Retribution Time (poll)

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How do you like the plugin "Retribution Time" ?

Poll ended at Sun Sep 29, 2013 12:53 am

# Good
2
100%
# Not bad
0
No votes
# Could be better
0
No votes
# Bad
0
No votes
#I do not like a lot of units
0
No votes
 
Total votes: 2

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paladin MAIK
Posts: 339
Joined: Mon Aug 06, 2012 12:31 am
Location: (Russia)
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Retribution Time (poll)

Post by paladin MAIK »

vote, do not be shy :mrgreen:
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ryancarlo0105
Posts: 20
Joined: Fri Apr 12, 2013 8:00 am

Re: Retribution Time (poll)

Post by ryancarlo0105 »

What changes does it have ?
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paladin MAIK
Posts: 339
Joined: Mon Aug 06, 2012 12:31 am
Location: (Russia)
Contact:

Re: Retribution Time (poll)

Post by paladin MAIK »

Level # 1:
Fixed an issue with the advent of the White Phoenix. [In version 1.0, when it appears the level ends, so should not be.]

Level # 2:
Fixed a bug with one of the enemy unit. [In version 1.0, one of the enemy unit just stood there and did not fulfill its mission.]

Level # 3:
Fixed a bug with the polygon. [In version 1.0, when a player reached the shelter was not activated polygon -> hence this script is responsible for the other end of the level near the refuge was not activated]

Level # 4:
Specific fixes is not there, only one unit was not the problem.

Level # 5:
When a player comes to the mill must pass cutscene, namely the characters are going to the mill, they are ambushed, and then disappear because of the "loop" of the time, which made ​​the White Phoenix in the Battle of Ghatla.

Well, a couple of new sounds and effects.
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ryancarlo0105
Posts: 20
Joined: Fri Apr 12, 2013 8:00 am

Re: Retribution Time (poll)

Post by ryancarlo0105 »

Thats great . Thanks :D
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