Unit Health Adjustment/Tagset Plugin

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Unit Health Adjustment/Tagset Plugin

Postby Platinum » Tue Feb 23, 2016 11:06 pm

If anyone remembers the original Goldeneye 007 game for N64, once you beat the hardest level on the game, it unlocked the 007 mode, where you can adjust the health of the enemies from 10% up to 1000% of the regular health. 10% basically meant any sort of dmg inflicted would cause a casualty to the enemy no matter what the means. 1000% meant you had to pretty much empty several magazines of rounds into one guy until he would die.

I was wondering if the same could be adjusted for the Myth engine? Either an option in the hosting menu to adjust the unit health, or created as a tagset where all the units health is preset to a certain percentage. I think it would make for some pretty epic games and also hilarious ones. I think that on the lowest health setting, even a piece of flying debris, or anything that causes the slightest damage would result in instant death. Likewise with a high-preset health setting, you'd have battles go on for much longer because they would go back and forth forever until they died. So maybe warlocks can take 10 kicks from a trow before they are killed, etc.

This is just intended to add another dimension to Myth that I think would be a lot of fun and add an element Myth has never really had before, especially in gameplay.

It could even be a way to make the solo levels even harder, say if the enemy health was 2x what it normally is, and your units are regular as well.

Hopefully I get my point across enough and that this draws enough interest that someone can tell me if this can be done or not.
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Re: Unit Health Adjustment/Tagset Plugin

Postby juliocpaes » Wed Feb 24, 2016 12:00 pm

Platinum wrote:If anyone remembers the original Goldeneye 007 game for N64, once you beat the hardest level on the game, it unlocked the 007 mode, where you can adjust the health of the enemies from 10% up to 1000% of the regular health. 10% basically meant any sort of dmg inflicted would cause a casualty to the enemy no matter what the means. 1000% meant you had to pretty much empty several magazines of rounds into one guy until he would die.

I was wondering if the same could be adjusted for the Myth engine? Either an option in the hosting menu to adjust the unit health, or created as a tagset where all the units health is preset to a certain percentage. I think it would make for some pretty epic games and also hilarious ones. I think that on the lowest health setting, even a piece of flying debris, or anything that causes the slightest damage would result in instant death. Likewise with a high-preset health setting, you'd have battles go on for much longer because they would go back and forth forever until they died. So maybe warlocks can take 10 kicks from a trow before they are killed, etc.

This is just intended to add another dimension to Myth that I think would be a lot of fun and add an element Myth has never really had before, especially in gameplay.

It could even be a way to make the solo levels even harder, say if the enemy health was 2x what it normally is, and your units are regular as well.

Hopefully I get my point across enough and that this draws enough interest that someone can tell me if this can be done or not.



Platinum,

It is possible to adjust the health units by tools :

FEAR ......> objects.....> max vitality....

and / or

LOATHING

on map actions, look script "unit control" and "unit test" also provides to manipulate the health units.

help you ?
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Re: Unit Health Adjustment/Tagset Plugin

Postby Platinum » Wed Feb 24, 2016 12:47 pm

Not really as I'm not familiar with using Fear at all. I want it to be a plugin/feature that everyone can use, and not just to adjust my own. So I'm not sure how that works.
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Re: Unit Health Adjustment/Tagset Plugin

Postby juliocpaes » Wed Feb 24, 2016 3:02 pm

Platinum wrote:Not really as I'm not familiar with using Fear at all. I want it to be a plugin/feature that everyone can use, and not just to adjust my own. So I'm not sure how that works.


yes ok, understand, but if you make a plugin (fear-adjust) it will work as your plugin/feature/ for all others players.

for this you be need very much familiar with using Fear. :|

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Re: Unit Health Adjustment/Tagset Plugin

Postby Jon God » Thu Feb 25, 2016 6:55 pm

I mean, if you wanted to adjust it on the fly there's no easy way for that, scripting perhaps, but otherwise, you'd need to make tagsets for difficulties.
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Re: Unit Health Adjustment/Tagset Plugin

Postby juliocpaes » Thu Feb 25, 2016 8:16 pm

Jon God wrote:I mean, if you wanted to adjust it on the fly there's no easy way for that, scripting perhaps, but otherwise, you'd need to make tagsets for difficulties.


Yeah Platinum, look my Myth TFL (difficulties);

Image
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Re: Unit Health Adjustment/Tagset Plugin

Postby Jon God » Thu Feb 25, 2016 10:34 pm

juliocpaes wrote:
Jon God wrote:I mean, if you wanted to adjust it on the fly there's no easy way for that, scripting perhaps, but otherwise, you'd need to make tagsets for difficulties.


Yeah Platinum, look my Myth TFL (difficulties);

Image


He wants to be able to change the health of units across the board. That would mean making a tagset for each % stronger he'd want the units.
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Re: Unit Health Adjustment/Tagset Plugin

Postby juliocpaes » Fri Feb 26, 2016 12:23 am

Jon God wrote:
juliocpaes wrote:
Jon God wrote:I mean, if you wanted to adjust it on the fly there's no easy way for that, scripting perhaps, but otherwise, you'd need to make tagsets for difficulties.


Yeah Platinum, look my Myth TFL (difficulties);

Image


He wants to be able to change the health of units across the board. That would mean making a tagset for each % stronger he'd want the units.


OH well, So the only way is to make at "fear" :o
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Re: Unit Health Adjustment/Tagset Plugin

Postby Platinum » Thu Mar 03, 2016 1:03 am

Tagsets would be fine. One at 0% unit health. 200% unit health, 1000% health, maybe even a couple like 80% or 120% that just change gameplay a little bit and not as drastically as the others.
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