Badlands/creation mappack for m2 - This sounds logical

A forum for discussing map making ideas and problems for the Myth series.
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Chris B.
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Post by Chris B. »

OK. I love Badlands maps, and I love Creation maps. But there numbers are annoying because you have to keep tranfering from active to inactive for the plugins to work. I think it would be very logical (As all y'all did with the TFL mappack) to make a Badlands and/or Creation mappack containing their maps in custers so only one plugin needs used at a time... -Chris B.
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Dio
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Post by Dio »

Wow..sounds like alot of work. :0
While your at it..throw in some Idiots maps too :D
After that, I have a 28 page PDF for ya ! j/k
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Industry
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Post by Industry »

This actually seems like a lot less work than making an original map pack and the plugin. Besides I have been wanting a project to work on. Lets make a list.

Badlands:
Caer Cadarn
Creep on the Borderlands (The Thaw Before the Storm)
The Great Divide
Fosgarch_Ruillick
Lichen Unto Death

Creation:
Acts of Piety-Omac/Ares
A Gambler's Heart-Omac/Ares
Barbarian Valley-Clem
Behind The Library
CoD: Banks of the Ire
CoD: Source of the 500 Poisons
CoD: Level Pack-Omac
Crypt of the Taken-Omac
Culloden Hill-Omac
Flood On the Plains-Omac
Homelands
Hvergelmirv
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Orlando the Axe
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Post by Orlando the Axe »

the problem is the map packs wouldn't be compatible with the normal plugins.
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haravikk
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Post by haravikk »

If it was just a single big file with all the original plug-ins within it then it would be fine
Being Haravikk gets you girls like these:
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