Around the Bend

by KVLtv

"Who says we're crazy?"

"...crazed, demented, mad, insane, frenzied, psychotic, raving, deranged, moonstruck, mentally unsound, unhinged, touched, bereft of reason, derailed, loco, unglued, mentally diseased, cracked, loony, wacko, bonkers, cuckoo, unbalanced, lunatics, not all there, around the bend; see also sick,violent. -Ant. SANE, rational, sensible.

Around the Bend is about the size of "Gimble...", or "I'll Dance...". Like most of my map projects, this one contains Myth building, and bridge models. Not on the scale of Amsterdam, but I believe that they add to the "feel" of the map's environment.

This represents my first real project attempting to bring a map to both Myth: The Fallen Lords, and Myth II: Soulblighter. The most difficult task has been getting the Myth: The Fallen Lords .gor to work like the Myth II: Soulblighter plugin. You'll probably notice a few small differences in the two, but I've tried to limit those in so much as humanly possible. I'm happy that I came pretty close.

One thing to be aware of while playing this is that the trees don't have an impassability zone, but they do have object collision. This has advantages as well as disadvantages. The disadvantage is that occasionally your unit will stop at one and forget where he was going, but I've spent a great deal of time testing to limit that eventuality. It doesn't get stuck, but it does get stopped. Make sure he shakes his willie and then move the unit on. The best way to get around this is to use "waypoints". That is, select units then shift-click out a route. You'll find that this gets rid of 99% of the problem. Also, units can crowd each other at trees and it may seem like they're stuck. They aren't, but you may have to untangle them a little. These things don't happen often, but you should be prepared to deal with it if they do. The main advantage is that you can actually use a tree for cover. Getting right up next to it. Another advantage is that more of the limited area is available space. Since these trees ignore the passability used by the stock settings.