We played a ton of practice games for the DE2 round of MWC and I noticed something:
Using the [G]uard command didn't work at all for Locks and Fetch in at least one situation.
I had them posted on top of the castle in Shuffle, defending a flag. I had them [G]uarded so they wouldn't go off shooting at the wrong time.
An enemy group approached the castle from one side - pretty far away - far enough away that I would have never fired upon them with my Locks or Fetch. Lo and behold these units turned and immediately fired!
I quickly selected them again and [G]uarded - and my Locks proceeded to shoot their second fireball - one from WAY behind my other units, killing my Fetch. I was doing nothing with all these units but [G]uarding them - frantically - and they completely ignored me.
The way it used to work was that Guarded units would stay put and not attack unless attacked.
I think this may be part of what I've been experiencing as units feeling "out of control" - they're like a bunch of puppies that I'm constantly corraling. An ordermate commented to me that his melee units felt extra aggressive, but I didn't ask him if he was Guarding them and they attacked.
Luckily it was a practice game and I noticed that the only way to keep them guarded was to spacebar them (the Stop Command as opposed to the Guard Command). But this is not consistent since with the G command you could select units at any time and Guard them, not just Stop them as they are attacking/moving.
Is this something that anyone else is experiencing?
I'll keep an eye on it in future games to see what happens as well.
Thanks in advance,
~Baak
Guard command not working? - My guards ain't guarding very well ;)
- Orlando the Axe
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