I should like to create areas where some life is lost only if you walk through.
It is possible?
Oaf
deadly swamps
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Re: deadly swamps
Do you mean you're making an epic Neverending Story TC? And this is going to be for the Swamps of Sadness?oaf wrote:I should like to create areas where some life is lost only if you walk through.
It is possible?
Artax!!!
dunno if answer was there but I remember such topic:
http://tain.totalcodex.net/forum/viewto ... ght=damage
http://tain.totalcodex.net/forum/viewto ... ght=damage
"As long as a single one of us stands..."
In 1.7 there is a GEOM flag that lets you test for units on a terrain type, allowing you to selectively damage those units. If you're willing to wait for it, that's the easiest way to get what you want (and I'm sure if you ask nicely you can become a tester for the latest build). Otherwise, find out how to do what Fury said--I'd never heard of it before, but it sounds very effective.
If you want to script it in 1.6, you have to set up polygon tests around the areas you want to do damage (using Geometry Filters). Pretty easy if you have one area of damage , but not if you have 20 oblong swamp patches.
If you want to script it in 1.6, you have to set up polygon tests around the areas you want to do damage (using Geometry Filters). Pretty easy if you have one area of damage , but not if you have 20 oblong swamp patches.
When you walk in water, it automatically creates a ripple or splash projectile that follows at the units feet. Just find this projectile and edit it to do damage.
Sisters of the Blade has "quicksand" that you die if you walk in (not sure how they did it), and theres a ww2 plug called Acid Bath that for sure uses the ripple effect to damage units who walk in the acid.
Sisters of the Blade has "quicksand" that you die if you walk in (not sure how they did it), and theres a ww2 plug called Acid Bath that for sure uses the ripple effect to damage units who walk in the acid.
effectively in that method fury if your standing still. you could live as long as you dont move the water(if thats possible) not sure if it cinludes current. Depends on how much the dmg u have the ripple effect do.
Harrass undead that are immune to the swamp dmg would be interesting if they keep moving in and out of it.
Harrass undead that are immune to the swamp dmg would be interesting if they keep moving in and out of it.