Mahir
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- Posts: 92
- Joined: Tue Aug 11, 2009 3:30 pm
Mahir
Is there a way to make a unit immune to the Mahir's melee attack and hold spell? I am referring to the constant flinching effect. Thanks.
Re: Mahir
Nope. All units have a flinch value. However, I suppose if a unit had a high flinch value the Mahir's primary attack might not make them flinch. I forget though, it is possible the attack is set to stun. If so, there is no way around this without altering that attack. As for the Mahir's hold spell, no way to be immune to that.
Re: Mahir
Regarding the flinch suggestion, the deciever has an attack that is the same as a mahir's attack, and he can use it to parylize both shiver and a myrkridian giant even though both have very high flinch values, so I don't think raising a unit's flinch value would work.
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- Posts: 92
- Joined: Tue Aug 11, 2009 3:30 pm
Re: Mahir
Thanks for your responses.