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Oak Misorder Solutions?

Posted: Wed Feb 12, 2014 12:16 am
by fildred13
Importing some sprites into oak, but the game I'm ripping from organizes their bmps in a different order - 0 degrees, 90 degrees, 180 degrees, 270 degrees, then all the 45 degree angles.

Anybody ever encountered this? I'm trying to think of a good way to go about this so I don't have to rename them all by hand...

Can I import one VIEW at a time in oak? I know i can import views, then frames, but that means I need to import them all at once. Is there any way to do just one at a time? That way I would only have to do 8 imports per sequence instead of...well, let's not even think about that.

Re: Oak Misorder Solutions?

Posted: Wed Feb 12, 2014 12:29 am
by Melekor
You could write some scripts to rename your bitmaps such that they have the correct ordering. That should be much faster than renaming them all by hand.

Without renaming, you could import all the bitmaps into the collection, then drag and drop them into the sequences one by one. There isn't currently any way to import a view at a time like you want.

Re: Oak Misorder Solutions?

Posted: Wed Feb 12, 2014 12:39 am
by fildred13
Got it. Thought I would ask before I threw something together in python.

Thanks!