Crash to desktop during hosting - Os = windows 98 se

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Pistol_Pete
Posts: 183
Joined: Sun Mar 21, 2004 3:45 pm
Location: Massachusetts, USA.

Post by Pistol_Pete »

I was about to host a game of the Northlands, when the screen suddenly degaussed, and I was kicked to the desktop. Here's a copy and paste of my mythlog:

2004-05-04 19:52:51
Myth II Build 227 running under Win98 ----------------------------------------------
Scanning for software devices...
Found 1 to use
Scanning for Direct3D devices...
Found 1 to use
Scanning for 3Dfx devices...
Found 0 to use
Using GDI for Input
Mouse appears to have 5 buttons and 3 axes.
Initialized for DirectSound3D using COM
Error: Data Corrupted in .\Myth2Code\tag_files\tag_files.c, line #3318: the monolithic file 'plugins\internal formations' has no header

Error: Data Corrupted in .\Myth2Code\tag_files\tag_files.c, line #3318: the monolithic file 'plugins\1x1.gif' has no header

Loading Patch Files...
Patch 1.2
PlayMyth v1.2.1
PMI_PlayMythBlue
Patch 1.3
Patch 1.4
Patch 1.4 Interface
Patch 1.5
Loading Patch Files Succeeded
Error: Data Corrupted in .\Myth2Code\cutscenes\cutscenes.c, line #369: Unable to find the following cutscene - prologue.smk

Running Direct3D (RADEON 9700 PRO ) at 1152 x 864, 16 bit
Starting mesh "Gimble in the Wabe" with 1 plugins...
Patch 1.5 Unity
resetting outgoing client queue for player #2
Quitting networked game...
Running Direct3D (RADEON 9700 PRO ) at 1152 x 864, 16 bit
Starting mesh "Dead Man's Chest" with 1 plugins...
Patch 1.5 Unity
Quitting networked game...
Running Direct3D (RADEON 9700 PRO ) at 1152 x 864, 16 bit
Starting mesh "The Desert Between Your Ears" with 1 plugins...
Patch 1.5 Unity
Quitting networked game...
Error: Data Missing in .\Myth2Code\cutscenes\cutscenes.c, line #369: Unable to find the following cutscene - prologue.smk

Running Direct3D (RADEON 9700 PRO ) at 1152 x 864, 16 bit
Starting mesh "The Dessert Between Your Teeth" with 2 plugins...
Magma TFL Multipack
Patch 1.5 Unity
Quitting networked game...
Running Direct3D (RADEON 9700 PRO ) at 1152 x 864, 16 bit
Starting mesh "I'll Tango on Your Spiderweb" with 2 plugins...
Magma TFL Multipack
Patch 1.5 Unity
2004-05-04 20:57:22 OUT OF SYNC
OOS occurred at line 180 in .\CoreLibrary\myth\commands.c - game time: 4583
Quitting networked game...
Running Direct3D (RADEON 9700 PRO ) at 1152 x 864, 16 bit
Starting mesh "The Northlands" with 1 plugins...
The Northlands
Quitting networked game...
Error: Data Missing in .\Myth2Code\cutscenes\cutscenes.c, line #369: Unable to find the following cutscene - prologue.smk

==============

I noticed the game kept on looking for the prologue movie. I did the full install, so shouldn't that file be copied onto the hard drive?
CIK
Posts: 1127
Joined: Mon Mar 01, 2004 9:08 pm

Post by CIK »

Windows build has an issue with crashing to the desktop that seems to happen alot with 3rd party maps. This issue has been fixed already for the final build.
Brainbug
Posts: 319
Joined: Fri Mar 19, 2004 6:28 pm
Location: The Mekka Of Techno
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Post by Brainbug »

I noticed the game kept on looking for the prologue movie. I did the full install, so shouldn't that file be copied onto the hard drive?


nope, the prologue is just the intro movie, that one (just like all regular M2 cutscenes) stays on the cd, since you don't need the cd for the public beta's he can't find it...

and it's not a real error, he just wont light up the "Replay intro" (or whatever it's called) in your main menu
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