Soulblighter Crows

A forum for discussing map making ideas and problems for the Myth series.
Post Reply
User avatar
Nameless
Posts: 69
Joined: Sun Aug 08, 2004 3:28 pm
Location: United States

Post by Nameless »

In the Chimera plugin the unit kyrilla has the abiility to teleport around the map. Is this a scripted action or is it part of a proj tag.

I ask because i was trying to make a soulblighter unit that could teleport around via converging and diverging crows. If anyone knows how to do this please let me know.

:?:
Brainbug
Posts: 319
Joined: Fri Mar 19, 2004 6:28 pm
Location: The Mekka Of Techno
Contact:

Post by Brainbug »

find road in the members list, he uses the exact thing you want for his warlocks special in Heroes of Coop

and PM him your question of course




Edited By Brainbug on 1093338169
User avatar
Road
Posts: 371
Joined: Fri Mar 19, 2004 3:23 pm

Post by Road »

Well in HoC the players has control of the Teleporting Warlock which requeres several lines of script but If your doing it for a NPC then your in luck. Basically what happens to Warlock is that his secondary attack throws an invisible ball and when it hits the ground it becomes a different ball (with the header nessesary for tele)...The script is in constant look out for this projectile and activates the teleport script once it sees the projectile.

-----------


*warlock hero
(subj, monster_identifier)
10163 (hwarlock hero)

*locs tele mark ini [Geometry Filter]
initially_active
deactivates_never
1.00, 1.00
(type, integer)
Tested Items Inside Location Field Name
dest
Object Type
lotm
Results Action Identifier
tele marker dest
Entire Map
Activates on Success
loc tele out
Deactivates On Success
light dead?

*loc tele out [Unit Control]
no_initial_delay
deactivates_on_trigger
0.00, 0.00
Link
warlock hero
Use Monster Entrance Flag
Invisible Flag
Activates On Execution
loc move mark

*tele marker dest


*loc move mark [Move Marker]
no_initial_delay
deactivates_on_trigger
0.00, 0.00
Link
warlock hero
tele marker dest
Activates On Execution
loc teles in

*loc teles in [Unit Control]
no_initial_delay
deactivates_on_trigger
0.00, 0.00
Link
warlock hero
Visible Flag
Use Monster Entrance Flag
Activates On Execution
light dead?

-------------------------------

This is made for instant teleport..if you wanted the crow effect I suggest making the time on Teleport in at about 5.0 but you have to remember to make an equel delay to the monsters (is he dead yet?) test of death..other wise game will end if hes last on team.

Lotm is the header that was used for the teleport ball..it is the projectile that the script is looking for to activate the tele script.
Image
User avatar
Nameless
Posts: 69
Joined: Sun Aug 08, 2004 3:28 pm
Location: United States

Post by Nameless »

Thanks Road. Is there anywhere i can download HoC?
User avatar
Road
Posts: 371
Joined: Fri Mar 19, 2004 3:23 pm

Post by Road »

Well if you have access to HotLine just connect to HL.udogs.net and look in 1.5Stuff>Plugins>Betas>HoC for B7 otherwise B5 is at http://myth.atvcowboy.com/
Image
User avatar
Nameless
Posts: 69
Joined: Sun Aug 08, 2004 3:28 pm
Location: United States

Post by Nameless »

Road! the warlock doesn't teleport. It just shows the effect but stays in one place.
User avatar
Road
Posts: 371
Joined: Fri Mar 19, 2004 3:23 pm

Post by Road »

It doesnt work indoors....if it did it would screw up scipt on a few models. Try it on in outdoor level :D
Image
Post Reply