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Re: So, what are we all working on?

Posted: Fri May 03, 2013 9:22 pm
by Jon God
PoinT, where did you vanish off to?

Re: So, what are we all working on?

Posted: Sun May 05, 2013 1:26 pm
by Point
Jon God wrote:PoinT, where did you vanish off to?

I'm off mountain biking... Dogs and wolves need sounds ... round some up... oz might have some you can convert... anyway NEED SOUNDS to finish those... :)

Re: So, what are we all working on?

Posted: Mon May 06, 2013 1:15 am
by paladin MAIK
Well, I have long wanted to write and boast that I make the plugin, but decided to stall and wait, not much, just as long as most of the work will be done.
So, here's a description:
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Retribution time
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The plugin tells the story of the fate of the five heroes (are participating in the battle against Shiver) and is closely associated with the plugin - Igo Ghatla (unfortunately the plugin has not been released because it was created by version 1.5.1 and was lost). The protagonist Igo Ghatla temporarily opened the portal and after a few not correct actions sent artifact of the past, with which it was possible to kill Ghatla - King of the stone. Thus, finding a way to return the artifact, he came into contact with the very heroes of the past. And he had no more choice but to help them avoid death, thus breaking the chain of time ...

Igo Ghatla idea originated from this at once, "While Gwion and his brothers died, they broke the yoke Ghatla ... and it was impossible to pass the battlefield without stepping on the corpse ..."

Mainly Retribution time does not affect the actions of Igo Ghatla, namely the story of what happened and what happened to the heroes who have escaped death.

State of the plug-in:
Lyrics - 60%
Pregames & Postgames - 90%
Sounds - 10% (anyone can recommend a good free program to change the voice and sound recording? If you can)
Units - 90%
Meshes - 100%
Map Actions - 70%

MAIK :mrgreen:

Re: So, what are we all working on?

Posted: Mon May 06, 2013 3:20 am
by carlinho
wouldn't it be nice?

the norman knight (except the shield...that would need to be a kite shield)

Image

Re: So, what are we all working on?

Posted: Mon May 06, 2013 4:41 am
by paladin MAIK
carlinho wrote:wouldn't it be nice?

the norman knight (except the shield...that would need to be a kite shield)

Image
:shock:

Cool !!!

["drooling"] Ah, a Norman knight, Ahh ... :wink:

Re: So, what are we all working on?

Posted: Tue May 07, 2013 3:27 am
by carlinho
actually it stuns me the similarity of the norman night and the myth warrior:

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Re: So, what are we all working on?

Posted: Tue May 07, 2013 10:31 pm
by Point
nice looking norman....



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yours looks way better than JM's circa poser 4 Norman

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Re: So, what are we all working on?

Posted: Wed May 08, 2013 12:00 pm
by juliocpaes
Point // Carlinhos,

I wish you would put on the list of production of units , the character M3/M2 - Ravanna.

Ravanna who was doing was"Road" but he disappeared the forum, and he no spoke any more about the matter.

i want Ravanna...how gets??

Julio

Re: So, what are we all working on?

Posted: Wed May 08, 2013 4:19 pm
by Point
no ravana but some other gals...


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Re: So, what are we all working on?

Posted: Wed May 08, 2013 5:25 pm
by juliocpaes
Hummmmmmm...each hooot woman!! hottest !

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I want Ravanna....

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Re: So, what are we all working on?

Posted: Thu May 09, 2013 8:07 pm
by carlinho
Julio, e muito facil, posse baixar neste link o trial de poser por 30 dias:

http://poser.smithmicro.com/trial.html

e estudar bem este tutorial: "UNITS the strange way" de aqui:

http://carlinho7.tripod.com/id12.html

e em um curto espaço de tempo e com todos os recursos que você encontra neste site:

http://www.renderosity.com/

você pode fazer Ravanna!! ;)

Re: So, what are we all working on?

Posted: Sat May 11, 2013 10:02 pm
by GHOST®
From an upcoming 1.8 Interface i have waiting in the wings, which of these 2 Netgame Preference looks would be preferred ??

A:
Image

B:
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Re: So, what are we all working on?

Posted: Sun May 12, 2013 12:38 am
by paladin MAIK
GHOST, it seems to me that in this interface a lot of bright colors and looks gloomy, but if so you look closely, you can just fit the style of the Myth, and we are accustomed to. In any case, nice work ! :mrgreen:

Re: So, what are we all working on?

Posted: Sun May 12, 2013 1:03 am
by GHOST®
paladin MAIK wrote:GHOST, it seems to me that in this interface a lot of bright colors and looks gloomy, but if so you look closely, you can just fit the style of the Myth, and we are accustomed to. In any case, nice work ! :mrgreen:
Thanks. :o)
The bright colors come from the plugin preview image, here's the default coloration. ;o)

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Re: So, what are we all working on?

Posted: Sun May 12, 2013 1:13 am
by paladin MAIK
HA HA :lol:
I see Dragonborn :mrgreen:
cool :D