Opening plugin maps with Myth II's Loathing editor

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Korialstrasz
Posts: 21
Joined: Thu Oct 14, 2010 3:38 pm

Opening plugin maps with Myth II's Loathing editor

Post by Korialstrasz »

Edit : Again, nevermind, I have figured it out. Just needed to copy all folders from the plugin in Local after extracting them, then to add the maps to Myth II's meshes. I can now open them with Loathing, and play them in the game.

Sorry for the 2 topics...
Korialstrasz
Posts: 21
Joined: Thu Oct 14, 2010 3:38 pm

Re: Opening plugin maps with Myth II's Loathing editor

Post by Korialstrasz »

Though, I have something to tell you in case you try and extract the Fallen Levels plugin's files and put them in Myth II's local. I don't know if you have that, but when I do this, the myrkridia warriors (not the giants) seemingly disappear from every level they are in. They are invisible in Loathing's map, though the minimap still shows their red dots, and every level containing these units in game can't be played.
The only way I have found to fix this is to put Fallen Level's extracted files in Local when I want to play (or watch) TFL modified levels, and to put the files out of the folder when I want to play (or watch) Myth II levels who have myrkridias.
Just wanted to say this in case someone here runs into this issue.
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