Munitions Factory- AoM The ART of Myth for 1.6
Munitions Factory- AoM The ART of Myth for 1.6
Posting links to folders for people to explore and maybe offer up some constructive ideas and support to finally get these projects done.
http://hl.udogs.net/files/Uploads/%20Us ... ARTofMyth/
http://hl.udogs.net/files/Uploads/%20Us ... ARTofMyth/
if one does not learn from the failings of the past they are likely to suffer its return.
no real problems...
the only problem really is time... aom was started way back before limits in myth were changed it was a big conversion to get all the regular myth II units to work on one mesh... that worked but many many compromises and head aches... fortunately lamenting those for a while ... along with ChrisP's challenges in his plugs and wee ha iron and crew increased the limits thus made it possible to add all kinds of other units and features... right now aom has 64 different units 32 light and 32 dark... along with some things like catapults etc... as monster changing artifacts...
where the plug stands is needing some amber work on collections, fine tuning of attacks, scripting on a few solo maps and probably a re adjustment of the monster tags that were highly simplified to meet the old myth limits... Ie stl lists and body parts etc... combined to not crash the old engine.
anyway there is a good deal to be done... the animations are done except for a new orc I created to offset the warrior standard barer though that is easy just computer processing time... also some new combined animations with the various war machines for monster changing artifacts.
other than that an ambitious soul with about 80 hrs of work could finish it... lol.
where the plug stands is needing some amber work on collections, fine tuning of attacks, scripting on a few solo maps and probably a re adjustment of the monster tags that were highly simplified to meet the old myth limits... Ie stl lists and body parts etc... combined to not crash the old engine.
anyway there is a good deal to be done... the animations are done except for a new orc I created to offset the warrior standard barer though that is easy just computer processing time... also some new combined animations with the various war machines for monster changing artifacts.
other than that an ambitious soul with about 80 hrs of work could finish it... lol.
if one does not learn from the failings of the past they are likely to suffer its return.
AoM back on the table...
and Cavilry Rocks especially when you can get on and off the horses...
if one does not learn from the failings of the past they are likely to suffer its return.
- William Wallet
- Posts: 1494
- Joined: Tue Mar 30, 2004 9:40 am
- Location: Perth Australia
- Contact:
What I've learned from this thread.William Wallet wrote:I take the strongest exception to that remark!! Cavalry kick balls.Zeph wrote:cavalry looks gay in myth
1. Cavalry looks gay
2. Cavalry kicks balls
Lots of Myth stuff at http://mythgraveyard.org.
Sometimes I put hard to find stuff in my my Udogs folder.
Sometimes I put hard to find stuff in my my Udogs folder.
aom cav...
hmm Cavalry is a strategic wee ha.... meaning fun and in aom will play a big role on the big maps especially since you can dismount from the horses....
so not only transport, they can come in handy as scouts etc.... Cavalry is good and fun end of story
any thing in aom is and will be open to use... just credit the right people...
so not only transport, they can come in handy as scouts etc.... Cavalry is good and fun end of story
any thing in aom is and will be open to use... just credit the right people...
if one does not learn from the failings of the past they are likely to suffer its return.
http://hl.udogs.net/files/Uploads/%20Us ... t.0001.gif
The Myth KNight.
Point can he use all those weapons.
Sword.axe,shield, arch and speers?
If yes and they are animated...i wouldnt mind ambering him for you...if i may use him in a plug im going to make.
If not its ok.
The Myth KNight.
Point can he use all those weapons.
Sword.axe,shield, arch and speers?
If yes and they are animated...i wouldnt mind ambering him for you...if i may use him in a plug im going to make.
If not its ok.
yes its fully animated and in one collection the collections in the aom local... folder and yes it still needs some amber workSouly wrote:http://hl.udogs.net/files/Uploads/%20Us ... t.0001.gif
The Myth KNight.
Point can he use all those weapons.
Sword.axe,shield, arch and speers?
If yes and they are animated...i wouldnt mind ambering him for you...if i may use him in a plug im going to make.
If not its ok.
i think i need to add in 8 more frames to the cavilry the horse trot should have an opposite trot other than that the bits should all be there...
if one does not learn from the failings of the past they are likely to suffer its return.