Myth 2 1.7.2 crash on same map

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Demolition
Posts: 6
Joined: Fri Oct 14, 2011 10:05 pm

Myth 2 1.7.2 crash on same map

Post by Demolition »

I've had this problem before when trying to play the "mazz" plugin. I am able to play all other maps on single player and multiplayer fine but when i try to load "The Barrens" plugin myth crashes to desktop.

Here is the myth crash log:

2012-03-11 17:34:08
Myth II Build 374 running under Modern Windows 6.010000 ----------------------------------------------
Loading poweruser.txt... not found.
Scanning for software devices...
Found 1 to use
Scanning for Direct3D devices...
Found 1 to use
Scanning for DirectX 11 devices...
Found adapter: NVIDIA GeForce GTX 560 Ti
Found 1 to use
Scanning for 3Dfx devices...
Found 0 to use
Scanning for OpenGL devices...
Found 1 to use
GeForce GTX 560 Ti/PCI/SSE2 | NVIDIA Corporation | OpenGL 4.1
Initialized for DirectSound3D using COM
INFO: set process affinity mask to 0x0000000f
Loading Patch Files...
Patch 1.2
Patch MariusNet
Patch 1.3
Patch 1.4
Patch 1.4 Interface
Patch 1.5
Patch 1.7 Templates
Loading Patch Files Succeeded
Warning: Unable to find cutscene 'prologue'.
Establishing connection with metaserver at myth.mariusnet.com:6321...
Connected.
Running OpenGL at 1366 x 768 (VSync ON)
Starting mesh "Dead Man's Chest"...
Using 1.7.2 gameplay...
OpenGL: initialized with ErasePreviousFrame=0, Use32BitTextures=1, UseAppleClientStorage=1, UseDepthTest=1, UseShaders=1, UpdateCMapChunked=1
Quitting networked game...
Running OpenGL at 1366 x 768 (VSync ON)
Starting mesh "|bThe Barrens |iVenice X2" with 1 plugin...
The Barrens 1.2
Using 1.7.2 gameplay...
OpenGL: initialized with ErasePreviousFrame=0, Use32BitTextures=1, UseAppleClientStorage=1, UseDepthTest=1, UseShaders=1, UpdateCMapChunked=1
Myth Crashed: EXCEPTION_ACCESS_VIOLATION
Attempting Stack Trace...
0 0x00404ca3 __byte_swap_data + 0x010d (corelibrary\cseries\byte_swapping.c:181)
1 0x00404de0 _byte_swap_data + 0x0010 (corelibrary\cseries\byte_swapping.c:66)
2 0x00497a74 _byte_swap_bitmap_pixels + 0x00ac (myth2code\bitmaps.c:753)
3 0x004eb3f6 _build_collection_pointers + 0x007a (myth2code\shapes.c:1842)
4 0x004ebf56 _get_collection_index + 0x001a (myth2code\shapes.c:526)
5 0x004a8710 _postprocess_mesh_header + 0x0290 (myth2code\mesh.c:735)
6 0x004994f8 _definition_tag_to_index + 0x00b8 (myth2code\definitions.c:591)
7 0x004a9cae _initialize_mesh_for_new_map + 0x01e2 (myth2code\mesh.c:382)
8 0x004c6e9a _initialize_myth_for_new_map + 0x01d6 (myth2code\myth.c:544)
9 0x004a4382 _begin_game + 0x003e (myth2code\main.c:1868)
10 0x004a6703 _change_game_state + 0x04ad (myth2code\main.c:1579)
11 0x004a77e1 _update_game_state + 0x000f (myth2code\main.c:1439)
12 0x004a78bc _main + 0x0084 (myth2code\main.c:376)
13 0x004ecb7f _WinMain@16 + 0x0011 (myth2code\shell_windows.c:273)
14 0x0051255f _WinMainCRTStartup + 0x0051 (crt0.c:251)
15 0x765c339a ? + 0x0000 (?:0)
16 0x77b69ef2 ? + 0x0000 (?:0)
17 0x77b69ec5 ? + 0x0000 (?:0)
Stack Trace Complete
Recording Buffers Flushed
Saved Recording To 'Crash- Mar 11 17.34.59 2012'
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Melekor
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Posts: 2449
Joined: Sat May 01, 2004 12:10 am
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Re: Myth 2 1.7.2 crash on same map

Post by Melekor »

Based on that stack trace, it looks like your "The Barrens 1.2" plugin is corrupted. Can you verify that the md5sum is 3e08ed0c467841bf6d67a7b1348d2442 ?

You can use this tool to get the md5sum: http://www.pc-tools.net/win32/md5sums/ (just drag and drop the plugin onto the exe)
Demolition
Posts: 6
Joined: Fri Oct 14, 2011 10:05 pm

Re: Myth 2 1.7.2 crash on same map

Post by Demolition »

No, the number is completely different.
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Melekor
Site Admin
Posts: 2449
Joined: Sat May 01, 2004 12:10 am
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Re: Myth 2 1.7.2 crash on same map

Post by Melekor »

That means the plugin is corrupted. Try re-downloading it, check the number, if it matches your problem should be solved.
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