Reviews of StoneHeart RDF
by Baak of Order of H'Pak (OoH)
StoneHeart Returns was a really well done (and fun) map originally created by Gimpmask, but speaking as someone who has played Baak's update of the map HUNDREDS of times over the past couple years of it's development and fine-tuning, I think I am very qualified to say that Baak's modifications / enhancements have increased the funosity quotient of this map by at least 100%.
Lots of different team/unit combinations, optimized for Rocket Dorf Fest, new innovative gameplay on the frenzy/cage meshes with their randomly slamming gates (which can be both frustrating and very fun), and the reinforcements that arrive even if all your units have been killed are a great boon for people who tend to die early in multiplayer games (or so I have heard) - the reinforcements also add an interesting strategic wrinkle to most game types. There's really a lot here, that you don't see at first glance, like the unit-killing wrath of baak that punishes anyone breaking the truce at the start of a match (can be turned on or off by selective difficulty settings) [The truce is to keep Rocket Dorfs from wiping each other out in the first few seconds of a match], and other fun things - you really need to get the map and play the different meshes to appreciate all that's in this map.
Summary: Originally a really good map made way more fun by Baak's enhancements.
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