Myth Crash in 1.7.2 in windows

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Demolition
Posts: 6
Joined: Fri Oct 14, 2011 10:05 pm

Myth Crash in 1.7.2 in windows

Post by Demolition »

Crashed in windows with mazz plugins and DoD
Godz will post log files
GodzFire
Posts: 1774
Joined: Wed Nov 02, 2005 8:37 pm

Re: Myth Crash in 1.7.2 in windows

Post by GodzFire »

Here's his crash log. I spend a good hour on this and also Pyro couldn't find the issue.....

2011-10-14 23:04:30
Myth II Build 374 running under Modern Windows 6.010000 ----------------------------------------------
Loading poweruser.txt... not found.
Scanning for software devices...
Found 1 to use
Scanning for Direct3D devices...
Found 1 to use
Scanning for DirectX 11 devices...
Found adapter: NVIDIA GeForce GTX 560 Ti
Found 1 to use
Scanning for 3Dfx devices...
Found 0 to use
Scanning for OpenGL devices...
Found 1 to use
GeForce GTX 560 Ti/PCI/SSE2 | NVIDIA Corporation | OpenGL 4.1
Initialized for DirectSound3D using COM
Loading Patch Files...
Patch 1.2
Patch MariusNet
Patch 1.3
Patch 1.4
Patch 1.4 Interface
Patch 1.5
Patch 1.7 Templates
Loading Patch Files Succeeded
Warning: Unable to find cutscene 'prologue'.
Running DirectX 10/11 at 800 x 600
Starting mesh "Mazzarin's Demise VI" with 1 plugin...
Magma - Mazz VI (v.2)
Using 1.7.2 gameplay...
Myth Crashed: EXCEPTION_ACCESS_VIOLATION
Attempting Stack Trace...
0 0x00404ca3 __byte_swap_data + 0x010d (corelibrary\cseries\byte_swapping.c:181)
1 0x00404de0 _byte_swap_data + 0x0010 (corelibrary\cseries\byte_swapping.c:66)
2 0x00497a74 _byte_swap_bitmap_pixels + 0x00ac (myth2code\bitmaps.c:753)
3 0x004eb3f6 _build_collection_pointers + 0x007a (myth2code\shapes.c:1842)
4 0x004ebf56 _get_collection_index + 0x001a (myth2code\shapes.c:526)
5 0x004d7616 _postprocess_projectile_definition + 0x026a (myth2code\projectile_definitions.c:385)
6 0x004994f8 _definition_tag_to_index + 0x00b8 (myth2code\definitions.c:591)
7 0x00401b18 _postprocess_artifact_definition + 0x0048 (corelibrary\myth\artifact_definitions.c:211)
8 0x004994f8 _definition_tag_to_index + 0x00b8 (myth2code\definitions.c:591)
9 0x004d7721 _postprocess_projectile_definition + 0x015f (myth2code\projectile_definitions.c:449)
10 0x004994f8 _definition_tag_to_index + 0x00b8 (myth2code\definitions.c:591)
11 0x004255ee _postprocess_projectile_group_definition + 0x0082 (corelibrary\myth\projectile_group_definitions.c:252)
12 0x004994f8 _definition_tag_to_index + 0x00b8 (myth2code\definitions.c:591)
13 0x004d76f4 _postprocess_projectile_definition + 0x018c (myth2code\projectile_definitions.c:441)
14 0x004994f8 _definition_tag_to_index + 0x00b8 (myth2code\definitions.c:591)
15 0x004255ee _postprocess_projectile_group_definition + 0x0082 (corelibrary\myth\projectile_group_definitions.c:252)
16 0x004994f8 _definition_tag_to_index + 0x00b8 (myth2code\definitions.c:591)
17 0x004d76f4 _postprocess_projectile_definition + 0x018c (myth2code\projectile_definitions.c:441)
18 0x004994f8 _definition_tag_to_index + 0x00b8 (myth2code\definitions.c:591)
19 0x004255ee _postprocess_projectile_group_definition + 0x0082 (corelibrary\myth\projectile_group_definitions.c:252)
20 0x004994f8 _definition_tag_to_index + 0x00b8 (myth2code\definitions.c:591)
21 0x004b336f _postprocess_monster_definition + 0x0391 (myth2code\monster_definitions.c:1017)
22 0x004994f8 _definition_tag_to_index + 0x00b8 (myth2code\definitions.c:591)
23 0x004edf50 _postprocess_unit_definition + 0x00e0 (myth2code\unit_definitions.c:156)
24 0x004994f8 _definition_tag_to_index + 0x00b8 (myth2code\definitions.c:591)
25 0x004ede80 _custom_unit_definition + 0x0070 (myth2code\unit_definitions.c:101)
26 0x004b9267 _new_monster_palette_entry + 0x0079 (myth2code\monsters.c:533)
27 0x004a7b24 _add_markers_to_new_map + 0x00ac (myth2code\markers.c:402)
28 0x004c6f67 _initialize_myth_for_new_map + 0x0109 (myth2code\myth.c:604)
29 0x004a4382 _begin_game + 0x003e (myth2code\main.c:1868)
30 0x004a6703 _change_game_state + 0x04ad (myth2code\main.c:1579)
31 0x004a77e1 _update_game_state + 0x000f (myth2code\main.c:1439)
32 0x004a78bc _main + 0x0084 (myth2code\main.c:376)
33 0x004ecb7f _WinMain@16 + 0x0011 (myth2code\shell_windows.c:273)
34 0x0051255f _WinMainCRTStartup + 0x0051 (crt0.c:251)
35 0x7523339a ? + 0x0000 (?:0)
36 0x76f19ed2 ? + 0x0000 (?:0)
37 0x76f19ea5 ? + 0x0000 (?:0)
Stack Trace Complete
Recording Buffers Flushed
Saved Recording To 'Crash- Oct 14 23.04.40 2011'
Myrd
Site Admin
Posts: 4029
Joined: Fri Mar 19, 2004 10:17 pm

Re: Myth Crash in 1.7.2 in windows

Post by Myrd »

Do you have anything in your local folder?
GodzFire
Posts: 1774
Joined: Wed Nov 02, 2005 8:37 pm

Re: Myth Crash in 1.7.2 in windows

Post by GodzFire »

He has nothing Myrd
Myrd
Site Admin
Posts: 4029
Joined: Fri Mar 19, 2004 10:17 pm

Re: Myth Crash in 1.7.2 in windows

Post by Myrd »

Does it happen every time or just once?

If it happens every time, can you get him to run MD5 on his tag files? (Using http://www.pc-tools.net/win32/md5sums/ )

(And also on the Mazz plugin itself...)
Demolition
Posts: 6
Joined: Fri Oct 14, 2011 10:05 pm

Re: Myth Crash in 1.7.2 in windows

Post by Demolition »

The only times I crash is with the Mazz plugin and DoD plugin, so far. I can play normal multiplayer maps, and other kinds of plugins. I also crash offline with those two plugins when they try to load. I get the same error "Myth Crashed: EXCEPTION_ACCESS_VIOLATION".


Oh, i'm not sure if it makes any difference but im running a 64bit OP system.
GodzFire
Posts: 1774
Joined: Wed Nov 02, 2005 8:37 pm

Re: Myth Crash in 1.7.2 in windows

Post by GodzFire »

To further expand on that, he has Windows 7 64 bit with SP1, 8 gigs of ram. I had him update his graphics card drivers and DirectX to the current version as well and test both OpenGL and DX rendering. We even had him try running M2 in software mode, which works for normal maps but not Mazz or DoD.

Also:
- Running a clean base install only, with just the required patches
- Recreated his prefs from scratch
- Checked the Firewall
- Checked file permissions
- Had him try 1.7.1 to see if it was 1.7.2 specific, but those same two maps crashed him there as well
Graydon
Posts: 1605
Joined: Sun Mar 21, 2004 5:10 pm

Re: Myth Crash in 1.7.2 in windows

Post by Graydon »

Some things unexplained so far: Does this crash occur right on load, or some minutes into the match? Is it a myth crash or a hard crash (back to menu or back to desktop)?
Image
Myrd
Site Admin
Posts: 4029
Joined: Fri Mar 19, 2004 10:17 pm

Re: Myth Crash in 1.7.2 in windows

Post by Myrd »

Can you run MD5 ( http://www.pc-tools.net/win32/md5sums/ ) on the tag files and the mazz and dod plugins and report the output of that tool here?
Demolition
Posts: 6
Joined: Fri Oct 14, 2011 10:05 pm

Re: Myth Crash in 1.7.2 in windows

Post by Demolition »

The crash occurs during load, and myth crashes back to desktop (hard crash).

i dragged the DoD and mazz file onto the "md5sums" thing and command prompt window open and gave me a detailed code for each of them (forgot what it's called). But here are the two long codes for each of those plugins:

DoD:
c605a5dd9977e6244a87e571d8672d5

Mazz:
a0d756ba04883983c57ba1c0e7d1d691


Tag Files:
cache f3083a1b9e1e37646441cbc92c45a4ea
international large install 63de591595aba9521667b57120092b3e
international small install 31d0cec54ed75a0fb49ebfc43aaef0da
large install 100% e799b80df986b0d11632a40470d13df3
medium install 5335a2d28f60f1b60fcb8745534484ac
small install c390941fe0693503a841ed85961b54d8
Demolition
Posts: 6
Joined: Fri Oct 14, 2011 10:05 pm

Re: Myth Crash in 1.7.2 in windows

Post by Demolition »

Alright guys, Pyro got it fixed for me. Told me about my large install file was messed up and fixed it for me.

Thanks for the assistance guys!
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