Attack scripting - which is best? - Freedom II bites

A forum for discussing map making ideas and problems for the Myth series.
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William Wallet
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Post by William Wallet »

Akkay, I've gone through all my levels. And I've come across this awful thing I never noticed - most times, when I use Attack (ATTA) to get baddies to attack me, they pick a target and stick with it, running past closer people who are attacking from behind and so forth.

I tick the 'attack nearest' flag, and still nothing changes. I thought about using 'Melee" instead of 'attack' but I heard that crashes PCs so I don't wanna.

In some cases I just use ultra-sensitive platoons and that works fine, but is not always appropriate.

So uh, any help from a scripting fellow would be much appreciated.

Thanks in advance,
William Wallet.
Okay I got the models but now I'm too dumb to do anything with 'em
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carlinho
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Post by carlinho »

good point william, I noticed that too, when I use attack all enemies flag, units target nearest enemies in their range and stick with those sometimes before switching to other units...
I definitely use the NEVER in the expiration mode (as if not once they kill those first targeted ones they cease to attack...
and always check the TRUE flag in the attack all enemies flag...
But still you are right sometimes that can be frustrating...
and sometimes it's good as you do it on purpose to lure enemies into traps...
But I'm pretty sure that there's a way around it...
I would also want to know! hehe
carlinho
http://carlinho7.tripod.com
Home of ANCIENT and CLASSICAL GREECE plugin on the works.
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iron
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Post by iron »

You can use MELE now, as with 1.5.0 the cause of crashing was fixed. Hence many old plugins that used to crash PCs (Senex Silvae, Coming of Dark levels etc) will now work.
...playing as long5hot on War Thunder
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William Wallet
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Post by William Wallet »

Woohoo!
Okay I got the models but now I'm too dumb to do anything with 'em
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