1.8 beta 2 crashing

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ska
Posts: 32
Joined: Thu Apr 08, 2004 11:55 am

1.8 beta 2 crashing

Post by ska »

Hello, just installed 1.8 public beta 2. Unfortunately, it crashes whenever I try to play a game. Here's a crashlog -- any idea what's going on?
2013-05-18 18:46:52
Myth II Build 420 running under Modern Windows 6.000000 ----------------------------------------------
Loading poweruser.txt... not found.
DEBUG: Updating monolithic tag cache:
Initial count: 24
Number removed: 0
Number added: 0
New count: 24
DEBUG: Adding 11 monolithic tags:
small install
medium install
large install
international small install
international large install
Patch 1.2
Patch MariusNet
Patch 1.3
Patch 1.4
Patch 1.5
Patch 1.8 Interface
Cannot set exclusive mode. Myth II is already running, or the Myth directory is marked read-only.
DEBUG: Adding 1 monolithic tags:
Krakatoa v1.3
DEBUG: Removing 1 monolithic tags:
Krakatoa v1.3
DEBUG: Adding 1 monolithic tags:
Acts of Piety v1.0
DEBUG: Removing 1 monolithic tags:
Acts of Piety v1.0
DEBUG: Adding 1 monolithic tags:
The Great Divide v1.0
DEBUG: Removing 1 monolithic tags:
The Great Divide v1.0
DEBUG: Adding 1 monolithic tags:
Lichen_Final
DEBUG: Removing 1 monolithic tags:
Lichen_Final
DEBUG: Adding 1 monolithic tags:
A Poison Holiday 2007 MWC
DEBUG: Removing 1 monolithic tags:
A Poison Holiday 2007 MWC
DEBUG: Adding 1 monolithic tags:
Barbarian Valley Tourney 2.2
DEBUG: Removing 1 monolithic tags:
Barbarian Valley Tourney 2.2
DEBUG: Adding 1 monolithic tags:
Mjila
DEBUG: Removing 1 monolithic tags:
Mjila
DEBUG: Adding 1 monolithic tags:
Barbarian Valley Tourney 2.2
DEBUG: Removing 1 monolithic tags:
Barbarian Valley Tourney 2.2
DEBUG: Adding 1 monolithic tags:
Mjila
DEBUG: Removing 1 monolithic tags:
Mjila
DEBUG: Adding 1 monolithic tags:
Mjila
DEBUG: Removing 1 monolithic tags:
Mjila
DEBUG: Adding 1 monolithic tags:
The Great Divide v1.0
DEBUG: Removing 1 monolithic tags:
The Great Divide v1.0
DEBUG: Adding 1 monolithic tags:
Modus Operandi v1.1
DEBUG: Removing 1 monolithic tags:
Modus Operandi v1.1
DEBUG: Adding 1 monolithic tags:
Zodiac bv2
DEBUG: Removing 1 monolithic tags:
Zodiac bv2
DEBUG: Adding 1 monolithic tags:
Broken Arrow TE v1.0
DEBUG: Removing 1 monolithic tags:
Broken Arrow TE v1.0
DEBUG: Adding 1 monolithic tags:
Krakatoa v1.3
DEBUG: Removing 1 monolithic tags:
Krakatoa v1.3
DEBUG: Adding 1 monolithic tags:
Broken Arrow TE v1.0
DEBUG: Removing 1 monolithic tags:
Broken Arrow TE v1.0
DEBUG: Adding 1 monolithic tags:
Zodiac bv2
DEBUG: Removing 1 monolithic tags:
Zodiac bv2
DEBUG: Adding 1 monolithic tags:
Broken Arrow TE v1.0
DEBUG: Removing 1 monolithic tags:
Broken Arrow TE v1.0
DEBUG: Adding 1 monolithic tags:
Krakatoa v1.3
DEBUG: Removing 1 monolithic tags:
Krakatoa v1.3
DEBUG: Adding 1 monolithic tags:
Broken Arrow TE v1.0
DEBUG: Removing 1 monolithic tags:
Broken Arrow TE v1.0
DEBUG: Adding 1 monolithic tags:
Zodiac bv2
DEBUG: Removing 1 monolithic tags:
Zodiac bv2
DEBUG: Adding 1 monolithic tags:
Modus Operandi v1.1
DEBUG: Removing 1 monolithic tags:
Modus Operandi v1.1
DEBUG: Adding 1 monolithic tags:
The Great Divide v1.0
DEBUG: Removing 1 monolithic tags:
The Great Divide v1.0
DEBUG: Adding 1 monolithic tags:
Krakatoa v1.3
DEBUG: Removing 1 monolithic tags:
Krakatoa v1.3
DEBUG: Adding 1 monolithic tags:
Broken Arrow TE v1.0
DEBUG: Removing 1 monolithic tags:
Broken Arrow TE v1.0
DEBUG: Adding 1 monolithic tags:
Zodiac bv2
DEBUG: Removing 1 monolithic tags:
Zodiac bv2
DEBUG: Adding 1 monolithic tags:
Modus Operandi v1.1
DEBUG: Removing 1 monolithic tags:
Modus Operandi v1.1
DEBUG: Adding 1 monolithic tags:
Zodiac bv2
DEBUG: Removing 1 monolithic tags:
Zodiac bv2
DEBUG: Adding 1 monolithic tags:
Modus Operandi v1.1
DEBUG: Removing 1 monolithic tags:
Modus Operandi v1.1
DEBUG: Adding 1 monolithic tags:
Zodiac bv2
DEBUG: Removing 1 monolithic tags:
Zodiac bv2
DEBUG: Adding 1 monolithic tags:
Modus Operandi v1.1
DEBUG: Removing 1 monolithic tags:
Modus Operandi v1.1
DEBUG: Adding 1 monolithic tags:
Zodiac bv2
DEBUG: Removing 1 monolithic tags:
Zodiac bv2
DEBUG: Adding 1 monolithic tags:
Modus Operandi v1.1
DEBUG: Removing 1 monolithic tags:
Modus Operandi v1.1
DEBUG: Adding 1 monolithic tags:
The Great Divide v1.0
DEBUG: Removing 1 monolithic tags:
The Great Divide v1.0
DEBUG: Adding 1 monolithic tags:
Mjila
DEBUG: Removing 1 monolithic tags:
Mjila
DEBUG: Adding 1 monolithic tags:
Barbarian Valley Tourney 2.2
DEBUG: Removing 1 monolithic tags:
Barbarian Valley Tourney 2.2
DEBUG: Adding 1 monolithic tags:
A Poison Holiday 2007 MWC
DEBUG: Removing 1 monolithic tags:
A Poison Holiday 2007 MWC
DEBUG: Adding 1 monolithic tags:
Lichen_Final
DEBUG: Removing 1 monolithic tags:
Lichen_Final
DEBUG: Adding 1 monolithic tags:
The Great Divide v1.0
DEBUG: Removing 1 monolithic tags:
The Great Divide v1.0
DEBUG: Adding 1 monolithic tags:
Acts of Piety v1.0
DEBUG: Removing 1 monolithic tags:
Acts of Piety v1.0
DEBUG: Adding 1 monolithic tags:
Krakatoa v1.3
DEBUG: Removing 1 monolithic tags:
Krakatoa v1.3
DEBUG: Adding 1 monolithic tags:
Krakatoa v1.3
DEBUG: Removing 1 monolithic tags:
Krakatoa v1.3
DEBUG: Adding 1 monolithic tags:
Acts of Piety v1.0
DEBUG: Removing 1 monolithic tags:
Acts of Piety v1.0
DEBUG: Adding 1 monolithic tags:
The Great Divide v1.0
DEBUG: Removing 1 monolithic tags:
The Great Divide v1.0
DEBUG: Adding 1 monolithic tags:
Acts of Piety v1.0
DEBUG: Removing 1 monolithic tags:
Acts of Piety v1.0
DEBUG: Adding 1 monolithic tags:
The Great Divide v1.0
DEBUG: Removing 1 monolithic tags:
The Great Divide v1.0
DEBUG: Adding 1 monolithic tags:
Lichen_Final
DEBUG: Removing 1 monolithic tags:
Lichen_Final
DEBUG: Adding 1 monolithic tags:
A Poison Holiday 2007 MWC
DEBUG: Removing 1 monolithic tags:
A Poison Holiday 2007 MWC
DEBUG: Adding 1 monolithic tags:
Barbarian Valley Tourney 2.2
DEBUG: Removing 1 monolithic tags:
Barbarian Valley Tourney 2.2
Replaying film "Netgame- Aug 16 15.53.15 2009" ...
Running DirectX 11 at 1280 x 768
Starting mesh "If I Had a Trow..."...
Using 1.7.0 gameplay...
Myth Crashed: EXCEPTION_ACCESS_VIOLATION
Attempting Stack Trace...
0 0x00409c3b ?create_texture@dx11_texture_cache@@AAEPAUID3D11ShaderResourceView@@PAUbitmap_data@@PBUcached_texture_data@@@Z + 0x000e (myth2code\hardware\directx11\dx11_texture_cache.cpp:115)
1 0x0040a6dc ?initialize_cache_item@cache@@QAEHPAUcache_value@@PAUcached_texture_descriptor@@H@Z + 0x0044 (myth2code\hardware\generic_texture_cache.cpp:375)
2 0x0040a271 ?new_preallocated_item@cache@@QAEPAUcache_value@@PAUcached_texture_descriptor@@@Z + 0x004f (myth2code\hardware\generic_texture_cache.cpp:256)
3 0x0040b291 _initialize_preallocated_texture + 0x003f (myth2code\hardware\generic_texture_cache.cpp:827)
4 0x00403d06 ?initialize@dx11_context@@QAE_NPAUHWND__@@HHH_NHM1H@Z + 0x079a (myth2code\hardware\directx11\dx11_context.cpp:174)
5 0x00409f35 _initialize_dx11_rasterizer_for_new_map + 0x000a (myth2code\hardware\directx11\render_dx11.cpp:186)
6 0x004882aa _initialize_hardware_rasterizer_for_new_map + 0x001b (myth2code\hardware\hardware_rasterizers.c:86)
7 0x004d1340 _initialize_rasterizer_for_new_map + 0x0040 (myth2code\render\render_rasterize.c:292)
8 0x004c2ddf _initialize_render_for_new_map + 0x0020 (myth2code\render\render.c:92)
9 0x00449aa3 _initialize_myth_for_new_map + 0x02f7 (myth2code\myth.c:435)
10 0x004300a2 _begin_game + 0x003d (myth2code\main.c:1883)
11 0x0042fd50 _change_game_state + 0x0339 (myth2code\main.c:1668)
12 0x0042fc18 _update_game_state + 0x000c (myth2code\main.c:1538)
13 0x0042f08b _update_everything + 0x0028 (myth2code\main.c:569)
14 0x0042eecd _main + 0x0020 (myth2code\main.c:440)
15 0x0046e4a2 _WinMain@16 + 0x0002 (myth2code\shell_windows.c:260)
16 0x00509d62 _WinMainCRTStartup + 0x0051 (crt0.c:251)
17 0x7710d2e9 ? + 0x0000 (?:0)
18 0x77471603 ? + 0x0000 (?:0)
19 0x774715d6 ? + 0x0000 (?:0)
Stack Trace Complete
punkUser
Site Admin
Posts: 1049
Joined: Fri Oct 01, 2010 12:58 am

Re: 1.8 beta 2 crashing

Post by punkUser »

Looks like a graphics driver crash. Have you updated your drivers recently?

The whole log looks a bit funky though. Could you launch myth and try again from scratch?
ska
Posts: 32
Joined: Thu Apr 08, 2004 11:55 am

Re: 1.8 beta 2 crashing

Post by ska »

Thanks for the reply, punkUser. According to Windows Update, it looks like the drivers are all up to date (although I'm not sure how to check the graphics driver specifically).

Here's my attempt to launch Myth and try to play Willow Creek:
2013-05-18 21:03:54
Myth II Build 420 running under Modern Windows 6.000000 ----------------------------------------------
Loading poweruser.txt... not found.
DEBUG: Updating monolithic tag cache:
Initial count: 24
Number removed: 0
Number added: 0
New count: 24
DEBUG: Adding 11 monolithic tags:
small install
medium install
large install
international small install
international large install
Patch 1.2
Patch MariusNet
Patch 1.3
Patch 1.4
Patch 1.5
Patch 1.8 Interface
Scanning for software devices...
Found 1 to use
Scanning for Direct3D devices...
Found 1 to use
Scanning for DirectX 11 devices...
Found adapter: Mobile Intel(R) 4 Series Express Chipset Family
Found 1 to use
Scanning for 3Dfx devices...
Found 0 to use
Scanning for OpenGL devices...
Found 1 to use
Intel Cantiga | Intel | OpenGL 1.5
Initializing sound with DirectSound...
Initialized for DirectSound3D using COM
DirectSound initialized successfully.
Warning: Unable to find cutscene 'prologue'.
Running DirectX 11 at 1280 x 768
Starting mesh "Willow Creek"...
Using 1.8.0 BETA 2 gameplay...
Myth Crashed: EXCEPTION_ACCESS_VIOLATION
Attempting Stack Trace...
0 0x00409c3b ?create_texture@dx11_texture_cache@@AAEPAUID3D11ShaderResourceView@@PAUbitmap_data@@PBUcached_texture_data@@@Z + 0x000e (myth2code\hardware\directx11\dx11_texture_cache.cpp:115)
1 0x0040a6dc ?initialize_cache_item@cache@@QAEHPAUcache_value@@PAUcached_texture_descriptor@@H@Z + 0x0044 (myth2code\hardware\generic_texture_cache.cpp:375)
2 0x0040a271 ?new_preallocated_item@cache@@QAEPAUcache_value@@PAUcached_texture_descriptor@@@Z + 0x004f (myth2code\hardware\generic_texture_cache.cpp:256)
3 0x0040b291 _initialize_preallocated_texture + 0x003f (myth2code\hardware\generic_texture_cache.cpp:827)
4 0x00403d06 ?initialize@dx11_context@@QAE_NPAUHWND__@@HHH_NHM1H@Z + 0x079a (myth2code\hardware\directx11\dx11_context.cpp:174)
5 0x00409f35 _initialize_dx11_rasterizer_for_new_map + 0x000a (myth2code\hardware\directx11\render_dx11.cpp:186)
6 0x004882aa _initialize_hardware_rasterizer_for_new_map + 0x001b (myth2code\hardware\hardware_rasterizers.c:86)
7 0x004d1340 _initialize_rasterizer_for_new_map + 0x0040 (myth2code\render\render_rasterize.c:292)
8 0x004c2ddf _initialize_render_for_new_map + 0x0020 (myth2code\render\render.c:92)
9 0x00449aa3 _initialize_myth_for_new_map + 0x02f7 (myth2code\myth.c:435)
10 0x004300a2 _begin_game + 0x003d (myth2code\main.c:1883)
11 0x0042fd50 _change_game_state + 0x0339 (myth2code\main.c:1668)
12 0x0042fc18 _update_game_state + 0x000c (myth2code\main.c:1538)
13 0x0042f08b _update_everything + 0x0028 (myth2code\main.c:569)
14 0x0042eecd _main + 0x0020 (myth2code\main.c:440)
15 0x0046e4a2 _WinMain@16 + 0x0002 (myth2code\shell_windows.c:260)
16 0x00509d62 _WinMainCRTStartup + 0x0051 (crt0.c:251)
17 0x7710d2e9 ? + 0x0000 (?:0)
18 0x77471603 ? + 0x0000 (?:0)
19 0x774715d6 ? + 0x0000 (?:0)
Stack Trace Complete
Recording Buffers Flushed
Saved Recording To 'Crash- 2013-05-18 21.04.03'
User avatar
Pyro
Bug Finder Extraordinaire
Posts: 4751
Joined: Sun Mar 21, 2004 2:14 pm
Location: Texas

Re: 1.8 beta 2 crashing

Post by Pyro »

Try going to Intel's site. Click on "Check your system for the latest updates". See if there is an update for your graphics drivers that windows update isn't telling you about.

If that doesn't solve it, maybe updating directX might solve it?

If that isn't enough, try switching to OpenGL in preferences and see if that works out well for you.
User avatar
Melekor
Site Admin
Posts: 2449
Joined: Sat May 01, 2004 12:10 am
Contact:

Re: 1.8 beta 2 crashing

Post by Melekor »

Pyro wrote:If that doesn't solve it, maybe updating directX might solve it?
The directx update is only for directx 9 and earlier so that won't help in this case.
punkUser
Site Admin
Posts: 1049
Joined: Fri Oct 01, 2010 12:58 am

Re: 1.8 beta 2 crashing

Post by punkUser »

Yeah try updating the Intel drivers manually, but that's an older chipset so if it doesn't work in DX11 mode, try OpenGL instead.
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