Page 1 of 1

Myth on Multiple Monitors

Posted: Sat Apr 21, 2012 9:13 pm
by Industry
Can Myth on Linux span multiple screens?

Re: Myth on Multiple Monitors

Posted: Sat Apr 21, 2012 9:43 pm
by Pyro
Myth does not really support multiple monitors very well. At least in Windows, you can have it use multiple monitors in windowed mode but not in fullscreen.

Re: Myth on Multiple Monitors

Posted: Sat Apr 21, 2012 9:47 pm
by Myrd
I don't think it can support having the game span monitors. Unless SDL has some kind of setting for that.

Re: Myth on Multiple Monitors

Posted: Sat Apr 21, 2012 10:38 pm
by punkUser
Pyro wrote:Myth does not really support multiple monitors very well. At least in Windows, you can have it use multiple monitors in windowed mode but not in fullscreen.
Newer video cards (any of the "Eyefinity" ones from ATI or the latest from NVIDIA) can play all sorts of tricks that would allow Myth tun span multiple monitors - namely they can virtualize an array of 2-6+ monitors and present it to the game as "one big monitor". These features may or may not work on Linux though; features there tend to lag the windows drivers.

That said, I think Myth only supports up to 2560x1600 due to the way that the ingame interface gets rendered (i.e. we currently need to make a new one for each width), which is unfortunate. That may restrict usage of the feature for the time being.

Re: Myth on Multiple Monitors

Posted: Sun Apr 22, 2012 12:26 am
by Melekor
1.7.2 only supports specific resolutions, the largest one being 2560x1600. 1.8 will let you run at any resolution above 640x480. This is already implemented in the private beta builds, if you want to try it out.