mauriac's tale for myth 2

Talk about anything here.
Stevens

Post by Stevens »

I liked mauriacs tale for myth tfl but why do you guys not have it for myth 2?
The Elfoid
Posts: 1014
Joined: Mon May 03, 2004 5:30 am
Location: Devon, England
Contact:

Post by The Elfoid »

Because there's more to Magma's life than doing what you tell them to ;(
User avatar
capital
Posts: 592
Joined: Wed Mar 31, 2004 9:15 pm

Post by capital »

Guest wrote:I liked mauriacs tale for myth tfl but why do you guys not have it for myth 2?
Glad to know you like Mauriac. Judd, the most likely person, who has the most intimate knowledge of this plugin is no longer active in Myth.

Perhaps, there might a time when someone wishes to port Mauriac to Myth II, but I don't know who/when that might happen.

For the time being, we could always all go and play Mauriac on TFL.


Because there's more to Magma's life than doing what you tell them to ;(


When stevens refers to 'you guys', it need not be limited to magma. I fail to to see the reason why you limit stevens request to magma. Furthermore, it is just a request.
User avatar
William Wallet
Posts: 1494
Joined: Tue Mar 30, 2004 9:40 am
Location: Perth Australia
Contact:

Post by William Wallet »

The Elfoid wrote:Because there's more to Magma's life than doing what you tell them to ;(
Sand. In. Your. Vagina.
Okay I got the models but now I'm too dumb to do anything with 'em
User avatar
Tireces
Posts: 553
Joined: Mon Jun 14, 2004 1:25 am
Location: (po)Land of Lag
Contact:

Post by Tireces »

I remeber that Cam de Gray considered doing this...

Edit: Converting tha plug of course ;)
"As long as a single one of us stands..."
User avatar
iron
Site Admin
Posts: 2006
Joined: Thu Feb 26, 2004 1:21 am
Location: diving out of the Sun at 10 o'clock high!
Contact:

Post by iron »

Speaking from considerable experience having created the Fallen Levels plus a few other TFL level ports, let me say that its a huge task with few rewards. Unlike making a new plugin, doing a port from TFL involves no creativity hence its purely drudge work. There'll be things in the script that work differently in m2 from TFL, so you'll need to spend a lot of time testing. You'll be criticised if you get anything wrong, and even if the port is flawless there'll be comments along the lines of "its just a port".

Something the size of Mauriac's Tales would easily be a good 6 to 12 month's work. As Cap said it may happen (and needn't be Magma either, there's other people around with the ability) but I wouldn't be holding my breath.
ThreeTigerSilverWind
Posts: 92
Joined: Tue Aug 11, 2009 3:30 pm

Re: mauriac's tale for myth 2

Post by ThreeTigerSilverWind »

Bump
The Elfoid
Posts: 1014
Joined: Mon May 03, 2004 5:30 am
Location: Devon, England
Contact:

Re: mauriac's tale for myth 2

Post by The Elfoid »

Great, remind everyone of a post I made that everyone disapproved of all over again (even if I do stand by my points).
Gleep
Posts: 291
Joined: Sun Aug 14, 2005 10:18 am

Re: mauriac's tale for myth 2

Post by Gleep »

I love this plug and I would give a shot at porting it, if I had a Mac. I think being on a pc it would just be pointless since I can't read any tags from tfl.
Olong
Posts: 3
Joined: Sun Dec 11, 2011 12:00 pm

Re: mauriac's tale for myth 2

Post by Olong »

Sir Mauriac's was fantastic, and a fine example of how a person should convert and port 3rd-party maps: Credits given to all previous authors, a well-conceived storyline, consistency, outstanding gameplay. I do understand how difficult a port would be, but it would be a fine thing to have.
Gleep
Posts: 291
Joined: Sun Aug 14, 2005 10:18 am

Re: mauriac's tale for myth 2

Post by Gleep »

So messing around with Fear and Loathing and found Raisin barn or m2. I figured I'd give porting Willow a shot. Got all the light units in place and going to start setting up the dark units. If anyone can do me a favor that could speed his up I only ask for something that I can't do on pc.

stats of the units from tfl. I'm assuming they are all default except for Mc'Grady's speed.
User avatar
iron
Site Admin
Posts: 2006
Joined: Thu Feb 26, 2004 1:21 am
Location: diving out of the Sun at 10 o'clock high!
Contact:

Re: mauriac's tale for myth 2

Post by iron »

I used to have a working MacOS8 running under Sheepshaver on a PC, but that was on an old laptop that died a few years ago & I hadn't tried getting it running again since.

Using that, it'd be technically possible to extract the tags (as you could run TFL Fear) along with colourmap etc from TFL Loathing. It'd still be a huge job, as I remember Fallen Levels taking months even with the mesh converter that I wrote, and this is a similar sized campaign.
...playing as long5hot on War Thunder
Gleep
Posts: 291
Joined: Sun Aug 14, 2005 10:18 am

Re: mauriac's tale for myth 2

Post by Gleep »

Thanks Iron, i'll check into that emulator. I'm not sure about porting all of SMT, but at least a few of my favorites from that at least. Another question: Why do the firbolg look better on Tfl than m2 vtfl?
User avatar
Pyro
Bug Finder Extraordinaire
Posts: 4751
Joined: Sun Mar 21, 2004 2:14 pm
Location: Texas

Re: mauriac's tale for myth 2

Post by Pyro »

Gleep wrote:Why do the firbolg look better on Tfl than m2 vtfl?
They really let themselves go. :wink:
Gleep
Posts: 291
Joined: Sun Aug 14, 2005 10:18 am

Re: mauriac's tale for myth 2

Post by Gleep »

I was really impressed with the units in the final build for tfl. I just wish people would play it online.
Post Reply