Alliances?

A forum for discussing map making ideas and problems for the Myth series.
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£N
Posts: 148
Joined: Thu Oct 25, 2007 2:38 pm

Alliances?

Post by £N »

Can you script an alliance formation in solo/coop? I have a map where I want the guards to be friendly unless the player does not behave... in which case I would script the alliance to be broken...
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Pyro
Bug Finder Extraordinaire
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Post by Pyro »

There is no alliances in solo/coop unless its some secret feature I don't know about. One way to go about it in theory is to have the guard uncontrollable and on the same team as the player. Then if the script tells it... it will be given to the enemy team (the guard that is) using the 'chrm' flag. Its like scripting a Binding Dream.
£N
Posts: 148
Joined: Thu Oct 25, 2007 2:38 pm

Post by £N »

I think I'll have them enemies to begin with, but just make our guys unable to be autotargeted for the time being. That way it's no surprise when they come after you.
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Renwood
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Post by Renwood »

I think that should work LN. I know our ghost zerk unit is ignored by enemy units even if he is right next to them...unless you start attacking the enemy with him or if they enemy just got done killing another unit and the ghost zerk is nearby and they auto target him.

Take a look at his tags in our "Our Farewell B39 tagset" or the TWA tagset at our website www.myth4thewindage.com

Im not suggesting that you just make your units "harmless" witihin fear and other settings like the ghost zerk has...just that your idea where the gaurds only attack if you attack them first can work without some fancy scripting.

O and BTW keep up the scripting! as ive told you before, i belive myth allready has plenty of good Fear people hehehe.

-Renwood
Persica purnus constans dum orbis exustio. Exsequor exequor!
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