1.8 crashed randomly

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Graydon
Posts: 1605
Joined: Sun Mar 21, 2004 5:10 pm

1.8 crashed randomly

Post by Graydon »

Code: Select all

2014-07-05 04:52:07  
Myth II |iUniversal|p Build 428 running under MacOS 1068 (Intel) ----------------------------------------------
Loading poweruser.txt... OK.
DEBUG: Updating monolithic tag cache:
	Initial count: 37
	Number removed: 0
	Number added: 0
	New count: 37
DEBUG: Adding 15 monolithic tags:
	small install
	medium install
	large install
	international small install
	international large install
	Patch 1.2
	Patch 1.3
	Patch 1.4
	Patch 1.5
	GateofStormsNet
	Patch 1.8 Interface
	Green Berets Detail Textures
	Patch 1.7 Templates
	_TFV Dtex beta 004
	Magma - Detail Texture Megapack
Scanning for software devices...
	Found 1 to use
Scanning for OpenGL devices...
	Found 1 to use
	NVIDIA GeForce 9400M OpenGL Engine | NVIDIA Corporation | OpenGL 2.1
Warning: Unable to find cutscene 'prologue.smk'.
Running OpenGL 2.1 at 1280 x 800 (VSync ON)
Starting mesh "|iBlood Oranges|p"...
Using 1.8.0 gameplay...
OpenGL: Initialized with TexCacheSize=384, ErasePreviousFrame=0, MaxAnisotropy=8, MSAASamples=1, UseDepthTest=1, UseMipMaps=1, UseNPO2Textures=1, UseShaders=1, UseLightmapBlendingShader=0, UpdateCMapChunked=1, UseCMapTiles=1, UseAppleClientStorage=1
Floating point exception
0   Myth II 1.8                         0x00104c33 handle_signal + 88
1   libSystem.B.dylib                   0x9877105b _sigtramp + 43
2   ???                                 0xffffffff 0x0 + 4294967295
3   Myth II 1.8                         0x00006a32 trigger_map_action + 949
4   Myth II 1.8                         0x00006bc5 update_map_actions + 235
5   Myth II 1.8                         0x000cc56e update_myth + 925
6   Myth II 1.8                         0x000ce9cb idle_myth + 144
7   Myth II 1.8                         0x000cf890 update_everything + 2201
8   Myth II 1.8                         0x000cfec6 main + 1347
9   Myth II 1.8                         0x00002e72 _start + 216
10  Myth II 1.8                         0x00002d99 start + 41
Recording Buffers Flushed
Saved Recording To 'Crash- 2014-07-05 04.58.16'
Image
Myrd
Site Admin
Posts: 4029
Joined: Fri Mar 19, 2004 10:17 pm

Re: 1.8 crashed randomly

Post by Myrd »

Does it crash when you view the saved-off recording? It looks related to script code.
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