Munitions Factory- AoM The ART of Myth for 1.6

A forum for discussing map making ideas and problems for the Myth series.
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Point
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Munitions Factory- AoM The ART of Myth for 1.6

Post by Point »

Posting links to folders for people to explore and maybe offer up some constructive ideas and support to finally get these projects done.

http://hl.udogs.net/files/Uploads/%20Us ... ARTofMyth/


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if one does not learn from the failings of the past they are likely to suffer its return.
A-Red
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Post by A-Red »

What sort of problems are you facing? You seem to have the maps and the units. Is this stuff solo or multi?
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Point
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no real problems...

Post by Point »

the only problem really is time... aom was started way back before limits in myth were changed it was a big conversion to get all the regular myth II units to work on one mesh... that worked but many many compromises and head aches... fortunately lamenting those for a while ... along with ChrisP's challenges in his plugs and wee ha iron and crew increased the limits thus made it possible to add all kinds of other units and features... right now aom has 64 different units 32 light and 32 dark... along with some things like catapults etc... as monster changing artifacts...

where the plug stands is needing some amber work on collections, fine tuning of attacks, scripting on a few solo maps and probably a re adjustment of the monster tags that were highly simplified to meet the old myth limits... Ie stl lists and body parts etc... combined to not crash the old engine.

anyway there is a good deal to be done... the animations are done except for a new orc I created to offset the warrior standard barer though that is easy just computer processing time... also some new combined animations with the various war machines for monster changing artifacts.
other than that an ambitious soul with about 80 hrs of work could finish it... lol.
if one does not learn from the failings of the past they are likely to suffer its return.
Zeph
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Post by Zeph »

cavalry looks gay in myth
Floyd
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Post by Floyd »

true that zeph, so import me moagim and connacht
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Point
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AoM back on the table...

Post by Point »

and Cavilry Rocks especially when you can get on and off the horses...
if one does not learn from the failings of the past they are likely to suffer its return.
rifthead
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Post by rifthead »

speaking of calvary, what kinds of calvary units do you have in this plugin, and would you be willing to let me use their sprites in a crusades mod I'm compiling? I need some horse archers to complete my unit lineup.
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William Wallet
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Post by William Wallet »

Zeph wrote:cavalry looks gay in myth
I take the strongest exception to that remark!! Cavalry kick balls.
Okay I got the models but now I'm too dumb to do anything with 'em
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carlinho
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Post by carlinho »

I love cavalry!
it plays differently though, that for sure.....
If for any reasons I take more than october to release the greek plugin I'll lend you the persian horse archers I did.
IF though I do release that before october you can use them from the plug anyways
http://carlinho7.tripod.com
Home of ANCIENT and CLASSICAL GREECE plugin on the works.
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rifthead
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Post by rifthead »

Thanks carlinho, that'd be awesome.
vinylrake
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Post by vinylrake »

William Wallet wrote:
Zeph wrote:cavalry looks gay in myth
I take the strongest exception to that remark!! Cavalry kick balls.
What I've learned from this thread.

1. Cavalry looks gay

2. Cavalry kicks balls
Lots of Myth stuff at http://mythgraveyard.org.
Sometimes I put hard to find stuff in my my Udogs folder.
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Point
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aom cav...

Post by Point »

hmm Cavalry is a strategic wee ha.... meaning fun and in aom will play a big role on the big maps especially since you can dismount from the horses....

so not only transport, they can come in handy as scouts etc.... Cavalry is good and fun end of story ;)


any thing in aom is and will be open to use... just credit the right people...
if one does not learn from the failings of the past they are likely to suffer its return.
£N
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Post by £N »

Awesome!!!!

Thanks point, but how do I look at it? Is there a tagset or beta? Those maps look fabulous, btw. This plug needs to be finished.
Souly
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Post by Souly »

http://hl.udogs.net/files/Uploads/%20Us ... t.0001.gif

The Myth KNight.

Point can he use all those weapons.
Sword.axe,shield, arch and speers?


If yes and they are animated...i wouldnt mind ambering him for you...if i may use him in a plug im going to make.

If not its ok.
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Point
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Post by Point »

Souly wrote:http://hl.udogs.net/files/Uploads/%20Us ... t.0001.gif

The Myth KNight.

Point can he use all those weapons.
Sword.axe,shield, arch and speers?


If yes and they are animated...i wouldnt mind ambering him for you...if i may use him in a plug im going to make.

If not its ok.
yes its fully animated and in one collection the collections in the aom local... folder and yes it still needs some amber work ;)

i think i need to add in 8 more frames to the cavilry the horse trot should have an opposite trot other than that the bits should all be there...
if one does not learn from the failings of the past they are likely to suffer its return.
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