Zoom/unit control bug

A forum for solving problems that might be encountered during installation, updating, or in game.
Post Reply
Shadd
Posts: 1
Joined: Thu May 18, 2017 10:45 am

Zoom/unit control bug

Post by Shadd »

Hello

I got strange problem.
When I start game (single or multiplayer), I can't control units and can use max zoom (like in replay).
And before that happen, I watch many film replays dled from GOS (if that matter).

crash log
2017-05-14 20:25:59
Myth II Build 434 running under Modern Windows 6.200000 ----------------------------------------------
Loading poweruser.txt... not found.
Error: Data Corrupted in Myth2Code\tag_files\tag_files.c, line #3916: the monolithic file 'plugins\River of Gold v1' has a bad header
Error: Data Corrupted in Myth2Code\tag_files\tag_files.c, line #3916: the monolithic file 'plugins\River of Life v1' has a bad header
DEBUG: Updating monolithic tag cache:
Initial count: 464
Number removed: 0
Number added: 0
New count: 464
INFO: ignoring non-required patch file 'Patch 1.4 Interface'
INFO: ignoring non-required patch file 'Patch MariusNet'
DEBUG: Adding 21 monolithic tags:
small install
medium install
large install
international small install
international large install
Patch 1.2
Patch 1.3
Patch 1.4
Patch 1.5
GateofStormsNet
Patch 1.8 Interface
Expanded Interface (LPL)
Patch 1.7 Templates
Patch Templates
Jon God's Bungie Map TexturesB5
TFL Netgame Sounds Addon
Magma - Detail Texture Megapack
Great Journey HD Textures
Bogged Down dtex addon
Jon God's Bungie Map TexturesB4
Gladiators Armageddon Textures
Scanning for software devices...
Found 1 to use
Scanning for Direct3D devices...
Found 1 to use
Scanning for DirectX 11 devices...
Found adapter: AMD Radeon HD 6900 Series
Found 1 to use
Scanning for 3Dfx devices...
Found 0 to use
Scanning for OpenGL devices...
Found 1 to use
AMD Radeon HD 6900 Series | ATI Technologies Inc. | OpenGL 4.5
Initializing sound with DirectSound...
Initialized for DirectSound3D using COM
DirectSound initialized successfully.
Warning: Unable to find cutscene 'prologue'.
Replaying film "GoS_2013_06_15__13_04_05_71.m2r" ...
Running DirectX 11 at 1707 x 960 (VSync ON)
Error: File system Read in Myth2Code\tag_files\tag_files.c, line #3030: couldn't read #32 bytes from offset #64 in local tag 'local\preloaded data\85gi'
Error: File system Read in Myth2Code\tag_files\tag_files.c, line #1132: single_file_open() failed in tag_file_read() 85gi
Error: File system Read in Myth2Code\definitions.c, line #539: couldn't read preload definition for '85gi' (85gi).
Starting mesh "Gimble in the Wabe"...
Using 1.8.0 gameplay...
Myth Crashed: EXCEPTION_ACCESS_VIOLATION
Attempting Stack Trace...
0 0x004f2ac3 _memcpy + 0x030d (memcpy.asm:171)
1 0x00408dc2 _command_queue + 0x000e (myth2code\commands.c:579)
2 0x00408b22 _queue_incoming_command + 0x0020 (myth2code\commands.c:179)
3 0x0045f953 _update_replay + 0x00a2 (myth2code\recording.c:865)
4 0x0044c1e8 _update_myth + 0x0100 (myth2code\myth.c:1081)
5 0x004328ff _idle_myth + 0x0157 (myth2code\main.c:1192)
6 0x004328a1 _idle_game_state + 0x0010 (myth2code\main.c:1162)
7 0x0043230a _update_everything + 0x001b (myth2code\main.c:623)
8 0x00432129 _main + 0x0020 (myth2code\main.c:471)
9 0x0046e7b2 _WinMain@16 + 0x0003 (myth2code\shell_windows.c:262)
10 0x004f66a2 _WinMainCRTStartup + 0x0051 (crt0.c:251)
11 0x749862c4 ? + 0x0000 (?:0)
12 0x77e90fd9 ? + 0x0000 (?:0)
13 0x77e90fa4 ? + 0x0000 (?:0)
Stack Trace Complete
and myth log (btw I have 2560x1440 resolution in settings, not 1707 x 960 )
2017-05-17 22:04:08
Myth II Build 434 running under Modern Windows 6.200000 ----------------------------------------------
Loading poweruser.txt... not found.
DEBUG: Updating monolithic tag cache:
Initial count: 463
Number removed: 0
Number added: 0
New count: 463
INFO: ignoring non-required patch file 'Patch 1.4 Interface'
INFO: ignoring non-required patch file 'Patch MariusNet'
DEBUG: Adding 20 monolithic tags:
small install
medium install
large install
international small install
international large install
Patch 1.2
Patch 1.3
Patch 1.4
Patch 1.5
GateofStormsNet
Patch 1.8 Interface
Expanded Interface (LPL)
Patch Templates
Jon God's Bungie Map TexturesB5
TFL Netgame Sounds Addon
Magma - Detail Texture Megapack
Great Journey HD Textures
Bogged Down dtex addon
Jon God's Bungie Map TexturesB4
Gladiators Armageddon Textures
Scanning for software devices...
Found 1 to use
Scanning for Direct3D devices...
Found 1 to use
Scanning for DirectX 11 devices...
Found adapter: AMD Radeon HD 6900 Series
Found 1 to use
Scanning for 3Dfx devices...
Found 0 to use
Scanning for OpenGL devices...
Found 1 to use
AMD Radeon HD 6900 Series | ATI Technologies Inc. | OpenGL 4.5
Initializing sound with DirectSound...
Initialized for DirectSound3D using COM
DirectSound initialized successfully.
Warning: Unable to find cutscene 'prologue'.
Establishing connection with metaserver at metaserver.gateofstorms.net:6321...
Connected.
Running DirectX 11 at 1707 x 960 (VSync ON)
Starting mesh "Clash in the Cloudspine"...
Using 1.8.1 gameplay...
Quitting replay...
Warning: Unable to find cutscene 'prologue'.
Establishing connection with metaserver at metaserver.gateofstorms.net:6321...
Connected.
Disconnecting from metaserver.
Establishing connection with metaserver at metaserver.gateofstorms.net:6321...
Could not connect!
User avatar
Pyro
Bug Finder Extraordinaire
Posts: 4751
Joined: Sun Mar 21, 2004 2:14 pm
Location: Texas

Re: Zoom/unit control bug

Post by Pyro »

Do you still have this issue? The max zoom in game is not the same as in films/replays. In the films you can zoom out more. As for controlling units, does this mean you can't make them do anything?
hmp
Posts: 146
Joined: Fri Dec 14, 2007 3:00 am

Re: Zoom/unit control bug

Post by hmp »

I have had this happen before. Deleting preferences should fix it.
Post Reply