Munitions Factory- wAvA Warfare Axis vs Allies for 1.6

A forum for discussing map making ideas and problems for the Myth series.
User avatar
Point
Posts: 1801
Joined: Mon Mar 22, 2004 12:58 pm

Re: Munitions Factory- wAvA Warfare Axis vs Allies for 1.6

Post by Point »

its army time...
Image


Image

Image

so much for the drawing out the enemy ....

ok time for detail texturing...
if one does not learn from the failings of the past they are likely to suffer its return.
User avatar
Point
Posts: 1801
Joined: Mon Mar 22, 2004 12:58 pm

Re: Munitions Factory- wAvA Warfare Axis vs Allies for 1.6

Post by Point »

Image
if one does not learn from the failings of the past they are likely to suffer its return.
User avatar
Point
Posts: 1801
Joined: Mon Mar 22, 2004 12:58 pm

Re: Munitions Factory- wAvA Warfare Axis vs Allies for 1.6

Post by Point »

warfare tagset will work with carlinhos excellent normandy map :)

Image

Image


Image
if one does not learn from the failings of the past they are likely to suffer its return.
User avatar
Point
Posts: 1801
Joined: Mon Mar 22, 2004 12:58 pm

Re: Munitions Factory- wAvA Warfare Axis vs Allies for 1.6

Post by Point »

Image

Image

Image

Image

Image

Image

merry christmas
if one does not learn from the failings of the past they are likely to suffer its return.
User avatar
Point
Posts: 1801
Joined: Mon Mar 22, 2004 12:58 pm

Re: Munitions Factory- wAvA Warfare Axis vs Allies for 1.72

Post by Point »

Some shots of testing the tagset with carlinhos dday map.... I like testing with carlinhos map cuz its a good way to test the soft and hard death sequences... :) plenty of opportunities to be blown up.

Image

Image
if one does not learn from the failings of the past they are likely to suffer its return.
User avatar
Point
Posts: 1801
Joined: Mon Mar 22, 2004 12:58 pm

Re: Munitions Factory- wAvA Warfare Axis vs Allies for 1.6

Post by Point »

moving on to testing gameplay... check the WAVA 1.72 thread for download links... only works with 1.72 (which is expired so be patient..)

Image

Image

Image
if one does not learn from the failings of the past they are likely to suffer its return.
User avatar
Point
Posts: 1801
Joined: Mon Mar 22, 2004 12:58 pm

Re: Munitions Factory- wAvA Warfare Axis vs Allies for 1.6

Post by Point »

harley davidson vs bmw
some more test renders


harley davidson vs bmw

Image

Image
if one does not learn from the failings of the past they are likely to suffer its return.
User avatar
Point
Posts: 1801
Joined: Mon Mar 22, 2004 12:58 pm

Re: Munitions Factory- wAvA Warfare Axis vs Allies for 1.6

Post by Point »

does your redlining tank have your feeling blue? Have no fear Wava Mechanics are here...

Image
if one does not learn from the failings of the past they are likely to suffer its return.
User avatar
Point
Posts: 1801
Joined: Mon Mar 22, 2004 12:58 pm

Re: Munitions Factory- wAvA Warfare Axis vs Allies for 1.6

Post by Point »

Image


Mything through the air, in the sea and on land...


Still looking for some one that can help create an alternate soaring to help make the planes idle more appropriate...
if one does not learn from the failings of the past they are likely to suffer its return.
User avatar
Point
Posts: 1801
Joined: Mon Mar 22, 2004 12:58 pm

Re: Munitions Factory- wAvA Warfare Axis vs Allies for 1.6

Post by Point »

out with the old in with the new...

2001 vs 2010


Image

Image

often when some spare time happens I open and old file update it and re render at a little better resolution... the joy of hobbies...
if one does not learn from the failings of the past they are likely to suffer its return.
User avatar
Point
Posts: 1801
Joined: Mon Mar 22, 2004 12:58 pm

Re: Munitions Factory- wAvA Warfare Axis vs Allies for 1.6

Post by Point »

if you have played the test map and said hey that tiger sucks... no worries either carliho's new renders or some of mine will replace it by the time the final comes around.... many place holder units are in the test maps...


Image

(note... this is just a test at fixing the jacked hull model.... looks like its rendering better now )
if one does not learn from the failings of the past they are likely to suffer its return.
User avatar
Point
Posts: 1801
Joined: Mon Mar 22, 2004 12:58 pm

Re: Munitions Factory- wAvA Warfare Axis vs Allies for 1.6

Post by Point »

row row row your boat gently across the stream.... ok maybe not so gently .

Image

Image

Image
if one does not learn from the failings of the past they are likely to suffer its return.
User avatar
carlinho
Posts: 1224
Joined: Tue Jun 08, 2004 8:23 pm

Re: Munitions Factory- wAvA Warfare Axis vs Allies for 1.6

Post by carlinho »

that panther tank is insane!! great !!!
the mechanic is a bit too frankestein on steroids...
but the panther tank is amazing!!!!!!!!!

when are you releasing a playable plug with that tank?
http://carlinho7.tripod.com
Home of ANCIENT and CLASSICAL GREECE plugin on the works.
Image
User avatar
Point
Posts: 1801
Joined: Mon Mar 22, 2004 12:58 pm

Re: Munitions Factory- wAvA Warfare Axis vs Allies for 1.6

Post by Point »

The mechanic was inspired by the indiana jones fight against the plane mechanic... so ya hes a bit pumped up... the larger renders you can read his tatoos... 1.72 next public beta is coming I plan to release the next test plug then... for now im just working on destroyed parts, fear stuff and placing units on maps.
if one does not learn from the failings of the past they are likely to suffer its return.
User avatar
carlinho
Posts: 1224
Joined: Tue Jun 08, 2004 8:23 pm

Re: Munitions Factory- wAvA Warfare Axis vs Allies for 1.6

Post by carlinho »

1.72 public beta is out, just was uploaded on the tain I believe
http://carlinho7.tripod.com
Home of ANCIENT and CLASSICAL GREECE plugin on the works.
Image
Post Reply