Zombie Hand - beta unit

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juliocpaes
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Zombie Hand - beta unit

Post by juliocpaes »

Hi all,

I'm doing a unit at Oak/fear, Ok. class - ambient // allegiance - dark(I have this beta unit running.)
The profile of this unit is based on "Zombie Hand" that appear in some movies horror .

Image zombie hand plate.

how I could get more " frames x views" or spriters to give more precision in visual unit.??

Image
Plugin in progress, haunted House (Usher House, basead tales Edgar A. Poe).





Julio
Last edited by juliocpaes on Sat Jan 26, 2013 7:21 am, edited 4 times in total.
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juliocpaes
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Re: Zombie Hand - beta unit

Post by juliocpaes »

doing a search on the internet, find what I wanted.

Image

Now, I think can build a unit "monster hand" for a plugin in progress haunted house.

Julio
vinylrake
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Re: Zombie Hand - beta unit

Post by vinylrake »

I am not a unit modeller, but are those angles of perspective right for myth?
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juliocpaes
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Re: Zombie Hand - beta unit

Post by juliocpaes »

Vinyl,

I think not having angles of perspective for myth.before, this unit (Choking Hand)should be worked into a program 3D.
and also, I am not a modeller unit . I'll try better fit possible. :D
this unit is the game "Blood" released in the decade by 90 "monolith games".
spriters-resource-blood

I did a another unit, (and does not require many "frames / views / spriters.) is a "Unit-invisible ghost", it carries a lighted candle, and wandering in the game environment (unit ambient ).

Image

Julio
Gleep
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Re: Zombie Hand - beta unit

Post by Gleep »

It looks like you are missing half the angles for the hand.

Also you should put a light(shadow as light) underneath your ghost unit.
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juliocpaes
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Re: Zombie Hand - beta unit

Post by juliocpaes »

Gleep wrote:It looks like you are missing half the angles for the hand.

Also you should put a light(shadow as light) underneath your ghost unit.
Yeah ! I not have much angles for hand. I go put a light(shadow as light) my ghost unit

thanks by suggestion. who have more ideas, please post.

Julio
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Point
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Re: Zombie Hand - beta unit

Post by Point »

try use mirroring in the sequence it will give you the other half of the views In my zombie tagset you utilized before i think there's an arm that can do similar the idea was to have it spawn after one kills a zombie sometimes the arm would keep coming after you...
if one does not learn from the failings of the past they are likely to suffer its return.
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juliocpaes
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Re: Zombie Hand - beta unit

Post by juliocpaes »

Point wrote:try use mirroring in the sequence it will give you the other half of the views In my zombie tagset you utilized before i think there's an arm that can do similar the idea was to have it spawn after one kills a zombie sometimes the arm would keep coming after you...
Point,

oh Yes, the zombie girl tagset ! , I go try use mirroring in the sequence arm.

thanks. Image

Julio
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juliocpaes
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Re: Zombie Hand - beta unit

Post by juliocpaes »

I finished a unit "zombie hand-beta" and did some testing and the best sequence of angles of perspective is spriters-resource-blood-monolith games.

Julio
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juliocpaes
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Re: Zombie Hand - beta unit

Post by juliocpaes »

I did an adjustment in "fear" to range attack "zombie hand" of 1 to 5, being correct is 0 to 1.
feel free to anyone who wants to change parameters of the "zombie hand", and post your version.
Julio
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Melekor
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Re: Zombie Hand - beta unit

Post by Melekor »

Julio, your updated version (1a) didn't upload to the tain correctly.
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juliocpaes
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Re: Zombie Hand - beta unit

Post by juliocpaes »

Melekor wrote:Julio, your updated version (1a) didn't upload to the tain correctly.
Melekor,

Yes, Tonight, I'll do updated version (1a) to the tain correctly. thanks.

Julio
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juliocpaes
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Re: Zombie Hand - beta unit

Post by juliocpaes »

all lads,

I wish to take this opportunity to talk about more possibilities to increment this unit.(it is a murderous hand !!)
what think you, if it pick up objects and launch/throw as do ghouls?

Julio
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Re: Zombie Hand - beta unit

Post by juliocpaes »

Peter Lorre in the Hand (Beast with 5 Fingers)

here-movie trailer

Julio
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juliocpaes
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Re: Zombie Hand - beta unit

Post by juliocpaes »

Olá amigos,

a unidade "mão zumbi" está finalmente terminada, para isso eu solicitei uma ajuda de um map maker mais experiente do que eu, o GHOST® , ele fez as correções, então essa unidade ficou muito boa de jogar.

apreciem.

http://tain.totalcodex.net/items/show/z ... d-finished

Hello friends,

unity "zombie hand" is finally completed, for this, I asked for help from a map maker more experienced than me, GHOST®.
he made ​​the corrections, then this unit was very good to play. Image

Julio
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