Myth 1&2 AI Upscale Future Attemt

A forum for solving problems that might be encountered during installation, updating, or in game.
Akven
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Re: Myth 1&2 AI Upscale Future Attemt

Post by Akven »

So, anyone tested new textures?
Myrd
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Re: Myth 1&2 AI Upscale Future Attemt

Post by Myrd »

It's a bit hard to judge when playing in-game without seeing side-by-side with before/after.

Perhaps it would be good to post some screenshots of the same scene with original vs. upscaled textures?
Akven
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Re: Myth 1&2 AI Upscale Future Attemt

Post by Akven »

Screenshots for changes in vanilla vs ESRGAN
https://imgsli.com/MzMxMDg
https://imgsli.com/MzMxMDg/2/3
https://imgsli.com/MzMxMDg/4/5

I found some small glitches, but they are fixable.
Akven
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Re: Myth 1&2 AI Upscale Future Attemt

Post by Akven »

So what about new version of Oak with auto-rescale feature for sprites?
Cause all textures are done
Akven
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Re: Myth 1&2 AI Upscale Future Attemt

Post by Akven »

I found several bugs with RLE textures and fixed them (so textures no longer render bugged ingame).
So for the world textures upscale mod is fully complete
Link:
https://yadi.sk/d/7EmrsY7zcCaoqA
Just unpack to game folder. Contains all the world textures from Myth 2 and The Fallen Levels.

Also, here 3 new screenshots with visible differences:
https://imgsli.com/Mzg4OTU
https://imgsli.com/Mzg4OTU/2/3
https://imgsli.com/Mzg4OTU/4/5

P.S. What about Oak tool with upscaling support? I will forget Myth engine soon and it will be hard to remember details. Also, I'm working on Clive Barker's Undying upscale, so don't know what about my free time.
Jon God
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Re: Myth 1&2 AI Upscale Future Attemt

Post by Jon God »

I am waiting on it too. I want to test some upscaling magic for different things.
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Yakolew
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Re: Myth 1&2 AI Upscale Future Attemt

Post by Yakolew »

Thats some beautiful work done Akven. Always makes me happy to see people working on this game
Akven
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Re: Myth 1&2 AI Upscale Future Attemt

Post by Akven »

Thank you!
Akven
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Re: Myth 1&2 AI Upscale Future Attemt

Post by Akven »

Akven
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Re: Myth 1&2 AI Upscale Future Attemt

Post by Akven »

Hello. Were there any updates to Oak to enable upscaling of sprites?
ayrton_jay
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Re: Myth 1&2 AI Upscale Future Attemt

Post by ayrton_jay »

Akven wrote: Sat Nov 21, 2020 4:41 pm So, anyone tested new textures?
was doing the "solo campaign", but in the Gate of Storms level, it didn't load

I did some tests and ended up discovering that this "pack" closes the level and returns to the main menu

I tested it on 2 other computers and the same thing happens, when removing the files from this pack, it works again

I'm forgetting something? any update for this?

thank you and congratulations again
Akven
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Re: Myth 1&2 AI Upscale Future Attemt

Post by Akven »

I suggest one of the textures used by this level is broken. You need to look in Oak
Akven
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Re: Myth 1&2 AI Upscale Future Attemt

Post by Akven »

ayrton_jay wrote: Sat Aug 20, 2022 9:50 pm was doing the "solo campaign", but in the Gate of Storms level, it didn't load
So this is Myth II 9th level?
Try to remove just "gate textures" and "09 monument texture" files from local.
I suggest there is a bug in some level specific texture. Maybe there is some log generated? It would be easier.
I'll try to look into myself in Oak, just need a few days
ayrton_jay
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Re: Myth 1&2 AI Upscale Future Attemt

Post by ayrton_jay »

hello friend,

yes it would be level 9 (ice level, which escapes to boat)

sorry, I'm extremely inexperienced in the "development/editing" question
I saw now that a "log" file is created (I hope that's it :facepalm: ....lol)


2022-08-24 23:08:44
Myth II Build 462 running under Modern Windows 10.000000 ----------------------------------------- -----
Loading poweruser.txt... not found.
DEBUG: Updating monolithic tag cache:
Initial count: 14
Number removed: 0
Number added: 0
New count: 14
DEBUG: Adding 13 monolithic tags:
small install
medium install
large install
international small install
international large install
Patch 1.2
Patch 1.3
Patch 1.4
Patch 1.5
GateofStormsNet
Patch 1.8 Interface
Myth II Interface (800x600)
Patch Templates
Scanning for software devices...
Found 1 to use
Scanning for Direct3D devices...
Found 1 to use
Scanning for DirectX 11 devices...
Found adapter: Intel(R) HD Graphics Family
Found 1 to use
Scanning for 3Dfx devices...
Found 0 to use
Scanning for OpenGL devices...
Found 1 to use
Intel(R) HD Graphics 4400 | Intel | OpenGL 4.3
Initializing sound with DirectSound...
Initialized for DirectSound3D using COM
DirectSound initialized successfully.
Running DirectX 11 at 1366x768 (VSync ON)
Starting mesh "Gate of Storms"...
Using 1.8.4 gameplay...
Error: Array Out of Bounds in Myth2Code\shapes.c, line #1123: sequence #9 not in [#0,#6) for "myrgard stone marker textures" collection
Error: Array Out of Bounds in Myth2Code\definitions.c, line #581: projectile definition postprocess failed on 'myrkridia (small) one arm punch'.
Error: Array Out of Bounds in Myth2Code\definitions.c, line #581: monster definition postprocess failed on 'myrkridia (small)'.
Error: Array Out of Bounds in Myth2Code\definitions.c, line #581: unit definition postprocess failed on 'myrkridia small'.
Closing Myth.



I will install the OAK, I will try these tests you suggested

thanks
Akven
Posts: 39
Joined: Sun Sep 27, 2020 1:38 pm

Re: Myth 1&2 AI Upscale Future Attemt

Post by Akven »

Try to delete (move to another folder outside the game) the archive
myrgard stone marker

And see if anything changes
I don't see anything wrong with this archive, but game says it's it.
Gonna check more later
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