Myth New n Tasty

A forum for discussing map making ideas and problems for the Myth series.

Moderator: Doobie

Re: Myth New n Tasty

Postby Point » Fri Nov 06, 2015 9:41 pm

looks like a brand new game... textures and unit tagset fancy good work.
Play more Flashpoint Play more Myth then go live some life
Point
 
Posts: 1557
Joined: Mon Mar 22, 2004 12:58 pm

Re: Myth New n Tasty

Postby Souly » Sat Nov 07, 2015 12:13 am

Thank you
Image
Souly
 
Posts: 185
Joined: Thu Dec 22, 2005 7:11 am
Location: South Africa

Re: Myth New n Tasty

Postby juliocpaes » Sat Nov 07, 2015 9:48 am

Here, I playing level 08 "library" of Myth 2 with Souly's new units 3D model ...

https://youtu.be/-hObJEapDuw

Image
User avatar
juliocpaes
 
Posts: 1177
Joined: Mon Feb 14, 2011 12:07 am
Location: Madrigal - Brazil

Re: Myth New n Tasty

Postby Point » Sat Nov 07, 2015 11:31 am

some more hue changes would be appreciated...

wariors armor and leather/skin
thrall skin color

etc...

i tested it out easy to do and would make for some good options for map makers.
Play more Flashpoint Play more Myth then go live some life
Point
 
Posts: 1557
Joined: Mon Mar 22, 2004 12:58 pm

Re: Myth New n Tasty

Postby Souly » Sun Nov 08, 2015 2:08 pm

Fixed Zerk God mode
Made dwf satchel's bigger
Fixed Summon bug when spawning Myrks
Fixed stoned Watcher

http://hl.udogs.net/files/Uploads/%20Us ... 0v1.2a.zip
Image
Souly
 
Posts: 185
Joined: Thu Dec 22, 2005 7:11 am
Location: South Africa

Re: Myth New n Tasty

Postby juliocpaes » Sun Nov 08, 2015 3:33 pm

hey Souly,

missing collection 3D model peasant :

"peasant (targetable)"

01 peasant fleeing

02 kidnapped villager

and TFL villager

:o
User avatar
juliocpaes
 
Posts: 1177
Joined: Mon Feb 14, 2011 12:07 am
Location: Madrigal - Brazil

Re: Myth New n Tasty

Postby mountainlover » Sun Nov 08, 2015 4:18 pm

Wow, I was just going through the total conversion and I have to say that Bungie would be proud if they saw this.
It is in complete solitude where we are least alone.
mountainlover
 
Posts: 55
Joined: Wed Sep 16, 2015 7:26 am
Location: The mountains

Re: Myth New n Tasty

Postby mountainlover » Sun Nov 08, 2015 4:53 pm

A-Red wrote:
mountainlover wrote:Souly,

Will it be possible to add options in the warrior collection reference so that we can have varieties such as grey-blue, grey-white, grey-green, etc?


It looks like they already have color permutations. You can make them whatever color you want.


Will play around with the colors permutations.
It is in complete solitude where we are least alone.
mountainlover
 
Posts: 55
Joined: Wed Sep 16, 2015 7:26 am
Location: The mountains

Re: Myth New n Tasty

Postby ChrisP » Tue Nov 10, 2015 12:24 am

Heya, Souly. Congratulations on becoming a dad!

I checked out your tagset, and wow! It makes Myth look 15 years younger. Must have been a monumental task to make so many beautiful models and animations. Very impressive!

Not to look a gift horse in the mouth, but some comments/questions:

1. I downloaded the file Pyro linked (v1.1.7) and that worked fine. But I'm a noob and don't know what to do with the update file (v1.2a). Any chance of a full file like the one Pyro linked?

2. Some of the units seem like they would be hard to identify as far as their team colors in multiplayer. From the rear, Stygs don't show much of any player color. Zerk colors are a little hard to distinguish as well. Both appear to have "room" to add places where colors could change. There might be more units with minor issues like this... to have a better idea, I'd have to use the tagset in some ffa games with a group of people. Anyway, a cool thing about standard Myth units is it's always pretty easy to identify your own units in a big melee. Your units blow away the standard ones in every other aspect so I think it would be a shame if they fell short in this one regard.

3. There's some a tag id conflict with myrmidons on plugins like the TFL Mappack. I don't remember exactly how tags interconnect, but it appears something is pointing to a myrkridia tag as the myrmidons will start attacking each other when injured.

Thanks for making this and I look forward to any updates.
ChrisP
 
Posts: 975
Joined: Fri Mar 12, 2004 10:57 pm
Location: Upstate New York

Re: Myth New n Tasty

Postby Pyro » Tue Nov 10, 2015 1:41 am

ChrisP wrote:I downloaded the file Pyro linked (v1.1.7)


It was v1.1 but the file has the 7z extension after its name rather than zip or rar.

ChrisP wrote:But I'm a noob and don't know what to do with the update file (v1.2a). Any chance of a full file like the one Pyro linked?


To use Omnipatch do the following:

Download Omnipatch (Windows, Mac OS X, Mac OS classic) from the Tain. Extract it and install it. Now grab a patch file like the one Souly made. Extract it and open it up (double click it).

Next find the old copy of the plugin you are updating. In this example v1.1. Grab it and drag it to the left box shown in the OmniPatch program. Click "Apply Patch" and wait until it is done. Once ready, you can close Omnipatch and make sure the plugin is moved to your "plugins" folder. You can delete the patch file and the old plugin. Enjoy.
User avatar
Pyro
Bug Finder Extraordinaire
 
Posts: 4622
Joined: Sun Mar 21, 2004 2:14 pm
Location: Texas

Re: Myth New n Tasty

Postby ChrisP » Fri Nov 13, 2015 12:22 am

Thanks, Pyro! Will check it out.
ChrisP
 
Posts: 975
Joined: Fri Mar 12, 2004 10:57 pm
Location: Upstate New York

Re: Myth New n Tasty

Postby juliocpaes » Sat Nov 21, 2015 1:03 pm

Happy birthday to Souly ! Image he rejuvenated the myth for us making the new units 3D model ... Congratulations and thank you :)
User avatar
juliocpaes
 
Posts: 1177
Joined: Mon Feb 14, 2011 12:07 am
Location: Madrigal - Brazil

Re: Myth New n Tasty

Postby boombox » Sun Nov 22, 2015 6:11 am

The units are all wonderful looking mate. Are you gonna make the Avatara unit too? Prolly the only unit missing from the set. Would be really chuffed to see the M3 units as well.
boombox
 
Posts: 3
Joined: Sun Nov 22, 2015 6:06 am

Re: Myth New n Tasty

Postby GodzFire » Sun Nov 22, 2015 6:36 pm

Number of missing units make it incomplete, a pity.
RIP: 1998-2013
GodzFire
 
Posts: 1659
Joined: Wed Nov 02, 2005 8:37 pm

Re: Myth New n Tasty

Postby boombox » Mon Nov 23, 2015 3:51 am

What other units are missing aside from the Avatara?
boombox
 
Posts: 3
Joined: Sun Nov 22, 2015 6:06 am

PreviousNext

Return to Map Making Support

Who is online

Users browsing this forum: No registered users and 1 guest