So, what are we all working on?

A forum for discussing map making ideas and problems for the Myth series.
Souly
Posts: 187
Joined: Thu Dec 22, 2005 7:11 am
Location: South Africa

Re: So, what are we all working on?

Post by Souly »

Zeph

Doom i dont know when ill work on it again but i will...tho i will make my own units for it ,insted of just importing Doom 2 sprites.

Stargate im not sure but when Pyro realy wants 2 ill work on it, since its kinda he's project and im only making units for that.

Callieach plug will be complete to some point, since i cant make myth models. So its not that it wont get completed just a matter of when we have a new tool that can make myth models.

Yeah and your projects...you cant realy talk!
Your "Qaurentine" is a awesom idea if only you start up Maya and complete the dam thing! But if you fail to complete it and im done with the Callieach plug im going to make something like it but with awesom Zombies and Mutated monsters. So you better get your shit in gear!
Jon God
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Re: So, what are we all working on?

Post by Jon God »

bring it!
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Zeph
Posts: 1019
Joined: Wed Apr 13, 2005 4:57 pm
Location: Montreal

Re: So, what are we all working on?

Post by Zeph »

Souly wrote:Zeph

Doom i dont know when ill work on it again but i will...tho i will make my own units for it ,insted of just importing Doom 2 sprites.

Stargate im not sure but when Pyro realy wants 2 ill work on it, since its kinda he's project and im only making units for that.

Callieach plug will be complete to some point, since i cant make myth models. So its not that it wont get completed just a matter of when we have a new tool that can make myth models.

Yeah and your projects...you cant realy talk!
Your "Qaurentine" is a awesom idea if only you start up Maya and complete the dam thing! But if you fail to complete it and im done with the Callieach plug im going to make something like it but with awesom Zombies and Mutated monsters. So you better get your shit in gear!
Yea right :)
Good luck with that
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Souly
Posts: 187
Joined: Thu Dec 22, 2005 7:11 am
Location: South Africa

Re: So, what are we all working on?

Post by Souly »

Its not luck....its Skillz!
Deqlyn
Posts: 387
Joined: Thu Dec 13, 2007 6:27 pm

Re: So, what are we all working on?

Post by Deqlyn »

Dream Duel at Tyr - Mostly needs debugging and unit balance. Watcher vs Deceiver like Mazz. Also a bug that was supposedly fixed by 1.7 but hasnt been tested.

Left 4 Dead - Have the units made outside of a few Giant monsters, colormap and units mostly balanced, no scripting and few enemies placed. Includes, Sniper, MG, RPG, and Shotgun units.

Multiplayer map on HMP's CMAP which involves capturing flags in order. Similar to TFC type maps Avanti and Dustbowl.

A new heroes campaign where the heroes can do realistic stuff like throw knives etc. 1 hit kills mostly to make it realistic. I just made this up to look like im really busy.

Haven't touched any of this been playing AOE2!
GodzFire
Posts: 1774
Joined: Wed Nov 02, 2005 8:37 pm

Re: So, what are we all working on?

Post by GodzFire »

Souly finish The 9 Vs The Fallen Lords
Souly
Posts: 187
Joined: Thu Dec 22, 2005 7:11 am
Location: South Africa

Re: So, what are we all working on?

Post by Souly »

Soon
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Point
Posts: 1801
Joined: Mon Mar 22, 2004 12:58 pm

Re: So, what are we all STILL working on?

Post by Point »

yep still plugging away

lets see coming to a myth 1.7 near you


CWR
Tagset 98.6% complete
maps multiplayer 80% complete
maps coop 30% complete

Image


CWE

open for someone else to finish. PHEX? :)

B32

Ready willing and able

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CPR Reloaded for 1.7
tagset 90% complete
Maps 95% complete

Image

Image

AOM
Tagset 50% complete
Maps 75% complete

Image
Image
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and probably end of 2009

Warfare AvA
Tagset 40% complete
Multimaps 50% complete
CoOp Maps 40% complete (no scripting yet)

Image


all can be found here >>>

http://hl.udogs.net/files/Uploads/%20Us ... ds/Points/
if one does not learn from the failings of the past they are likely to suffer its return.
A-Red
Posts: 771
Joined: Fri Jul 23, 2004 8:36 pm

Re: So, what are we all working on?

Post by A-Red »

Art of Myth has always intrigued me. I've seen a lot of pictures and played with some tagsets, but I don't really have a clue what it's about. What's the idea behind it? How will it play?
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Point
Posts: 1801
Joined: Mon Mar 22, 2004 12:58 pm

Re: So, what are we all working on?

Post by Point »

AOM well origionally it was a combination of collections and tags to overcome myth limits ie I wanted big battles with lots of unit types so i had to reduce string lists projectiles etc... then ChrisP released big battles and my big fight hunger was solved sort of ... anyway I kept plugging away and complaining about limits then MYTH dev... raised the limits and AoM became what it is today a whole lot of units and maps for big s2 fights... basically WAR! the goal is a plain ole rock paper scissors myth one unit has advantage over another though weakness to another unit. and instead of myths 5 or 6 unit types per mesh players can choose from 32 types of light or 32 dark...

there are 68 units currently I could add more with the fun of the bag of tags though probably stick with the units there now.

The coop maps are spins of LOTR with the dark attacking and the light trying to stay alive... full of lame unfinished and un started scripting at the moment.. :)
if one does not learn from the failings of the past they are likely to suffer its return.
Zeph
Posts: 1019
Joined: Wed Apr 13, 2005 4:57 pm
Location: Montreal

Re: So, what are we all working on?

Post by Zeph »

you've been spamming those screenshots for like 3 years, get her done already! :)

I am working on ............ NOTHING!

By the way, ozone's folder/SF2/deathgorge 120909 has the latest beta of deathgorge with myth 1.7 fixes, try it out!!!
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Leif
Posts: 3
Joined: Sun Mar 22, 2009 7:17 pm

Re: So, what are we all working on?

Post by Leif »

Wow, you guys are keeping busy. I've been out of the community for a long time, but it's nice to see there still is one.

It's not really Myth related or anything I've touched in a long time, but a few years ago I worked on a Flash game for Underworld Evolution and made some environments. I sort've gave them a Myth feel cause of my days map making.

http://jessegreenberg.com/img/art/work/
Zeph
Posts: 1019
Joined: Wed Apr 13, 2005 4:57 pm
Location: Montreal

Re: So, what are we all working on?

Post by Zeph »

looks better than myth
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Phex
Posts: 251
Joined: Tue Aug 24, 2004 6:26 pm

Re: So, what are we all STILL working on?

Post by Phex »

Point wrote: CWE

open for someone else to finish. PHEX? :)
I cant believe that I actually found this reference.

Hi Point.
Image
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Point
Posts: 1801
Joined: Mon Mar 22, 2004 12:58 pm

Re: So, what are we all STILL working on?

Post by Point »

Phex wrote:
Point wrote: CWE

open for someone else to finish. PHEX? :)
I cant believe that I actually found this reference.

Hi Point.

Hey phex so what are you working on... :)
if one does not learn from the failings of the past they are likely to suffer its return.
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