)
Please type in E-Mail subject something concerning myth or I will delete it.&lt;/p&gt;</description>
      <guid>http://totalcodex.net:12024/items/show/1949</guid>
      <pubDate>Tue Apr 24 21:34:44 +0000 2012</pubDate>
    </item>
    <item>
      <title>Green Berets Recon</title>
      <link>http://totalcodex.net:12024/items/show/1948</link>
      <description>&lt;p&gt;&lt;img src="http://hl.udogs.net/files/Myth%20II%201.7%20Stuff/updates/1.7.2/extras/Green%20Berets/GBlogo.png" alt="alt text"/&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;&lt;em&gt;This is designed to be used with the &lt;a href="http://tain.totalcodex.net/items/show/green-berets-pack"&gt;Green Berets Total Conversion&lt;/a&gt;&lt;/strong&gt;&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;GREEN BERETS RECON PLUGIN
Platoons Legendary you get a huey and two anti-aircraft, on heroic you get one anti-aircraft and the huey.&lt;/p&gt;

&lt;p&gt;&lt;img src="http://hl.udogs.net/files/Myth%20II%201.7%20Stuff/updates/1.7.2/extras/Green%20Berets/gbrecon1.jpg" alt="alt text"/&gt;&lt;/p&gt;

&lt;p&gt;On squads and VC squads timid 1 rugby target and simple 2 and so on.&lt;/p&gt;

&lt;p&gt;Same on VC snipers you get one rugby and sniper on timid and simple 2...&lt;/p&gt;

&lt;p&gt;On VC snipers timid 1 simple 2 snipers and so on.&lt;/p&gt;

&lt;p&gt;On VC invasion only the scouts can use the heal I know the others can pick it up, they still cant use it.&lt;/p&gt;

&lt;p&gt;Oh yeah..DO NOT HEAL THE ANTI-AIRCRAFT!!&lt;/p&gt;

&lt;p&gt;To use this, start an internet game and enable both this plugin, and the plugin Green Berets Tagset v1.2.&lt;/p&gt;

&lt;p&gt;Additionally, download the Green Berets Detail Textures, and enable them in  Myth II preferences to get the most out of this map.&lt;/p&gt;

&lt;p&gt;&lt;img src="http://hl.udogs.net/files/Myth%20II%201.7%20Stuff/updates/1.7.2/extras/Green%20Berets/gbrecon2.jpg" alt="alt text"/&gt;&lt;/p&gt;

&lt;p&gt;Sorry if I have forgotten anything I need to tell you but I can't remember them right now.&lt;/p&gt;

&lt;p&gt;Anything you want me to know please icq me. 115708428
Or E-Mail MythMaps@yahoo.com.  Plugin Made By SCORCH &#171;ARMY&#187;&lt;/p&gt;</description>
      <guid>http://totalcodex.net:12024/items/show/1948</guid>
      <pubDate>Tue Apr 24 21:34:32 +0000 2012</pubDate>
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