Hey Pyro, et all!
Guilty as charged. We'll be reaching out the Myth community more comprehensively soon. Essentially Deadhold, as you've guessed, is strongly inspired by Myth, and we're starting the press bandwagon today - cause ya gotta start somewhere, and its a long road to getting eyeballs.
That said, this is the earliest of the early. Nothing you've seen is final in _any_ capacity, but what we do have is multiplayer playable already, the purpose of which was to reach a baseline myth-like gameplay using unreal4. A lot of what we're putting out to press isn't targeted to Myth people either, so a lot of what we show might be obvious or old hat to people on this forum.
Deadhold itself isn't Myth, either in story or game design, but I'm confident the final game will make the Myth community quite happy.
I'm more than happy to answer questions, and indeed am specifically interested in community feedback. Down the road we'll be needing some help with playtesting, balancing and general feedback on our crazy ass design ideas.
Very excited, can't wait to show you guys more in the future!