Unit scale

A forum for discussing map making ideas and problems for the Myth series.
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eMouse
Posts: 3
Joined: Sun Jul 18, 2004 7:07 pm
Location: Pittsburgh, PA

Post by eMouse »

It's been a while since I started up Fear and Loathing. I'm getting back into it, but I have a question that's driving me a little batty at the moment.

Is there a tag setting which controls the scale that a unit's sprite is drawn at? I seem to remember there being some kind of 'scale' setting, but I could be wrong - it's been a long time.

I'd also like to know if anyone has had any experience with creating a unit with more than the typical 8 views? What effect would it have on the game if I made units with 16 views?
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SCORCH
Posts: 56
Joined: Fri Mar 19, 2004 2:36 pm

Post by SCORCH »

[color=D7B35B]Its in the object tag.[/color]
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Road
Posts: 371
Joined: Fri Mar 19, 2004 3:23 pm

Post by Road »

As Scorch said the sizes are in the OBJECT tag. 16 views looks great but I believe it slows the engine down for poor computers if every unit had it.
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